NOT RELIANT ON SQUAD PLAY
LawBreakers is full of characters and classes that have bombastic abilities and slick weapons for players to make use of, but the flipside of this is that there’s not much room for support roles. The game looks like it will be non-stop action in compact maps, which leads to the assumption that the gameplay of LawBreakers will be less reliant on squads, and more focused on allowing players to play with some individuality. It’s a little different than what we’ve been used to seeing from hero shooters, especially with Overwatch last year, but it does seem really interesting.
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