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	<title>DOLMEN &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Absolute Worst Video Games of 2022</title>
		<link>https://gamingbolt.com/15-absolutely-worst-video-games-of-2022</link>
					<comments>https://gamingbolt.com/15-absolutely-worst-video-games-of-2022#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 12 Dec 2022 17:06:43 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[blackwind]]></category>
		<category><![CDATA[crossfirex]]></category>
		<category><![CDATA[Diablo Immortal]]></category>
		<category><![CDATA[DOLMEN]]></category>
		<category><![CDATA[ELEX 2]]></category>
		<category><![CDATA[gungrave g.o.r.e]]></category>
		<category><![CDATA[Ikai]]></category>
		<category><![CDATA[LEGO Brawls]]></category>
		<category><![CDATA[Monark]]></category>
		<category><![CDATA[MX vs ATV Legends]]></category>
		<category><![CDATA[Source of Madness]]></category>
		<category><![CDATA[The House of the Dead: Remake]]></category>
		<category><![CDATA[The Last Oricru]]></category>
		<category><![CDATA[winter ember]]></category>
		<category><![CDATA[XEL]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=537803</guid>

					<description><![CDATA[Despite all the great games released this year, plenty of terrible titles took the medium to new lows. Check out 15 of the worst here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>o matter how many brilliant games release each year, there are bound to be a few stinkers. It could be a super-hyped title that failed to meet expectations, a decent concept that severely botches the execution, or something so awful that it warrants a mention and not much else. Whatever the case may be, it&#8217;s worth highlighting them, if only to remember everything that went wrong. Let&#8217;s look at 15 of the worst games released in 2022.</p>
<p><strong>CrossfireX</strong></p>
<p><iframe title="15 WORST GAMES of 2022" width="500" height="281" src="https://www.youtube.com/embed/VCzlclEOYYM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Based on Smilegate&#8217;s super-popular free-to-play shooter, <em>CrossfireX</em> garnered attention because Remedy was behind its campaign. However, this was little more than two short “Operations” with bad writing, cliched and boring gameplay, and terrible AI. The studio&#8217;s trademark panache was missing here, though the Northlight Engine looked decent, and the &#8220;revamped&#8221; multiplayer didn&#8217;t offer much either.</p>
<p><strong>Gungrave G.O.R.E</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-536699" src="https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image.jpg" alt="gungrave g.o.r.e" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/11/gungrave-g.o.r.e-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Some games are developed for years, and you hate to see them launch as <em>Gungrave G.O.R.E</em> has. Any notions of style that <em>Overdose</em> may have had all those years ago are overridden by an ugly visual style, from the characters to the levels. The story sounds like it could make for some B-movie-level fun but ends up confusing and outright time-wasting. Gameplay-wise, the sheer amount of jank in animations, movement, and combat are just awful all around.</p>
<p><strong>Source of Madness</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image.jpg"><img decoding="async" class="aligncenter wp-image-517719" src="https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image.jpg" alt="source of madness" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/source-of-madness-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>In theory, <em>Source of Madness</em> sounds cool. It uses procedural generation to create its Lovecraftian-esque nightmares and neural network AI to animate them. Unfortunately, this results in unpredictable enemies, further adding to the brutal difficulty alongside the shoddy controls. Even if you can appreciate the aesthetic, the sheer lack of strategy that enemies display, horrible bosses, and lackluster progression ensures little payoff for surviving this nightmare.</p>
<p><strong>Winter Ember</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-514965" src="https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image.jpg" alt="winter ember" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/winter-ember-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>As a dark fantasy stealth title, <em>Winter Ember</em> felt pretty ambitious with its 30 arrow types, 70 passive and active skills, and open-ended gameplay. The interesting aesthetic and setting are hampered by poor combat, awful enemy AI, shoddy cover while sneaking, and the same repetitive gameplay loop. Even the audio design, an essential part of a stealth experience, is not good, executing any hope one could have for this mess.</p>
