<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>onrush &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/onrush/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 18 Oct 2022 10:59:10 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>Command and Conquer: Red Alert 3, Mirror&#8217;s Edge, and More Will Lose Online Services</title>
		<link>https://gamingbolt.com/command-and-conquer-red-alert-3-mirrors-edge-and-more-will-lose-online-services</link>
					<comments>https://gamingbolt.com/command-and-conquer-red-alert-3-mirrors-edge-and-more-will-lose-online-services#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 18 Oct 2022 10:58:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Army of Two: The 40th Day]]></category>
		<category><![CDATA[army of two: the devil's cartel]]></category>
		<category><![CDATA[Command and Conquer 3: Kane's Wrath]]></category>
		<category><![CDATA[Command and Conquer 3: Tiberium Wars]]></category>
		<category><![CDATA[Command and Conquer: Red Alert 3]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Gatling Gears]]></category>
		<category><![CDATA[Mercenaries 2]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[NBA JAM: On Fire Edition]]></category>
		<category><![CDATA[onrush]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[shank 2]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=533151</guid>

					<description><![CDATA[Electronic Arts noted player numbers dwindle to "typical fewer than one percent of all peak online players across all EA titles" for older titles.]]></description>
										<content:encoded><![CDATA[<p>Codemasters&#8217; <em>Onrush</em> isn&#8217;t the only title publisher Electronic Arts is shutting down online services for. It <a href="https://www.ea.com/service-updates" target="_blank" rel="noopener">confirmed</a> a litany of titles that would stop receiving online support in the coming months. It starts with <em>Army of Two: The 40th Day</em> and <em>Army of Two: The Devil’s Cartel</em> on October 20th.</p>
<p>This is followed by <em>Mercenaries 2</em> (PS3, Xbox 360), <em>Command and Conquer: Red Alert 3</em> (PS3, Xbox 360), <em>Command and Conquer 3: Tiberium Wars</em>, and <em>Command and Conquer 3: Kane&#8217;s Wrath</em> (Xbox 360) on November 9th. <em>Onrush&#8217;s</em> servers <a href="https://gamingbolt.com/onrush-servers-shut-down-on-november-30th">shut down on November 30th</a>, while <em>Mirror’s Edge, NBA Jam On Fire Edition, Gatling Gears,</em> and <em>Shank 2</em> will lose their online services on January 19th, 2023.</p>
<p>The publisher stated, &#8220;The decisions to withdraw particular features or modes of certain EA games, or to retire online services relating to older EA games are never easy. The development teams and operational staff pour their hearts into our games, their features and modes almost as much as the players, and it is hard to see one retired.</p>
<p>&#8220;As games are replaced with newer titles, the number of players still enjoying the games that have been live for some time dwindles to a level – typically fewer than one percent of all peak online players across all EA titles – where it’s no longer feasible to continue the behind-the-scenes work involved with keeping the online services for these games up and running. We are also committed to constantly updating and improving the features and modes to keep in our games to ensure they remain exciting to play for as long as possible. That commitment to great gameplay sometimes means that we need to remove outdated features and modes.&#8221;</p>
<p>Some games are still playable offline, and features like &#8220;players’ inventory of virtual currency, and/or in-game items may continue to be used,&#8221; even if the in-game store has been disabled. As such, removing online support for older titles and DLC isn&#8217;t too surprising. Ubisoft <a href="https://gamingbolt.com/ubisoft-announces-decomissioning-of-online-services-for-several-older-games">announced in July</a> that several titles would lose online functionality before backtracking on the same after extensive backlash.</p>
<p>Given the relative age and popularity of many of Electronic Arts&#8217; titles, it&#8217;s unlikely the decision will be reverted. Nevertheless, stay tuned for updates on the same.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/command-and-conquer-red-alert-3-mirrors-edge-and-more-will-lose-online-services/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">533151</post-id>	</item>
		<item>
		<title>Onrush Servers Shut Down on November 30th</title>
		<link>https://gamingbolt.com/onrush-servers-shut-down-on-november-30th</link>
					<comments>https://gamingbolt.com/onrush-servers-shut-down-on-november-30th#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 03 Oct 2022 12:53:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[codemasters]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[onrush]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=531780</guid>

					<description><![CDATA[Due to player numbers in online modes dropping to "low levels," Electronic Arts has announced that the servers will shut down.]]></description>
										<content:encoded><![CDATA[<p>Codemasters&#8217; team-based racing title <em>Onrush</em> will see its servers shut down in November. In an <a href="https://www.ea.com/service-updates/i-q" target="_blank" rel="noopener">&#8220;Online Services Update&#8221; article</a>, Electronic Arts (which owns Codemasters) said, &#8220;With player numbers in online modes dropping to low levels, we will be shutting down the servers from November 30, 2022.&#8221; Those who want to continue playing can still indulge in offline play.</p>
<p><a href="https://gamingbolt.com/onrush-now-available-snazzy-launch-trailer-released">Released in June 2018</a>, <em>Onrush</em> was developed by Codemasters Evo, the remnants of Sony&#8217;s Evolution Studios, which developed <em>Driveclub</em>. It released to decent critical praise, but poor sales <a href="https://gamingbolt.com/onrush-developer-faces-significant-layoffs-following-games-disappointing-sales-report">reportedly resulted in layoffs at the studio</a>, including director Paul Rustchynsky. After receiving <a href="https://gamingbolt.com/onrush-getting-new-ranked-mode-first-ranked-season-begins-later-this-month">Ranked Mode</a> in a new update, it was <a href="https://gamingbolt.com/quantum-break-and-onrush-joining-xbox-game-pass-catalog-in-september">added to Game Pass</a> just a few months after launch.</p>
<p><em>Onrush</em> is currently available for Xbox One and PS4. For more details on its ups and downs, check out our official review <a href="https://gamingbolt.com/onrush-review">here</a>. As for Codemasters, it&#8217;s reportedly working on <a href="https://gamingbolt.com/project-cars-4-f1-23-currently-in-development-rumor">new <em>WRC</em> and <em>F1</em> titles</a>, while its Cheshire studio has <a href="https://gamingbolt.com/codemasters-cheshire-is-integrating-into-criterion-games-for-need-for-speed-series">merged with Criterion Games</a> to work on the next <em>Need for Speed.</em> A reveal is <a href="https://gamingbolt.com/need-for-speed-unbound-reveal-coming-soon-launches-in-december-rumour">reportedly &#8220;imminent,&#8221;</a> and playtesting is allegedly happening <a href="https://gamingbolt.com/need-for-speed-unbound-playtests-reportedly-planned-for-october-13th-18th-rumor">from October 13th-18th</a>. Stay tuned for more details in the coming weeks.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/onrush-servers-shut-down-on-november-30th/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">531780</post-id>	</item>
		<item>
		<title>15 Racing Games With Best Graphics</title>
		<link>https://gamingbolt.com/15-racing-games-with-best-graphics</link>
