Archive For Dying Light: The Beast Tag

Dying Light: The Beast Interview – Story, Map, Parkour, and More

Dying Light: The Beast Interview – Story, Map, Parkour, and More

Franchise director Tymon Smektala speaks with GamingBolt about Dying Light's upcoming standalone adventure.

Dying Light: The Beast Will “Take Advantage of Everything PS5 Pro Has to Offer”

Dying Light: The Beast Will “Take Advantage of Everything PS5 Pro Has to Offer”

"We already had our first attempt at this by adding some improvements to Dying Light 2 Stay Human but for Dying Light: The Beast we definitely want to take it much, much further," says franchise direc...

Dying Light: The Beast “Leans Heavily Into Survival Horror”

Dying Light: The Beast “Leans Heavily Into Survival Horror”

"With more aggressive zombies, with the intense atmosphere, with the immersive visuals - players will really need to be cautious, resourceful, and strategic to survive," says franchise director Tymon ...

Dying Light: The Beast’s Map is Smaller Than Dying Light 2, but “Much More Detailed”

Dying Light: The Beast’s Map is Smaller Than Dying Light 2, but “Much More Detailed”

"There’s a strong emphasis on environmental storytelling, with secrets, hidden paths, and lore woven into the landscape, each part of the map handcrafted by our artists.," says Dying Light franchise...

PSSR Could Potentially Be More Important Than Direct Increase in GPU Power – Dying Light: The Beast Dev

PSSR Could Potentially Be More Important Than Direct Increase in GPU Power – Dying Light: The Beast Dev

Series' franchise director Tymon Smektała says the technology can "allow developers to focus slightly less on performance and have bigger creative liberty."

Dying Light: The Beast Announced, Kyle Crane Returns in Standalone Instalment

Dying Light: The Beast Announced, Kyle Crane Returns in Standalone Instalment

Touted as a 20-hour standalone experience, Dying Light: The Beast is in development for PC, PlayStation, and Xbox.