<p><strong>XEL</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/12/XEL.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-538441" src="https://gamingbolt.com/wp-content/uploads/2022/12/XEL.jpg" alt="XEL" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/XEL.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/12/XEL-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/XEL-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/XEL-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/XEL-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/XEL-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A sci-fi adventure inspired by <em>Zelda</em> with an appealing art style – what could go wrong? As <em>XEL</em> proves, quite a lot. The sheer number of bugs and lack of polish will put you off immediately. Once you make it further in, the combat and visuals can be somewhat satisfying, but the awful story undercuts them. Too much repetition and some baffling design decisions will further kill your interest if you&#8217;re still somehow playing.</p>
<p><strong>The Last Oricru</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-533050" src="https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image.jpg" alt="the last oricru image" width="720" height="400" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-1024x569.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-768x427.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/the-last-oricru-image-1536x854.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Serving as one of the poster games for the new Prime Matter label, <em>The Last Oricru</em> takes clear inspiration from other Souls-like titles. But that&#8217;s all it is – a shallow inspiration where everything sticks out for all the wrong reasons. It may be the annoying main character, user interface, controls or how clunky everything looks. Whatever it may be, <em>The Last Oricru</em> doesn&#8217;t feel good to play, look at or think about.</p>
<p><strong>Dolmen</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-519649" src="https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4.jpg" alt="Dolmen" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Like <em>The Last Oricru</em>, <em>Dolmen</em> is a Souls-like but sci-fi with cosmic horror. It&#8217;s also terrible, with combat missing many key features and melee combat feeling janky and poorly tuned overall. Despite how interesting the sci-fi premise looks, it&#8217;s all fluff with no real purpose or sense that fails to hook you.</p>
<p><strong>MX vs ATV Legends</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-506245" src="https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends.jpg" alt="MX vs. ATV Legends" width="720" height="380" srcset="https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends-300x158.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends-1024x540.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends-768x405.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/01/MX-vs.-ATV-Legends-1536x810.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>MX vs ATV Legends</em> isn&#8217;t bad enough to be truly awful, but it&#8217;s enough to be annoyingly mediocre. Multiple types of vehicles to race with? Good. The slippery controls and haphazard AI? Bad, though the former has reportedly improved. The open world aspect? Good. The lack of anything to do in it? Bad. We could go on with the physics, sound design, polish, and so on. While the new Trails mode and regular tracks are decent, it&#8217;s not enough when everything else is undercooked.</p>
<p><strong>The House of the Dead: Remake</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-475930" src="https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake.jpg" alt="house-of-the-dead remake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/04/house-of-the-dead-remake-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>With all the remakes we&#8217;ve seen in the past few years, <em>The House of the Dead: Remake</em> could have been something good. Maybe not great, but still good. Developer MegaPixel Studio kept almost everything as is, but the visual upgrades look too dark and ugly. The remixed soundtrack comes across as bland, and the lack of much new content (save for the missable horde mode) makes it feel overpriced. The less said about the controls and performance issues, the better.</p>