					<comments>https://gamingbolt.com/15-racing-games-with-best-graphics#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 06 Jul 2020 09:49:05 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Asphalt 9]]></category>
		<category><![CDATA[Assetto Corsa Competizione]]></category>
		<category><![CDATA[dirt 4]]></category>
		<category><![CDATA[DiRT Rally 2.0]]></category>
		<category><![CDATA[DriveClub]]></category>
		<category><![CDATA[F1 2019]]></category>
		<category><![CDATA[forza horizon 4]]></category>
		<category><![CDATA[forza motorsport 7]]></category>
		<category><![CDATA[gran turismo sport]]></category>
		<category><![CDATA[GRID 2019]]></category>
		<category><![CDATA[Need for Speed 2015]]></category>
		<category><![CDATA[onrush]]></category>
		<category><![CDATA[project cars 2]]></category>
		<category><![CDATA[The Crew 2]]></category>
		<category><![CDATA[xenon racer]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=447225</guid>

					<description><![CDATA[The racing game genre continues to push boundaries - here are 15 standout titles.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">O</span>f the various genres to have produced consistently great-looking games over the years, racing games are probably worth considering. The sheer output isn&#8217;t as much as one would like but with the effort and painstaking detail that some titles demand, this is more than understandable. Let&#8217;s take a look at 15 graphically stunning racing games that have released in recent times.</p>
<p><b>Gran Turismo Sport</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/Gran-Turismo-Sport.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-417297" src="https://gamingbolt.com/wp-content/uploads/2019/09/Gran-Turismo-Sport.jpg" alt="Gran Turismo Sport" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/Gran-Turismo-Sport.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/09/Gran-Turismo-Sport-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/Gran-Turismo-Sport-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/Gran-Turismo-Sport-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Whether this is a “true” franchise sequel or not, Polyphony Digital&#8217;s Gran Turismo Sport is superb. It&#8217;s razor sharp in its focus on photo-realism, which is aided by lightning, material quality, global illumination and real-time shadows for everything. Vehicles look highly detailed, whether it&#8217;s reflecting the outside world or when admiring from the driver&#8217;s set. With numerous cars and tracks added over the years, Gran Turismo Sport is the way to go before Gran Turismo 7&#8217;s release.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-racing-games-with-best-graphics/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">447225</post-id>	</item>
		<item>
		<title>SOMA, Onrush and Iconoclasts Free in December With PlayStation Plus</title>
		<link>https://gamingbolt.com/soma-onrush-and-iconoclasts-free-in-december-with-playstation-plus</link>
					<comments>https://gamingbolt.com/soma-onrush-and-iconoclasts-free-in-december-with-playstation-plus#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 29 Nov 2018 08:10:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[5pb]]></category>
		<category><![CDATA[codemasters]]></category>
		<category><![CDATA[Frictional Games]]></category>
		<category><![CDATA[Iconoclasts]]></category>
		<category><![CDATA[Konjak]]></category>
		<category><![CDATA[Lucas Pope]]></category>
		<category><![CDATA[Nitroplus]]></category>
		<category><![CDATA[onrush]]></category>
		<category><![CDATA[Papers Please]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PixelNest Studio]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[soma]]></category>
		<category><![CDATA[steins;gate]]></category>
		<category><![CDATA[Steredenn]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=375229</guid>

					<description><![CDATA[Other games include Steredenn and Steins;Gate for the PS3, and Papers, Please for the PS Vita.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/11/SOMA.jpg"><img decoding="async" class="aligncenter wp-image-375231" src="https://gamingbolt.com/wp-content/uploads/2018/11/SOMA.jpg" alt="SOMA" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/SOMA.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2018/11/SOMA-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/SOMA-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/11/SOMA-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Sony has announced that PlayStation Plus subscribers will receive <em>SOMA, Onrush,</em> and <em>Iconoclasts</em> &#8211; among other titles &#8211; for free in December. They might not quite be major headliners like <a href="https://gamingbolt.com/playstation-plus-free-games-for-november-revealed-yakuza-kiwami-and-bulletstorm-confirmed">last month&#8217;s <em>Yakuza Kiwami</em> and <em>Bulletstorm: Full Clip Edition</em></a>, but these are still some quality releases. Check out the video below.</p>
<p><a href="https://gamingbolt.com/soma-review"><em>SOMA</em></a> is available for the PS4, and comes from the development studio behind <em>Amnesia: The Dark Descent</em>. It takes players into a futuristic underwater facility teeming with robots, both friendly and rogue. What&#8217;s going on, and how does the player escape? That&#8217;s part of the appeal in this atmospheric horror title.</p>
<p>Codemasters&#8217; <a href="https://gamingbolt.com/onrush-review"><em>Onrush</em></a> comes from the team responsible for <em>DriveClub</em>. Though <a href="https://gamingbolt.com/onrush-developer-faces-significant-layoffs-following-games-disappointing-sales-report">it wasn&#8217;t especially successful</a>, the title&#8217;s fast and responsive racing, along with an unorthodox approach to team play, is interesting to try out. Then there&#8217;s <a href="https://gamingbolt.com/iconoclasts-is-now-available-for-ps4-pc-and-ps-vita"><em>Iconoclasts</em></a> for the PlayStation Vita (which has Cross Buy support with PS4), an excellent side-scrolling 2D platformer with a compelling story from the developer of <em>Noitu Love 2: Devolution</em>.</p>
<p>Other titles that you can look forward to include <em>Steredenn</em> and <a href="https://gamingbolt.com/steinsgate-coming-to-ps3-and-ps-vita-in-2015"><em>Steins;Gate</em></a> for the PlayStation 3 and <a href="https://gamingbolt.com/papers-please-review"><em>Papers, Please</em></a> for the PlayStation Vita. All in all, it&#8217;s a fairly strong selection across all platforms. Look for them to go live when the PlayStation Store refreshes in December.</p>
<p><iframe title="PlayStation Plus - Free PS4 Games Lineup December 2018" width="500" height="281" src="https://www.youtube.com/embed/29kh9BzJozI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/soma-onrush-and-iconoclasts-free-in-december-with-playstation-plus/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">375229</post-id>	</item>
		<item>
		<title>Quantum Break and Onrush Joining Xbox Game Pass Catalog In September</title>
		<link>https://gamingbolt.com/quantum-break-and-onrush-joining-xbox-game-pass-catalog-in-september</link>
					<comments>https://gamingbolt.com/quantum-break-and-onrush-joining-xbox-game-pass-catalog-in-september#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 30 Aug 2018 14:34:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[codemasters]]></category>
		<category><![CDATA[Halo: The Master Chief Collection]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[onrush]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Quantum Break]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[xbox one x]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=358037</guid>

