PS All-Stars Battle Royale was a 4vs4 CTF game during its inception

“There were all sorts of little gameplay demos and prototypes.”

Posted By | On 30th, Oct. 2012 Under News | Follow This Author @KartikMdgl

Playstation All-Stars Battle Royale is something that has undergone a lot of scrutiny when it was revealed. But one new thing that was revealed was completely bewildering. Apparently it was a 4vs4 player capture the flag type game and not the one that we currently have.

 “Eventually [SCEA] decided on a PlayStation All-Stars type game – a broad concept of let’s take all of these great PlayStation characters and PlayStation universes and bring them together into a single game. Then it became a question of what kind of game do we want to bring these characters in,” said Omar Kendall, lead game designer at SuperBot Entertainment to Siliconera.

“There were all sorts of little gameplay demos and prototypes. When I talk about the last version of the game before we settled on the current incarnation was this 4v4 capture the flag kind of game.

“It was a class based game where you had fast runners who were good at capturing the flag and taking the flag back to base. You had defensive dudes. We were taking PlayStation characters and using them like archetypes.

“How do we get four dudes looking all looking at the same thing on the screen in the same room and a brawler style game is what was finally landed on,” he said. “Once that was locked in in terms of hiring key personnel like myself, Paul Edwards, our lead combat designer, all of those people started coming in to specifically work on the four player brawler.”

We don’t have any concept video of the game in its concept stages, but this is an awesome revelation, isn’t it? Let us know what you think in the comments section below.

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