<p><strong>Diablo Immortal</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-518969" src="https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7.jpg" alt="Diablo Immortal (7)" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/Diablo-Immortal-7-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Maybe it&#8217;s fun on mobile, but <em>Diablo Immortal</em> on PC is a travesty. Its user interface is horrid, with annoying pop-ups – especially during gameplay, resulting in misclicks – and the combat is an even more dumbed-down version of <em>Diablo 3</em>. The campaign is there, but any interesting plot is offset by the stupid progression blockers and grinding required. The sheer scale of monetization is also appalling, to the extent that certain end-game activities are just locked off to free players. Even without it, <em>Diablo Immortal</em> would still be a mess as opposed to the ongoing trainwreck.</p>
<p><strong>Monark</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-510066" src="https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2.jpg" alt="Monark" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/03/monark-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Lancarse&#8217;s track record has been a bit spotty this year, as anyone who played <em>The DioField Chronicle</em> will attest. There was some hope for<em> Monark</em>, developed by a few former <em>Shin Megami Tensei</em> series members. It has a school setting, Egos, and an Otherworld to explore, just like<em> SMT</em> and <em>Persona</em>. It differs, however, in the awful pacing, repetitive gameplay, and troubling characterization, to say nothing of the shallow visuals and environments. With so many other great RPG efforts this year, like <em>Xenoblade Chronicles 3</em>, <em>Trails from Zero</em>, and so on, <em>Monark</em> hardly warrants a look.</p>
<p><strong>LEGO Brawls</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-526043" src="https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6.jpg" alt="lego brawls" width="720" height="394" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6-300x164.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6-1024x561.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6-768x421.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/lego-brawls-image-6-1536x842.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A platform fighter based on LEGO sets sounds appealing in theory. The execution leaves a lot to be desired. Originally released for iOS in 2019, <em>LEGO Brawls</em> made its way to consoles and PC this past September. Despite its looks, the gameplay quickly becomes boring (with little difference between characters), and the sheer grind required to unlock things is a chore. The lack of stuff to do doesn&#8217;t help either.</p>
<p><strong>ELEX 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-492025" src="https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3.jpg" alt="elex 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/elex-2-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>I found <em>ELEX</em> to be a drag, but Piranhabytes&#8217; sci-fi action RPG garnered a dedicated cult following after its release. <em>ELEX 2</em> seemed a good time to capitalize on this and deliver something better. Sadly, it&#8217;s also full of clunky combat, dull writing, boring open-world design, monotonous side quests, and an underwhelming presentation. Being able to fly with a jetpack doesn&#8217;t count for much when there are so many bugs, and the DirectX 12 rollout is a whole other rigmarole on its own.</p>
<p><strong>IKAI</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-486709" src="https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image.jpg" alt="ikai" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/ikai-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Despite its low production values,<em> IKAI</em> could have been a nice little horror title, weaving in Japanese folklore in unique ways. Alas, it falls flat. It&#8217;s very short, the plot makes little sense, and it abruptly ends with almost no payoff. This wouldn&#8217;t be too terrible if the gameplay and horror were up to par, but the former is too restrictive and lackluster, while the latter offers bland jumpscares.</p>
<p><strong>Blackwind</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-503214" src="https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind.jpg" alt="Blackwind" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/12/Blackwind-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>In some alternate universe, <em>Blackwind</em> would have been a decent twin-stick shooter/action RPG hybrid. Unfortunately in this timeline, its premise can&#8217;t withstand the horrible story, mind-numbingly dull exploration and progression, and awful combat. The glitches and poor controls further hamper your attempts to squeeze any enjoyment out of the experience.</p>
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		<title>15 Most Disappointing Games of 2022 So Far</title>
		<link>https://gamingbolt.com/15-disappointing-games-of-2022-so-far</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 01 Jul 2022 07:58:44 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=522514</guid>