					<description><![CDATA[Remedy's time-bending thriller and Codemasters' action racer join the massive Xbox Game Pass library.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/03/Quantum-Break_REVIEWS_Screenshot-18.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-261656" src="https://gamingbolt.com/wp-content/uploads/2016/03/Quantum-Break_REVIEWS_Screenshot-18.jpg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2016/03/Quantum-Break_REVIEWS_Screenshot-18.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/03/Quantum-Break_REVIEWS_Screenshot-18-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Xbox Game Pass has accrued a massive number of games as it is- it <a href="https://gamingbolt.com/xbox-game-pass-reaches-over-180-titles-in-its-catalog">touched 180 games in July</a>, and since then, many other games have added to that number, including the likes of <em>Fallout 4</em>, <em><a href="https://gamingbolt.com/rocket-league-jumps-to-top-of-xbox-charts-days-after-it-debuts-on-game-pass">Rocket League</a>, <a href="https://gamingbolt.com/doom-and-rage-now-available-on-xbox-game-pass">DOOM, and RAGE </a></em>. In September, Microsoft will be adding even more games to their catalog, and they have now <a href="https://news.xbox.com/en-us/2018/08/30/xbox-game-pass-september-2018/">announced</a> what those games will be.</p>
<p>There will, of course, be <em>Halo: The Master Chief Collection</em>, which was <a href="https://gamingbolt.com/halo-the-master-chief-collection-arrives-september-1st-for-xbox-game-pass">announced to be joining Game Pass quite recently</a>, and also <a href="https://gamingbolt.com/halo-the-master-chief-collections-new-massive-update-introduces-4k-hdr-and-a-whole-host-of-other-things">received a massive update</a> that added on 4K resolutions, HDR, and a lot more just a couple days back. This also means that all <em>Halo </em>games, other than <em>Halo: Reach</em>, are now available in the Xbox Game Pass library. Other than <em>Halo</em>, though, a couple more major games are part of September&#8217;s update to the library.</p>
<p>Remedy Entertainment&#8217;s time-bending narrative driven action adventure, <em>Quantum Break</em>, will also be joining the ever-growing list of games available on Microsoft&#8217;s service, while <em>Onrush</em>, Codemasters&#8217; arcade action racing title, follows suit. <em>Quantum Break </em>is an amazing game, albeit with a few flaws of its own, that is absolutely worth playing (<a href="https://gamingbolt.com/quantum-break-review">read our review</a>), so if you haven&#8217;t tried it out yet, now&#8217;s the perfect chance.</p>
<p>On the other hand, <em>Onrush </em>is also a pretty flawed title, much more so than others mentioned so far, in fact, but still <a href="https://gamingbolt.com/onrush-review">worth playing</a> for the fresh and different things it tries to execute. There&#8217;s also the fact that it <a href="https://gamingbolt.com/onrush-developer-faces-significant-layoffs-following-games-disappointing-sales-report">hasn&#8217;t been doing very well commercially</a>, so maybe this will provide it the boost it needs.</p>
<p>Other than these titles, the other games being added to Game Pass are: <em>Snake Pass, Shadow Warrior, Aven Colony, Manuel Samuel, Sky Force Reloaded, InnerSpace,</em> and <em>Giana Sisters: Twisted Dreams. </em>If you&#8217;re a newcomer to Xbox Game Pass, you can currently get a subscription for just $2, with which a free subscription for a subsequent month will also be provided to you. Read more on that <a href="https://gamingbolt.com/xbox-live-gold-and-xbox-game-pass-are-available-for-2-for-new-members">here</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/quantum-break-and-onrush-joining-xbox-game-pass-catalog-in-september/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">358037</post-id>	</item>
		<item>
		<title>Former Onrush, Driveclub Director Joins Slightly Mad Studios</title>
		<link>https://gamingbolt.com/former-onrush-driveclub-director-joins-slightly-mad-studios</link>
					<comments>https://gamingbolt.com/former-onrush-driveclub-director-joins-slightly-mad-studios#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 28 Aug 2018 11:09:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[codemasters]]></category>
		<category><![CDATA[DriveClub]]></category>
		<category><![CDATA[Evolution Studios]]></category>
		<category><![CDATA[onrush]]></category>
		<category><![CDATA[Paul Rustchynsky]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project CARS]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Slightly Mad Studios]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=357472</guid>

					<description><![CDATA[Paul Rustchynsky is directing a new project that he "can't wait" to share more about.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/01/18-O8p3q2W.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-219853" src="https://gamingbolt.com/wp-content/uploads/2015/01/18-O8p3q2W.jpg" alt="DriveClub ps4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/01/18-O8p3q2W.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/01/18-O8p3q2W-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/01/18-O8p3q2W-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Paul Rustchynsky recently announced on Twitter that he&#8217;s joined Slightly Mad Studios as game director for a new project. He said that he &#8220;can&#8217;t wait to share more&#8221; on what&#8217;s to come. Slightly Mad Studios is better known for its work on the <a href="https://gamingbolt.com/project-cars-2-review"><em>Project CARS</em></a> series.</p>
<p>Rustchynsky has had a rather tough time in the past few years. He rose to prominence as the director of <em>Driveclub</em> at Evolution Studios and despite the multitude of problems its launch had, the development team turned it into a <a href="https://gamingbolt.com/ps4s-best-racing-game-driveclub-receives-its-final-update">worthwhile experience</a>. After Evolution was <a href="https://gamingbolt.com/driveclub-developer-shut-down-by-sony">shuttered</a>, Rustchynsky <a href="https://gamingbolt.com/driveclub-developer-now-owned-by-codemasters-working-on-new-ip">joined Codemasters</a> along with other former team members to work on <em>Onrush</em>.</p>
<p>Despite some decent critical reception, <em>Onrush</em> <a href="https://gamingbolt.com/onrush-developer-faces-significant-layoffs-following-games-disappointing-sales-report">didn&#8217;t</a> set sales charts on fire. Multiple team members including Rustchynsky were laid off and the development team is reportedly now working to support the main Codemasters studio. Regardless, we&#8217;re interested to see what Rustchynsky has been working on and how Slightly Mad Studios will utilize his experience.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Today is the beginning of my new adventure at Slightly Mad Studios!</p>
<p>I&#39;ll be joining as Game Director on a project &amp; I can&#39;t wait to share more about what&#39;s to come 🙂<a href="https://twitter.com/hashtag/NewJob?src=hash&amp;ref_src=twsrc%5Etfw">#NewJob</a> <a href="https://twitter.com/hashtag/FirstDay?src=hash&amp;ref_src=twsrc%5Etfw">#FirstDay</a> @slightlymadteam <a href="https://t.co/mAajfGrOJT">https://t.co/mAajfGrOJT</a> <a href="https://t.co/LFTT5up9NH">pic.twitter.com/LFTT5up9NH</a></p>
<p>&mdash; Paul Rustchynsky (@Rushy33) <a href="https://twitter.com/Rushy33/status/1034347743626649600?ref_src=twsrc%5Etfw">August 28, 2018</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/former-onrush-driveclub-director-joins-slightly-mad-studios/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">357472</post-id>	</item>
		<item>
		<title>Onrush Getting New Ranked Mode; First Ranked Season Begins Later This Month</title>
		<link>https://gamingbolt.com/onrush-getting-new-ranked-mode-first-ranked-season-begins-later-this-month</link>
					<comments>https://gamingbolt.com/onrush-getting-new-ranked-mode-first-ranked-season-begins-later-this-month#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 13 Aug 2018 22:34:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[codemasters]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[onrush]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=353890</guid>

