Rockstar’s PC designer, Kevin Hoare, has told PC World that the PC version of Max Payne 3 will one of the best looking games ever. He also revealed that it will work on a variety of PC builds and scales well: “there’s a lot for PC fans with higher-spec hardware to sink their teeth in to.”
“But it’s when you get towards the top end of that range that you can really push a game to its limits, and the game will look and run incredibly on the most advanced current machines around at the moment and well into the near future,” he revealed.
“You’ll find that screen resolution is scalable, there’s triple and even sextuple monitor support which helps to run higher screen resolutions, there’s various anti-aliasing options, scalable water quality, scalable shadow quality, increased detail for characters and vehicles and a scalable texture filter that further increases visual quality.
“We’re also supporting DX11 with Max Payne 3, with features including Hull/Tessellation/Domain Shaders (which adds curvature to the character/vehicle models), Gather4 (for optimized shadow sampling / FXAA), Geometry shader / Stream Output and DX11 texture samplers to name a few.
The game releases on the PC on June 1st. Stay tuned for our review of the game soon.
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