Ubisoft has released two concept art from Rainbow Six: Patriots and I honestly don’t see the point here. They released a target render video earlier, which was much more impressive but as you know, it’s a target render so don’t really expect much from it.
The game is scheduled for launch in 2013, so there’s still a lot of time before it comes out. on a related note, there is a few mins left before Steam’s franchise sale for Ubisoft games’ ends, so pick up the previous Rainbow Six games if you want.
They’ve also released new info from the game.
- Unprecedented narrative – Patriots’ storyline explores an ultra-realistic what-if scenario inspired by real events and characters. The game will allow players to experience events from multiple perspectives creating an unprecedented level of immersion.
- A new threat for a new team – Terrorism has evolved and Team Rainbow must face an organized militia of home-grown insurgents. As the leader of a new squad, players will wrestle with difficult ethical decisions and determine if the doing-whatever-it-takes mentality is needed to stop the enemy.
- Enhance squad management – At the press of a button, the Rainbow squad will perform the most efficient and deadly tactic given the context of the situation. When extreme measures are required, or when players call for it, you can take full control of your squad to plan the perfect assault.
- Evolved combat – The game’s combat techniques have been pushed to the next level with cover and weapon systems redesigned to accommodate every combat situation. New Rappel and Breach mechanics are now enriched with multiple new techniques including Wall & Ceiling Breach, Fast Rope Rappel, inverted ‘Aussie Style Rappel’, Infiltrate & Subdue, to name a few.
- Intense multiplayer experience – Players will be rewarded for working as a team and mastering the game’s new features that enhance communication and tactical execution between teammates. Once such feature found in the pre-game online lobby is the Sandtable, a holographic display that helps acquaint players with the level maps before they jump into the action. This will help players strategically coordinate attacks and add a new dimension to squad tactics.
You can check out the concept art below:
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