					<description><![CDATA[Can this turn the game's flagging fortunes around?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/Onrush_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-338300" src="https://gamingbolt.com/wp-content/uploads/2018/05/Onrush_05.jpg" alt="Onrush" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Onrush_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/05/Onrush_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/05/Onrush_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/05/Onrush_05-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Codemasters&#8217; <em>Onrush</em> was sadly unsuccessful in the market, in spite of its fascinating conceit- the very conceit that I imagine ended up driving a lot of players who would otherwise be fans of arcade racers away. Now, in an attempt to add something resembling a more traditional structure of progression into the game, Codemasters has announced that the game will be getting a new ranked mode.</p>
<p>The ranked mode will be divided into four tiers (Bronze, Silver, Gold, Platinum), with each tier having four further ranks (Jack, Queen, King, Ace). A two week pre-season for the Ranked Mode is available right now, for players to get acquainted with how things are in it- Codemasters intends to launch the first season of the Ranked shenanigans, called Summer Slam, on August 27 (you can view a short trailer for it below as well).</p>
<p>“Ranked Mode is something the community have been asking for since day one, and we can&#8217;t wait for people to start battling it out to see who the best in the world is,” Kris Pope, Lead Designer on <em>Onrush</em>, said in a press release about the new mode. “In Ranked Mode, your rank will go up or down depending on how well you perform in-game. Winning as a team is, of course, the aim of the game, but individual achievements, such as the MVP award; will also help your ranking.”</p>
<p>“Each season will feature eight challenge cards, with a new card being unlocked every week. Each of these cards has three rewards that a player can earn by winning matches. Each win will earn the player 100 points towards each card. However, a player can increase the points they earn towards each card by unlocking seasonal win bonuses.”</p>
<p>Whether or not this will be enough to turn around the game&#8217;s flagging fortunes, which led to <a href="https://gamingbolt.com/onrush-developer-faces-significant-layoffs-following-games-disappointing-sales-report">a string of layoffs for its developer</a>, remains to be seen. <em>Onrush</em> is available now on PS4, Xbox One, and PC.</p>
<p><iframe loading="lazy" title="ONRUSH Summer Slam" width="500" height="281" src="https://www.youtube.com/embed/WS3Uplyzo_M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/onrush-getting-new-ranked-mode-first-ranked-season-begins-later-this-month/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">353890</post-id>	</item>
		<item>
		<title>Onrush, The Elder Scrolls Online: Morrowind Free on Xbox One This Weekend</title>
		<link>https://gamingbolt.com/onrush-the-elder-scrolls-online-morrowind-free-on-xbox-one-this-weekend</link>
					<comments>https://gamingbolt.com/onrush-the-elder-scrolls-online-morrowind-free-on-xbox-one-this-weekend#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 09 Aug 2018 11:37:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[codemasters]]></category>
		<category><![CDATA[onrush]]></category>
		<category><![CDATA[The Elder Scrolls Online: Morrowind]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox Live Gold]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Zenimax Online Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=352989</guid>

					<description><![CDATA[Free multiplayer also available on all Xbox titles from August 9th to August 12th.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/Onrush_04.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-338296" src="https://gamingbolt.com/wp-content/uploads/2018/05/Onrush_04.jpg" alt="Onrush_04" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Onrush_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/05/Onrush_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/05/Onrush_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/05/Onrush_04-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s another bout of Free Play Days for Xbox One players, but this weekend carries a neat twist. From August 9th to August 12th, Codemasters&#8217; <a href="https://gamingbolt.com/onrush-receiving-big-update-in-early-august"><em>Onrush</em></a> and ZeniMax Online Studios&#8217; <a href="https://gamingbolt.com/the-elder-scrolls-online-morrowind-trailer-showcases-vvardenfells-beauty"><em>The Elder Scrolls Online: Morrowind</em></a> will be free to play. That means you can play as much as you want on Xbox One, and progress will carry over when purchasing the full game.</p>
<p>The twist is that multiplayer has also been unlocked for all Xbox titles, so you can play with your friends. Given how multiplayer-centric both of the above games are, that&#8217;s certainly good news. However, given the Xbox Live Gold requirement for many multiplayer titles, it&#8217;s an even better deal for non-subscribers.</p>
<p>Those who do own Xbox Live Gold have quite a lot to look forward to <a href="https://news.xbox.com/en-us/2018/07/26/new-games-with-gold-for-august-2018/">in August</a> with regards to free games. <a href="https://gamingbolt.com/forza-horizon-2-review"><em>Forza Horizon 2 Standard &#8211; 1oth Anniversary Edition</em></a> (Xbox One) and <a href="https://gamingbolt.com/dead-space-3-review"><em>Dead Space 3</em></a> (Xbox 360) are currently available. <a href="https://gamingbolt.com/for-honor-season-7-detailed-starts-next-week"><em>For Honor Standard Edition</em></a> (Xbox One) and <a href="https://gamingbolt.com/epic-mickey-2-the-power-of-two-review"><em>Epic Mickey 2: The Power of Two</em></a> will also be free from August 16th onwards.</p>
<p><iframe loading="lazy" title="Free Play Days For All - August 9-12, 2018" width="500" height="281" src="https://www.youtube.com/embed/eWxxKb2klOA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/onrush-the-elder-scrolls-online-morrowind-free-on-xbox-one-this-weekend/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">352989</post-id>	</item>
		<item>
		<title>The &#8220;One Year Later&#8221; Genre &#8211; Examining Games That Improved Later</title>
		<link>https://gamingbolt.com/the-one-year-later-genre-examining-games-that-improved-later</link>
					<comments>https://gamingbolt.com/the-one-year-later-genre-examining-games-that-improved-later#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 08 Aug 2018 16:06:07 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[Final Fantasy 14: A Realm Reborn]]></category>
		<category><![CDATA[NIOH]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[onrush]]></category>
		<category><![CDATA[tom clancy's the division]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=338538</guid>

					<description><![CDATA[Some games ship relatively underbaked but their true potential tends to shine much later.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he gaming industry is a beast. No, not like the prey hunted in Bloodborne or the monsters in Monster Hunter World but a sleepless, shapeless, at times unfathomable beast. It&#8217;s a beast that needs feeding though – there are a lot of people relying on it. However, many are aware of its simultaneous unsustainability and effects on long-term health. Without that beast, they would be lost. With it, they seem lost in a different way, marching towards the drum of other hobbies, professions, past-times that just don&#8217;t offer that same kick.</p>
