Monaco dev prefers disappointed fans over upset fans

That’s a good attitude to have and the patches cost money on XBL.

Posted By | On 02nd, May. 2013 Under News | Follow This Author @KartikMdgl


Monaco: What’s Yours is Mine developer and founder of Poketwatch Games, Andy Schatz, has said that he would rather prefer the fans to be disappointed from a delayed release on Xbox Live Arcade rather than getting a broken game in an interview with Edge.

The game was originally supposed to be released on April 24 but was delayed and they still don’t have a date. There was a bug in the game that disconnected online play and unless they find a fix for that they won’t be confirming the release date.

“I think there’s a difference between being upset and being disappointed,” he said. “That comes down to the key point where if we had released the game in a state where a bug really broke it for 4-player matches, people wouldn’t be disappointed, they’d be upset. And rightfully so, because they paid money for a game that doesn’t work. I’d rather have disappointed fans than upset fans.”

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