Star Wars: Battlefront – DICE Originally Wanted To Pass On Developing The Game Because Of Their Full Schedule

And yet they pulled through.

Posted By | On 29th, Sep. 2015

Star Wars Battlefront

A DICE developed reboot of the classic Star Wars action game franchise Star Wars Battlefront was pretty much something that all fans of Star Wars had wanted for a while, and amazingly enough, that is exactly what we are getting this November. But apparently, it could have gone a whole another way too, according to DICE themselves, who today revealed that they were hesitant on taking up the job.

“Disney came to EA looking for a partner to make games and suggested, “Maybe DICE should make a Battlefront game.” On our side, we had this opportunity but were fully booked with other work and thought, “Argh, we can’t do that!” But then the heart kicks in, says “we will figure it out,” and we figured it out. Because you can’t say no to a project like that,” said Studio General Manager Patrick Bach to OXM.

So how, then, did DICE manage to develop the game, considering its resources were already committed to other projects? “You piece it together based on competence, passion, availability – although that’s easier to fix, you need the right people in the right place to do the right “thing,”” he said. “Even though you don’t know what that is yet, you still have an idea of the concept. From that you say, “okay, we need this person or that person.” Then, of course, you have to hire a lot of people; you swap people around. Some people just won’t be interested; other people have been building Battlefield games for ten years and want to try something else. And other people say, “I would love to work on Star Wars, but… I don’t work for [DICE].” So it’s a mix of everything, a very organic process.”

I just hope Battlefront breaks the tradition of buggy game launches that the last few DICE games have all suffered from.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

No, Final Fantasy 7 Remake Part 3 Isn’t a Shorter Game Than Rebirth, Clarifies Game Director

No, Final Fantasy 7 Remake Part 3 Isn’t a Shorter Game Than Rebirth, Clarifies Game Director

"It’s not about cutting out content; it’s making sure that it feels right, the speed at which the story pr...

Pokémon Legends: Z-A Was the Biggest Physical Game Launch in the US Since Tears of the Kingdom

Pokémon Legends: Z-A Was the Biggest Physical Game Launch in the US Since Tears of the Kingdom

Game Freak's latest had a strong debut in the region, both in physical units sold and overall dollar sales, ac...

ARC Raiders Trailer Paints a Post-Apocalyptic Picture of Hope Before Revealing Its Biggest ARC Yet

ARC Raiders Trailer Paints a Post-Apocalyptic Picture of Hope Before Revealing Its Biggest ARC Yet

The Queen seemingly has company, as a massive new ARC is revealed for Embark's extraction shooter ahead of thi...

Battlefield: RedSec is Free-to-Play – Battle Royale Confirmed for October 28th Launch

Battlefield: RedSec is Free-to-Play – Battle Royale Confirmed for October 28th Launch

The first battle royale mode in the series since Firestorm is dropping tomorrow and will be free for everyone ...

Former PlayStation Exec Says Chasing Live-Service Like Fortnite is like a “Mirage” on a “Sand Dune”

Former PlayStation Exec Says Chasing Live-Service Like Fortnite is like a “Mirage” on a “Sand Dune”

Shawn Layden spoke about his time at Sony working on single-player games, and the company's change in prioriti...

Former Halo: Combat Evolved Developer Says Halo: Campaign Evolved “Feels Genuine” and is “Gorgeous”

Former Halo: Combat Evolved Developer Says Halo: Campaign Evolved “Feels Genuine” and is “Gorgeous”

Marcus Lehto wrote about how impressive Halo: Campaign Evolved looks, noting that "it warms my heart to see Ha...