<p>It&#8217;s easy to lose track of the number of games that releases every year. Between PC-exclusive titles, console exclusives, mobile games, remastered games, indie titles, ports, expansions, DLC, free to play titles, free games, retro games, web browser games and of course, remakes, there are hundreds of announcements, crowd-funded titles and Early Access gems. Good games like Cosmic Star Heroine and Polybius (2017) can see next to no revenue after years of hard work. However, a game like Fortnite, in development for years and years, can bring out a Battle Royale mode and have it become the biggest thing on the planet.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/cshalienforest1_upscale.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-198213" src="https://gamingbolt.com/wp-content/uploads/2014/06/cshalienforest1_upscale.jpg" alt="cosmic start heroine" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/cshalienforest1_upscale.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/cshalienforest1_upscale-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We&#8217;re talking about games that seem so fundamentally flawed in their design that extensive work is required to make them better. The industry demands they release at their ordained time though."</p>
<p>The beast never rests. It can survive without certain games becoming successful but it needs certain games to survive. It needs them more than others. Think of Hollywood with its reliance on big budget blockbusters, the Star Wars and Marvel films of yore – all those visual effects studios, production companies, 4K camera operators and 3D rotoscopy experts need them to stay in business. The gaming industry doesn&#8217;t just need games with a huge budget. For better or worse, it demands that some games release before they&#8217;re fully realized visions. The film industry isn&#8217;t all that different – how many times have we heard about Justice League&#8217;s reshoots, Wonder Woman&#8217;s nightmarish production or the sheer agony that was Fantastic Four? Two of those three movies turned out to be utter disasters, by the way.</p>
<p>Games do have one key advantage though – they can make up for it later. There&#8217;s this trend of releasing a game and attempting to improve it later. Granted, this was a fear long, long ago as more games began receiving heftier patches for bugs and other issues. The fear of developers simply leaving key features out until launch when a patch would arrive wasn&#8217;t fully realized just yet. Nowadays, it isn&#8217;t strange to see games receive mammoth Day One patches that fix all manner of bugs while rounding out the content in a game.</p>
<p>But that&#8217;s not what we&#8217;re on about. We&#8217;re talking about games that seem so fundamentally flawed in their design that extensive work is required to make them better. The industry demands they release at their ordained time though. A delay or two may have been allowed but lo and behold, they still release in their rough forms, waiting to be properly shaped.</p>
<p>Take Evolution Studios&#8217; DriveClub. The PS4 racing sim was delayed by a whole year before releasing to a myriad of issues. Its single-player component was cited as “dull and lifeless” without the benefit of online connectivity. Unfortunately, server troubles and other problems prevented proper connectivity for a very long time. If you picked up DriveClub at launch, then you didn&#8217;t experience the great career mode until servers properly came online. It was a long painful wait though and most people pretty much abandoned the game at that point itself. That&#8217;s saying nothing about the crashes that occurred even when offline.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/Onrush_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-338298" src="https://gamingbolt.com/wp-content/uploads/2018/05/Onrush_02.jpg" alt="Onrush_02" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Onrush_02.jpg 1800w, https://gamingbolt.com/wp-content/uploads/2018/05/Onrush_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/05/Onrush_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/05/Onrush_02-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"It&#8217;s absolutely insane that DriveClub would face so many issues at launch and then morph into one of the better racing games of this generation."</p>
<p>But Evolution Studios didn&#8217;t let up. Free DLC was offered. A free Photo Mode, replays of all races. New tracks and events. A new car every month. One expansion was devoted to introducing motorbikes into the game. And somehow, Evolution Studios continued improving the game&#8217;s visuals. If that weren&#8217;t enough, car handling was also improved, offering a more arcade-like experience for newcomers while promising a more realistic racing experience for gearheads. It&#8217;s absolutely insane that DriveClub would face so many issues at launch and then morph into one of the better racing games of this generation.</p>
<p>Strangely enough, as Evolution Studios was shuttered and shifted over to Codemasters to develop Onrush, it seemed to be repeating that exact same pattern. The pattern of releasing a game before it&#8217;s fully ready. If you played the beta for Onrush, then it might have felt a little&#8230;unpolished. Forget about most of the content not being there but the actual gameplay itself. Forget the fact that the actual balancing of the classes felt strange. Or that net-code was flaky, with AI cars blinking this way and that. Or even that actual takedowns felt inconsistent, ranging from a single nudge on the environment instantly wrecking you (which seemed intended) to numerous vehicles smashing your car from behind as it hung in there. The overall teamwork aspect didn&#8217;t feel wonderfully pronounced with different classes working together in unison to win a race. It was highlighted when team members failed to really hit checkpoints or rack up points in Overdrive.</p>
<p>Even if Onrush releases (which it currently has) without any network issues and the single-player mode feels consistent enough (especially since it&#8217;s not an actual campaign but roughly 100 “events”), it feels like its core mechanics will need more time. More iteration. More work. There is something there but in its current form, it just feels like a whole lot of potential waiting to be tapped, not unlike DriveClub. And yet, Onrush&#8217;s beta took place a good two weeks before the game&#8217;s full release. The chances of ground-breaking changes to its structure seem nil at this point.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/Destiny-2-Warmind_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-334606" src="https://gamingbolt.com/wp-content/uploads/2018/04/Destiny-2-Warmind_02.jpg" alt="Destiny 2 Warmind_02" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/Destiny-2-Warmind_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/04/Destiny-2-Warmind_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/04/Destiny-2-Warmind_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/04/Destiny-2-Warmind_02-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Changing so many fundamental aspects while expanding on the core premise of Destiny 2 is still a work in progress."</p>
<p>I&#8217;m always reminded of Destiny 2 whenever I think about a design being pushed through, whether the players like it or not. Much like Destiny 1, Destiny 2 launched in a very strange state. The game itself wasn&#8217;t horrible but Bungie elected to cut several features that fans had come to appreciate from the sequel. On the one hand, I can understand streamlining the experience. On the other hand, every single change felt like it was meant to transform Destiny 2 into a more, ultra-competitive PvP experience but with a much lighter PvE experience geared towards &#8220;casual&#8221; players. Bosses felt more bullet-spongey than ever. Light level meant pretty much nothing. The weapons and gear were pretty boring <i>and </i>looked terrible (including Eververse&#8217;s items as well, at least when compared to the best of Destiny 1).</p>