					<description><![CDATA[Highly anticipated sequels, titles with long development times, interesting games that fell flat - 2022 is rife with disappointment.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ith all the delays to 2023 and titles that remain without release dates, this year has still been great for video games. Classics like <em>Horizon Forbidden West</em> dominated headlines but even smaller titles like <em>Tunic, NORCO</em> and <em>Citizen Sleeper</em> have been exceptional experiences. But for every game that showed promise, there have been several disappointments thus far. Let&#8217;s take a look at 15 such titles here.</p>
<p><b>Diablo Immortal</b></p>
<p><iframe loading="lazy" title="15 MOST DISAPPOINTING Games of 2022 So Far" width="500" height="281" src="https://www.youtube.com/embed/xHZg4z60-A4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The day it was announced, nearly everyone expected <em>Diablo Immortal</em> to be a pay-to-win shitshow. The final product somehow exceeded their wildest expectations with a battle pass, premium battle pass, empowered battle pass, materials, bundles, cosmetics – anything and everything was for sale. Let&#8217;s not even get into entire endgame mechanics – like Awakening – only accessible by spending money. The real tragedy is that even if that was all stripped away, you&#8217;re left with a middling, dumbed-down clone of <em>Diablo 3</em> with a terrible UI and loot.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">522514</post-id>	</item>
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		<title>14 Upcoming Sci-fi Shooters of 2022 And Beyond</title>
		<link>https://gamingbolt.com/14-upcoming-sci-fi-shooters-of-2022-and-beyond</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 15 Jun 2022 11:39:16 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=518347</guid>

					<description><![CDATA[Sci-fi shooters have a bright and exciting future ahead of us, and here are 15 such upcoming games that you should keep an eye out for. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">S</span>cience fiction, alternate history, and space are all enchanting prospects that have provided wondrous settings and premises for video games of different genres &#8211; including but not limited to shooters. 2022 and beyond is looking to be a great time for fans of sci-fi shooters. To that effect, here are 14 upcoming sci-fi shooters that you need to keep an eye out for:</span></p>
<p><b>Starfield</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-513712" src="https://gamingbolt.com/wp-content/uploads/2022/04/Starfield-VASCO.jpg" alt="Starfield - VASCO" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/Starfield-VASCO.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/Starfield-VASCO-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/Starfield-VASCO-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/Starfield-VASCO-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/Starfield-VASCO-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/Starfield-VASCO-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Let&#8217;s get the most obvious one out of the way first. Bethesda Softworks&#8217; upcoming <em>Starfield</em> is easily one of the most highly anticipated games right now. The game has recently received a lot of new details and Bethesda has done a fabulous job with its NASA-Punk designs. Starfield releases for Xbox Series X/S and PC in the first half of 2023.</span></p>
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		<title>Dolmen Review &#8211; Soulless</title>
		<link>https://gamingbolt.com/dolmen-review-soulless</link>
		
		<dc:creator><![CDATA[John Cantees]]></dc:creator>
		<pubDate>Thu, 02 Jun 2022 05:02:01 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=519642</guid>

					<description><![CDATA[Dolmen squanders too many opportunities to be a unique experience and winds up as a merely passable recreation of a tried-and-tested formula.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he Soulslike genre is about as saturated as it can get. What was once a niche series of games, became a specialized subgenre, then became an extremely popular series of mechanics that have been iterated upon countless times by countless games now. Given this, you&#8217;d think any Soulslikes that releases after 2020 or so would put in the effort to do something a little different to avoid immediately fading into the background. Or at least deliver an experience that feels worthy of its inspiration with a solid execution. The good news for Soulslike fans is that many of these games have, in fact, brought enough of their own flavor to the table to more the justify their existence, but that doesn&#8217;t mean the genre is immune cheap knock offs that are more interested in standing on the shoulders of the games before them than actually doing anything interesting of their own. Unfortunately for <em>Dolmen</em>, it has more in common with the latter than the former.</p>
