Michael Pachter stated that it's "pretty sad that it took so long to figure out how bad the game was".
The studio's secretive MMORPG project has now officially been canned.
A new generation of consoles is helping to breed new types of Massive Multiplayer titles.
Currently, the studio is busy with more immediate projects such as WoW and Blizzard All-Stars.
Never say never though.
70 of 100 team members moved to other projects.