<p>When you consider that Monster Hunter World streamlined a lot of what its predecessors offered but maintained the essence of its gameplay, the various facets that made hunts thrilling and expanding on the overall premise thanks to the power of current gen platforms, Destiny 2 becomes an anomaly in so many ways.</p>
<p>However, the biggest issue wasn&#8217;t that Destiny 2 didn&#8217;t have Record Books or full-fledged raids with each expansion or random rolls on weapons or nice looking armour or good rewards for end-game activities. It was that the game was mostly felt like the most boring, tedious aspects of Destiny 1. You could argue that the core shooting felt great as always but there was little to no difference (and in fact, it became worse thanks to nerfs for in-air accuracy). Even as Bungie releases update after update, the overall gameplay for Destiny 2 is something that even the hardest of the hardcore have second thoughts about coming back to.</p>
<p>Yet despite so much going wrong, fans saw the warning signs from the first reveal event itself. They were further reinforced in the closed beta. Yet, as they criticized Bungie over and over again, right up to launch, the developer took a long time to react. Changing so many fundamental aspects while expanding on the core premise of Destiny 2 is still a work in progress. It&#8217;s hard to believe that it will even be complete by the time the coveted Fall expansion, now being called &#8220;Forsaken&#8221;, arrives.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/Destiny-2-Curse-of-Osiris_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-314180" src="https://gamingbolt.com/wp-content/uploads/2017/12/Destiny-2-Curse-of-Osiris_02.jpg" alt="Destiny 2 Curse of Osiris_02" width="620" height="344" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/Destiny-2-Curse-of-Osiris_02.jpg 738w, https://gamingbolt.com/wp-content/uploads/2017/12/Destiny-2-Curse-of-Osiris_02-300x167.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Destiny 2 is an example of a game that had to release. However it may work behind the scenes, Activision <i>needed </i>it to release in September 2017, especially after it had already been delayed a year."</p>
<p>Behind the scenes, Destiny 2 was a result of consequences. Reports from anonymous sources speaking to Kotaku&#8217;s Jason Schreier pretty much indicated that Destiny 2 was rebooted and the former director removed as Luke Smith took his place. From there, the game was reimagined as a loot box-grinding fest for cosmetics, an antithesis to the looter shooter that it had become. Bungie was locked on course though. It couldn&#8217;t veer away, even it wanted to, thanks to contractual obligations with Activision. Bungie probably doesn&#8217;t know what it&#8217;s doing and is making things up as it goes. The sad truth is that it&#8217;s probably devoting the most resources to Destiny 3, while ensuring the Fall expansion is wrapped up and undergoes Q&amp;A testing in the next few months. Meanwhile, the skeleton live team can go back to making its changes on Exotic armour and whatnot.</p>
<p>Destiny 2 is an example of a game that had to release. However it may work behind the scenes, Activision <i>needed </i>it to release in September 2017, especially after it had already been delayed a year. As such, there was a ton of marketing around it. What about a game like No Man&#8217;s Sky that didn&#8217;t have a ton of marketing?</p>
<p>Hello Games&#8217; space exploration title made waves after its first reveal at VGX 2013 (became known as The Game Awards). Talked up as this epic saga of interplanetary discovery, No Man&#8217;s Sky would seemingly offer limitless journeys with unique circumstances. Each player&#8217;s experience would be different thanks to the game&#8217;s procedural generation but everyone would be united by their pilgrimage to the universe&#8217;s centre. Unfortunately, things didn&#8217;t go quite as well as planned. Which is a nice way of saying it became one of the biggest dumpster fires in history in terms of fan reaction.</p>
<p>No Man&#8217;s Sky had a resource grind, one that was extremely heavy and while it fed into the feedback loop of exploration – gather more materials to explore further planets – that aspect of the game felt extremely shallow. Planets were uniquely generated but didn&#8217;t have anything outright defining to them. Though a few epic sights could be found, not everyone got to see them. For most people, having to consistently mine for resources bogged down the exploration (having no good reason to fight Sentinels didn&#8217;t help the action aspect). If the game had a multiplayer mode for exploring this unique universe with friends, it could offer <i>some </i>incentive to logging in every day. As such, it just felt like a shallow exercise in exploration with no real pay-off.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/No-Mans-Sky.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-274298" src="https://gamingbolt.com/wp-content/uploads/2016/08/No-Mans-Sky.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/No-Mans-Sky.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/08/No-Mans-Sky-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Those large-scale space battles seen in trailers actually happen. Hardcore survival runs for some impetus of danger are as possible as sandbox runs where one can simply chill."</p>
<p>Thankfully, not every game that has issues in the early going is further ruined later. Hello Games worked – and continues to work – non-stop on improving No Man&#8217;s Sky. Along with the addition of land vehicles to more appropriately navigate planets, free updates added tons of new story quests and activities worth grinding for.</p>
<p>Building a base, constructing your own community of merchants and sellers, purchasing a freighter, creating portals – No Man&#8217;s Sky will further be shaping up with the NEXT expansion that seemingly introduces true multiplayer. Even without it, the game looks and feels better since launch. Those large-scale space battles seen in trailers actually happen. Hardcore survival runs for some impetus of danger are as possible as sandbox runs where one can simply chill. It&#8217;s still not perfect but it&#8217;s a positive direction for a game that left many fans angry enough to stalk and follow studio employees to their homes.</p>
<p>The “One Year Later” genre isn&#8217;t simply limited to games that started out fairly awful and then receive major improvements down the line though. Some games release as fun, fulfilling experiences and only get better over time. Take a look at Team Ninja&#8217;s Nioh. The hack-and-slash, Ninja Gaiden meets Soulslike meets looter title had an extremely robust campaign at launch. Completing all the side missions and story missions could easily take over 60 hours. The crazy part is that even after finishing the campaign, there&#8217;s an entire New Game Plus type mode to breeze through with a higher category of gear and weapons to grind for. It&#8217;s essentially like Diablo 3&#8217;s end-game where gear and weapons levels, build optimization and grinding for further upgrades become the impetus as opposed to one&#8217;s individual level. Keep in mind that this doesn&#8217;t include the three DLC packs which could add a good 30 hours or so of more unique missions to run through.</p>
