Archive For Cloakworks Tag

Cloakworks Interview: Developing High Quality Cloth Simulation

Cloakworks Interview: Developing High Quality Cloth Simulation

Cloakworks' Joe van den Heuvel speaks about their cloth simulation technology in video games.

PS4/Xbox One Clock Speed Isn’t A Reliable Way To Compare Performance, DX12 Can Boost Cloth Simulation

PS4/Xbox One Clock Speed Isn’t A Reliable Way To Compare Performance, DX12 Can Boost Cloth Simulation

"The number of processor cores has increased as well, and so has the memory bandwidth," explains Cloakworks' Joe van den Heuvel.

Xbox One Cloud: Responsive Actions Are Still Going To Be Calculated Offline, Latency Could Limit It

Xbox One Cloud: Responsive Actions Are Still Going To Be Calculated Offline, Latency Could Limit It

Cloth simulation will still be calculated locally, says Cloakworks' Joe van den Heuvel.