<p>If the heavily tread ground of <em>Dolmen’s</em> resource hunter/fight for survival story structure doesn’t tip you off to the uninspired game you’re in for, then the gameplay surely will. From top to button, this is a by-the-numbers Soulslike game that rewards cautious exploration and enemy attack memorization. It has ruthless enemies that make for punishing combat, different classes with various status point allocations to set them apart from each other, and of course beacons that serve as spawn points to which you return every time you’re inevitably slain.</p>
<p><iframe loading="lazy" title="Dolmen Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/zcPqjDT0hDI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"If the heavily tread ground of <em>Dolmen’s</em> resource hunter/fight for survival story structure doesn’t tip you off to the uninspired game you’re in for, then the gameplay surely will."</p>
<p>Upon returning, you’ll also be gathering everything you lost at the place you died if you can and trying harder next time. Choosing between a one-handed weapon and a shield or two-handed weapons, which element to focus your weapon crafting for, and which perks you assign to any given weapon or piece of armor are the keys to truly excelling at the game, and each choice has impacts on the combat that will immediately be felt. Even if the gun that shoots acidic bullets only does ten more damage than the gun that shoots ice bullets, that could make or break your situation, so observing how powerful or ineffective any given weapon is against any given enemy is paramount &#8211; along with constant energy management.</p>
<p>All of this is fine when it’s at its best, which isn’t a terrible thing. Fine is fine, despite lacking any sort of real special sauce. It does however lack polish &#8211; which is not fine. When I’m still shooting from the gun despite letting go of the gun button so I can attack with a melee weapon several entire seconds later &#8211; we have a problem. Just as we do when my well-timed giant sword slash goes right through an enemy without registering a hit. I also ran into several instances of controller buttons, like sprinting or the lock-on function just not working at all. Forcing me to play with a keyboard and mouse despite the game clearly indicating that the controller was supported and detected.</p>
<p>These would be forgettable bugs if the combat had something to it to make it worth trudging through its problems, but unfortunately that’s just not the case. Managing your energy with batteries and converting that into either energy attacks or health is a fun tug or war to balance out as you carve and blast your way through Revion Prime, though, and the game does a good job incentivizing you to keep an eye on that on top of just staying alive. So, hey, say what you will about how derivative it all is (and I will), but at the end of the day, <em>Dolmen</em> does achieve what it wants to on a fundamental level.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-519649" src="https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4.jpg" alt="Dolmen" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"Say what you will about how derivative it all is, but at the end of the day, <em>Dolmen</em> does achieve what it wants to on a fundamental level."</p>
<p>The weapon choices have tradeoffs with speed, power, and technique. Different enemies often require different approaches, and no matter how good you are, any fight can be the one that kills you next. There are even multiplayer elements included although I couldn’t find anybody during my playthrough for whatever reason. So, for what it’s worth, <em>Dolmen</em> does a good job of replicating this format in its own far-flung dystopian future setting. If it could only top it off with more consistent combat with more predictable hit detection and just a dash or two more originality thrown in, it could have been more than what it ultimately is, which is a bit of a wash.</p>
<p>The story side-steps a lot of the vagueness of Soulslike games, and actually benefits from that more than not. The interdimensional properties of the <em>Dolmen</em> element is a mildly intriguing centerpiece of the story, and while the content of that story is mostly forgettable sci-fi fodder, the setting itself is at least something I can understand as a justification for what is going on right from the get go, which is something a lot of Soulslikes don’t have, and is perhaps the best thing this game stumbles into in terms of putting meaningful twists on the format. It&#8217;s a very straightforward and reasonably well-realized world that is fun to uncover more often than not.</p>