<p>However, Team Ninja didn&#8217;t release the base game, work on the expansions and then call it a day. The first “New Game Plus” setting is dubbed Way of the Strong – the first three regions and their side missions are unlocked with tougher enemies, more XP rewards and Divine loot to grind for. Drop rates for the latter can be grindy but there are items to collect that increase that. Guardian Spirits can also be leveled up to 30 and your individual stat levels go much higher.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/nioh-bloodsheds-end-1-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-307493" src="https://gamingbolt.com/wp-content/uploads/2017/09/nioh-bloodsheds-end-1-4.jpg" alt="nioh bloodshed's end" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/nioh-bloodsheds-end-1-4.jpg 740w, https://gamingbolt.com/wp-content/uploads/2017/09/nioh-bloodsheds-end-1-4-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Some games release as fun, fulfilling experiences and only get better over time. Take a look at Team Ninja&#8217;s Nioh."</p>
<p>After finishing the first three regions, the remaining game is unlocked. You have Way of the Demon next which further increases one&#8217;s levels and rewards. Equipment starts dropping past level 150, Guardian Spirits can be leveled up to 40, and enemies become that much tougher. Divine gear becomes all the more essential as, like Diablo with its higher Greater Rift levels, you further optimize your build. Way of the Wise repeats this process again but adds Ethereal Weapons and ways to upgrade Divine weapons into them while raising Guardian Spirit levels up to 50. Somewhere in this process, a second tertiary Guardian Spirit can be equipped for additional benefits. Finally, Way of the Nioh adds one more New Game Plus run, letting you raise stats to level 200 and Guardian Spirits up to level 60. Once again, this is not factoring all the DLC content that players have to go through or the PvP aspect.</p>
<p>Again though, there are countless examples of games that have to be released to satisfy market expectations, investors and publishers. Battlefield 4 is infamous for launching in a buggy mess before DICE introduced a number of patches, delayed DLC to get more team members involved and eventually introduced a Community Test Environment server to try out changes before they went live. This isn&#8217;t including free DLC that the game would receive for years after its launch. Perhaps more famous is Star Wars Battlefront 1, which released to coincide with the launch of Star Wars: The Force Awakens. From there, DICE devoted numerous resources to expanding its modes, quality of life features, maps and much more (even if you didn&#8217;t purchase the DLC).</p>
<p>One could argue that it isn&#8217;t strange for many of these franchises to support their games so much after launch. After all, if it sold extremely well and could potentially make for a great franchise, why not try to garner good publicity by fixing things? Of course, there&#8217;s a fine line between “fixing the game” and “realizing its vision”.</p>
<p>Once again, look at Destiny 2 – a majority of the features being added in were already present in Destiny 1. A lot of the new features like Escalation Protocol, Heroic Strike modifiers, the “new” Power level grind and so on have faced tons of criticism with fixes either introduced or pending. Even after all of those fixes though, Destiny 2 still won&#8217;t much of an evolution to the standard Destiny design. There&#8217;s no player housing, spaceship battles, strong end-game and build diversity, et al. Fundamentally, it&#8217;s the same repetitive gameplay just with annoying changes to further dumb it down.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/The-Division-Update-1.8.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-314589" src="https://gamingbolt.com/wp-content/uploads/2017/12/The-Division-Update-1.8.jpg" alt="The Division Update 1.8" width="620" height="350" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/The-Division-Update-1.8.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/12/The-Division-Update-1.8-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Even as players are somewhat wary of The Division 2 repeating the mistakes of Destiny 2, there&#8217;s some more optimism because Ubisoft Massive is more or less in touch with what the community wants."</p>
<p>However, Tom Clancy&#8217;s The Division truly realized its vision after launch. Sure, it wasn&#8217;t the open world survival sandbox where PvP could happen at any place and time that the very first trailer promised. However, when the game launched, it was clearly meant to be a looter shooter. Ubisoft Massive wasn&#8217;t exactly recognizing those fundamentals though. It gave obscenely tough challenges that only very specific play-styles could properly complete. As a result, both in PvP and PvE, build diversity was horribly limited (which is saying something considering how the amount of customization wasn&#8217;t all that high to begin with). Rewards were pitiful, RNG played too much of a factor and the overall game didn&#8217;t have all that much to do.</p>
<p>Over time, Ubisoft Massive heavily revamped the game, introducing World Tiers, new modes like Survival (providing an experience akin to the first reveal trailer) and Last Stand (its first PvP mode), made areas like Underground worth playing and so on. Not all of its changes were great – Gear Sets continue to be balanced and rebalanced, changes to armour made many angry and whatnot.</p>
<p>However, more features were brought in like World Events (weekly events with modifiers), new Classified Gear Sets, the wave-based PvE mode Resistance, new areas in the Light Zone and Dark Zone, and even the addition of dozens of quality of life changes. Even as players are somewhat wary of The Division 2 repeating the mistakes of Destiny 2, there&#8217;s some more optimism because Ubisoft Massive is more or less in touch with what the community wants. In Destiny 2&#8217;s case, you&#8217;d be hard-pressed to find many people willing to pick up Destiny 3, much less Destiny 2&#8217;s Forsaken DLC.</p>
<p>One would be remiss to not also mention Blizzard Entertainment&#8217;s Diablo 3. Think about it &#8211; this is a game that was in development for <em>ten </em>years. It was under a development team that felt in tune with everything that fans could possibly want. Of course, when the game released, &#8220;Error 37&#8221; wasn&#8217;t the only stumbling block that it faced. Diablo 3 was riddled with issues ranging from confusing stats and systems, a large quantity of loot that was disproportionate to its quality, a tough difficulty that needed high level loot to finish it but had to be grinded for said loot and so on. Did we also mention that players wanted more out of Diablo&#8217;s end-game in 2012 then just replaying the entire game at a higher difficulty?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/02/Diablo-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-289112" src="https://gamingbolt.com/wp-content/uploads/2017/02/Diablo-3.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/02/Diablo-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/02/Diablo-3-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Despite Blizzard&#8217;s treatment of Diablo 3 currently, ignoring it in favour of other franchises like Overwatch and World of Warcraft, there&#8217;s no denying the care provided throughout all these years."</p>
<p>Blizzard&#8217;s approach has always been about what the fans want. Sometimes that may not always shine through but in Diablo 3&#8217;s case, newly appointed director Josh Mosqueira and his team went to extraordinary lengths to satisfy the community. It went against much of the Blizzard grain that believed Diablo 3 should be in the same vein as Diablo 2, introducing an Adventure Mode with Bounties and randomly arranged Rifts and Greater Rifts to grind. The Paragon system had already provided players with that additional bump of statistical power but stats as a whole were incredibly streamlined. Gear, especially Gear Sets, became incredibly broken to make players feel even more badass. It all culminated in Reaper of Souls, Diablo 3&#8217;s first major expansion that contained a new storyline, new class, tons of new items and much more.</p>
