With No Man’s Sky now finally available after years of hype and a fair few number of delays, it appears as though Hello Games’ co-founder Sean Murray wants to ensure that people go into it with controlled expectations.
In a new blog post that he made about the game, he conceded that it may not be for everyone, and that it might differ from what players had come to from the trailers. Listing out the things that No Man’s Sky definitely is, Murray enumerated the following:
- Exploring a universe of pretty procedurally generated worlds, with beautiful creatures
- Trading with NPCs
- Combat against robots/mechs and cool space battles
- Survival/crafting in a universe sized sandbox
- An awesome procedural soundtrack from my genuine favourite band (check the NMS album out here)
- For one small moment, you might feel like you’ve stepped into a sci-fi book cover
“That means this maybe isn’t the game you imagined from those trailers,” he continued. “If you hoped for things like PvP multiplayer or city building, piloting freighters, or building civilizations… that isn’t what NMS is. Over time it might become some of those things through updates.
“For instance, freighters and building bases are coming! Read about updates coming here.
“At launch though, it’s an infinite procedural sci-fi-space-survival-sandbox unlike anything you have ever played before. If you decide to play it, you’ll see just how closely it plays to those trailers, and to our original vision. It’s a weird game, it’s a niche game and it’s a very very chill game.”
He continued: “This game might not be for everyone, I expect it to be super divisive, but I’m sat here watching playtesters right now who weren’t supposed to be in, but just wanted to play and chill out. I can’t wait for you to experience that for yourselves.”
No Man’s Sky is available now on PS4, with a release on PC coming later this week. Stay tuned to GamingBolt for our upcoming, extensive coverage on the title.
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