"We loved playing it and working on it was a fantastic experience in spite of its cancelation," a former Certain Affinity developer wrote on his LinkedIn profile.
Switching to Unreal Engine 5 "allows us to put all the focus on making multiple new experiences at the highest quality possible," says studio head Pierre Hintze.
Halo Studios also offers a look at Project Foundry, an expansive tech demo that is described as "a true reflection of what would be required for a new Halo game using Unreal".
"We’re not just going to try improve the efficiency of development, but change the recipe of how we make Halo games," says studio head Pierre Hintze.