<p>Suffice to say, the rest is history. Despite Blizzard&#8217;s treatment of Diablo 3 currently, ignoring it in favour of other franchises like Overwatch and World of Warcraft, there&#8217;s no denying the care provided throughout all these years. New items were brought in. Extensive balance changes were made, shaking up the meta and making numerous classes and builds viable (though it took quite a while). New regions and areas, new activities like Challenge Rifts and Set Dungeons and so much more insured that Diablo 3 wouldn&#8217;t go gentle into that good night. In fact, it still serves as an excellent example of an action looter RPG done right, even if Area Damage as a stat is inherently busted.</p>
<p>The practice of “fixing” games one year later is still very much in progress but to see more and more games being sent out the door for the sake of hype is interesting. One could say it&#8217;s alarming but the overall business being done by the industry says otherwise. If anything, it points to the greater trend of building brand loyalty and retaining consumers, if only so they&#8217;ll further invest in the franchise (whether through microtransactions, expansions or sequels). Time will tell just how sustainable the practice is, especially with games like The Division 2, Anthem, the rumoured Dying Light 2 and so on coming. However, if today&#8217;s modern consumer has proven anything, it&#8217;s that they&#8217;ll stick with a franchise through thick and thin as long as they love the gameplay and the developer makes them feel appreciated.</p>
<p>As a final example, let&#8217;s look at Final Fantasy 14. Everyone knows the story (thanks to the wonderful documentary series by NoClip): Square-Enix did pretty well with Final Fantasy 11. The designs for Final Fantasy 14 surged on even with competitors like World of Warcraft doing so much more in the space. The development team at Square-Enix was convinced of the quality of its enterprise. If nothing else, every department believed it was doing its job in the best way possible. When it finally released, the sheer lack of quality was readily apparent. If the servers weren&#8217;t messing up fans&#8217; enjoyment of the game, then the unoptimized performance, terrible UI, bland combat and overall game design was hindering any possible worth it had to offer.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/Final-Fantasy-14.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-299434" src="https://gamingbolt.com/wp-content/uploads/2017/06/Final-Fantasy-14.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/Final-Fantasy-14.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/06/Final-Fantasy-14-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Final Fantasy 14 is now considered one of the best MMORPGs currently available and one of the top paid MMOs in terms of subscriber count. That&#8217;s a pretty big shift from a company many thought was doomed&#8230;"</p>
<p>When Square Enix realized just how badly it messed up, it didn&#8217;t immediately pull the plug or attempt to cut its losses. Instead, it brought Naoki Yoshida on to investigate where things went wrong. Yoshida ultimately proposed the daring plan to not only continue supporting the current version of Final Fantasy 14 but to develop a brand new version behind the scenes called A Realm Reborn. So while the base game would see new quests (at no subscription cost to players), A Realm Reborn would bring new and excting features while essentially &#8220;fixing&#8221; everything that was wrong about the game.</p>
<p>Once it all came to a head, culminating in an enormous event where the old world was &#8220;destroyed&#8221;, now director/producer Yoshida and his team celebrated. Reviews were positive, fans were enjoying the game and the Square-Enix that seemingly had its reputation destroyed was on the up-turn. The amazing part in all of this is that Yoshida acknowledged some fans being gone for good and that the next steps were to continue development, supporting the now stellar game they had. Who knows? Some day those same fans would see the current state and return.</p>
<p>Square Enix hasn&#8217;t disappointed with its two excellent expansions &#8211; Heavensward and Stormblood &#8211; along with numerous substantial content updates every few months. Final Fantasy 14 is now considered one of the best MMORPGs currently available and one of the top paid MMOs in terms of subscriber count. That&#8217;s a pretty big shift from a company many thought was doomed but it also reflects how, with a dedicated group of fans, anything is possible. Even if a game has burned a player and they promise never to return, it&#8217;s never truly dead as long as a developer is in tune with and respects the community&#8217;s passion.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/the-one-year-later-genre-examining-games-that-improved-later/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">338538</post-id>	</item>
		<item>
		<title>Top 16 Games of 2018 With The Best Graphics (So Far)</title>
		<link>https://gamingbolt.com/top-16-games-of-2018-with-the-best-graphics-so-far</link>
					<comments>https://gamingbolt.com/top-16-games-of-2018-with-the-best-graphics-so-far#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 30 Jul 2018 16:22:17 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Detroit: Become Human]]></category>
		<category><![CDATA[Dragon Ball FighterZ]]></category>
		<category><![CDATA[EA Sports UFC 3]]></category>
		<category><![CDATA[Far Cry 5]]></category>
		<category><![CDATA[Final Fantasy 15 Windows Edition]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[jurassic world evolution]]></category>
		<category><![CDATA[MLB The Show 18]]></category>
		<category><![CDATA[Ni No Kuni 2: Revenant Kingdom]]></category>
		<category><![CDATA[onrush]]></category>
		<category><![CDATA[Sea of Thieves]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[The Crew 2]]></category>
		<category><![CDATA[The Inpatient]]></category>
		<category><![CDATA[Yakuza 6: The Song of Life]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=349139</guid>

					<description><![CDATA[We're pretty much half-way through 2018 but there have been plenty of gorgeous games already.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>raphics quality is often a subjective thing in video games. Though many can agree with gorgeous graphics on the basis of realism, judging a game&#8217;s aesthetic and how much that lends to the visual brilliance is tougher. Thankfully, 2018 has been full of both realistically stunning titles as well as artistic masterpieces. Let&#8217;s take a look at 15 games with the best graphics of 2018 so far.</p>
<p><b>The Inpatient</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/TheInpatient-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-317877" src="https://gamingbolt.com/wp-content/uploads/2017/12/TheInpatient-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/TheInpatient-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/12/TheInpatient-1-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>From the same developer of Until Dawn, The Inpatient looking great seemed to be expected. However, as a PlayStation VR title, it goes even further with its tout facial details, atmospherics and lighting. The textures are also impeccable though this should be considered within the context of the PS VR&#8217;s power. It may not be the best looking PS4 game but The Inpatient certainly stands out in the VR space.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/top-16-games-of-2018-with-the-best-graphics-so-far/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">349139</post-id>	</item>
	</channel>
</rss>