<p>Representing the ideas of the game’s setting is a pretty nice-looking series of areas that change around just enough to keep the game from getting too drab. Even when the environments are at their blandest, you can still tell some TLC went into their designs. When you’re just admiring the environments, you might even forget you’re playing a budget title for a moment. While your weapons, attack animations and most of the enemies often tip over into the generic side of the spectrum, the areas themselves do have a lot of flavors despite perhaps feeling a tad incoherent when considered as all part of the same world.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-519648" src="https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-3.jpg" alt="Dolmen" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/dolmen-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"<em>Dolmen</em> does a respectable job of recreating most of the core elements that have carried the Soulslike genre to &#8211; and kept it in &#8211; its current prominence, and if you’re a hardcore Soulslike fan then perhaps that’s enough for you, but given its lack of polish, and just a general disinterest in meaningfully iterating on hardly any of its many borrowed ideas, it’s a bit of a tough sell to anyone outside of the most dedicated Soulslike players."</p>
<p><em>Dolmen</em> does a respectable job of recreating most of the core elements that have carried the Soulslike genre to &#8211; and kept it in &#8211; its current prominence, and if you’re a hardcore Soulslike fan then perhaps that’s enough for you, but given its lack of polish, and just a general disinterest in meaningfully iterating on hardly any of its many borrowed ideas, it’s a bit of a tough sell to anyone outside of the most dedicated Soulslike players. Not having enough of your own ideas and failing to execute some of the borrowed ones isn’t a good mix. That said, what is here is a mostly functional recreation of the core Soulslike elements through a dark sci-fi lens that you don’t see <em>every</em> day. Plus, the genuinely cool looking environments and more straightforward story could certainly result in a good time for fans of sci-fi and Soulslikes that don’t mind a moderate amount of jank and dullness here and there.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on PC.</span></strong></em></p>
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		<title>DOLMEN Trailer Shows Off Brutal Combat In A Sci-Fi Setting, Releases 2022</title>
		<link>https://gamingbolt.com/dolmen-trailer-shows-off-brutal-combat-in-a-sci-fi-setting</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Thu, 26 Aug 2021 20:48:15 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=491302</guid>

					<description><![CDATA[A new gameplay trailer for Massive Work Studio's upcoming DOLMEN shows off brutal combat against monsters in an alien planet.]]></description>
										<content:encoded><![CDATA[<p>Massive Work&#8217;s <a href="https://gamingbolt.com/dolmen-will-launch-in-2022-for-pc-and-consoles">upcoming sci-fi cosmic horror RPG<em> Dolmen</em></a> showed off a brand new trailer at the Gamescom Future Games Show. The trailer showcases many of the games facets &#8211; including melee combat, ranged combat, and what looks to be a pretty robust build system. Check out the video below for more details.</p>
<p><i>DOLMEN </i>sees players playing as a soldier sent to an alien planet infested with well, aliens and monsters in order for an unmentioned objective. Of course, gameplay seems to be the focus &#8211; and <em>DOLMEN</em> is a hybrid of an third person action game and a shooter. Players can equip a bunch of ranged weapons to slay down monsters from a distance or get up and close with a variety of melee weapons. There&#8217;s also a bevy of armorsets that players can equip, hinting at a robust build system.</p>
<p><em>DOLMEN</em> releases for PC, PS4, PS5, Xbox One, Xbox Series X, and Xbox Series S sometime in 2022. The game certainly looks intriguing although not as polished or visually impressive as say,<a href="https://gamingbolt.com/returnal-review-marque-of-excellence"><em> Returnal</em></a>. Nevertheless, it&#8217;s worth keeping an eye out for.</p>
<p><iframe loading="lazy" title="Dolmen Gameplay Trailer - Future Games Show Gamescom 2021" width="500" height="281" src="https://www.youtube.com/embed/hGZK4xEr9b0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Dolmen Will Launch in 2022 for PC and Consoles</title>
		<link>https://gamingbolt.com/dolmen-will-launch-in-2022-for-pc-and-consoles</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 12 Jun 2021 12:56:02 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=482539</guid>

					<description><![CDATA[Massive Work Studio's sci-fi cosmic horror RPG will be published by Prime Matter. A new trailer showing glimpses of gameplay has also been released. ]]></description>
										<content:encoded><![CDATA[<p>Massive Work Studio&#8217;s cosmic horror sci-fi action RPG <em>Dolmen </em>has had a turbulent development cycle, first beginning as a Kickstarter project <a href="https://gamingbolt.com/brazilian-studio-seeks-kickstarter-funding-for-soulslike-rpg-dolmen">back in 2018</a> and then later going largely radio silent. Those who&#8217;ve been looking forward to it can breathe easy though- the project is alive and kicking, and has found a publisher.</p>
<p>Koch Media&#8217;s new publishing label <a href="https://gamingbolt.com/koch-media-establishes-new-publishing-label-prime-matter">Prime Matter</a> will publish <em>Dolmen </em>in 2022, though a more specific release date of the game has yet to be announced. A new trailer re-announcing the game has also been released, and it shows glimpses of its gameplay, locations, enemies, and more. It&#8217;s looking like a curious cross between H.R. Giger and <em>Dark Souls. </em>Take a look below.</p>
<p>When <em>Dolmen </em>launches in 2022, it&#8217;ll be available for PS5, Xbox Series X/S, PS4, Xbox One, and PC. Stay tuned to GamingBolt for more updates on the game.</p>
<p>Prime Matter have recently announced and provided updates on a number of other upcoming games as well, including <em><a href="https://gamingbolt.com/the-chant-announced-action-horror-game-launching-for-pc-and-consoles-in-2022">The Chant</a>, <a href="https://gamingbolt.com/old-school-crpg-encased-will-be-published-by-prime-matter-later-this-year">Encased</a>, <a href="https://gamingbolt.com/echoes-of-the-end-offers-a-fantasy-adventure-about-independence-coming-to-consoles-and-pc">Echoes of the End</a>, <a href="https://gamingbolt.com/final-form-is-a-sci-fi-fps-in-which-you-play-as-a-humanoid-avatar-of-a-sentient-spaceship">Final Form</a>, <a href="https://gamingbolt.com/crossfire-legion-coming-in-2022-developed-by-homeworld-3-studio">CrossFire: Legion</a>, <a href="https://gamingbolt.com/the-last-oricru-announced-action-rpg-out-in-2022-for-ps5-xbox-series-x-s-and-pc">The Last Oricru</a>, <a href="https://gamingbolt.com/scars-above-is-a-new-sci-fi-action-game-set-on-a-hostile-alien-planet-launches-in-2022">Scars Above</a>, </em>and more.</p>
<p><iframe loading="lazy" title="Dolmen - Announcement Trailer I PS5, PS4" width="500" height="281" src="https://www.youtube.com/embed/xX1Mw2fI_yM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Brazilian Studio Seeks Kickstarter Funding For Soulslike RPG DOLMEN</title>
		<link>https://gamingbolt.com/brazilian-studio-seeks-kickstarter-funding-for-soulslike-rpg-dolmen</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Sat, 07 Apr 2018 09:36:47 +0000</pubDate>
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					<description><![CDATA[This new Sci-Fi Soulslike looks incredible.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/DOLMEN.png"><img loading="lazy" decoding="async" class="aligncenter wp-image-332450" src="https://gamingbolt.com/wp-content/uploads/2018/04/DOLMEN.png" alt="" width="620" height="394" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/DOLMEN.png 680w, https://gamingbolt.com/wp-content/uploads/2018/04/DOLMEN-300x191.png 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Last year, <em>The Surge</em> showed us all that the <em>Souls</em> formula can work in a variety of context, and now Massive Work Studio, a team out of Brazil is hoping to bring their unique vision for what an action RPG inspired by From Software’s legacy can be to gamers everywhere, if their Kickstarter can hit its targets</p>
<p><em>DOLMEN</em> is a sci-fi take on the genre where the player crash lands on an alien planet and has to harvest materials, often by force, in order to survive. The Kickstarter is seeking $90,000 USD by May 8 to help the team push the game over the finish line to release what looks like a mashup of <em>Dark Souls</em> and <em>Dead Space</em> by sometime in 2019. All those who pledge can have access to a demo right now.</p>
<p>Should the team hit their funding goal, they’re targeting the game for release in 2019 on PS4, Xbox One and PC. Should they be able to push well beyond that into their stretch goals, it might also find its way to Nintendo Switch. Are you interested in the game? You can check out the <a href="https://www.kickstarter.com/projects/dolmengame/dolmen-where-stars-bleed/description" target="_blank" rel="noopener">Kickstarter</a> here and then don’t forget to leave us your thoughts in the comments.</p>
<p><iframe loading="lazy" title="Dolmen Game: Mechanics Showcase" width="500" height="281" src="https://www.youtube.com/embed/l_81oc1468w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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