Even the best concepts don’t always turn into great games: timing, budgets, tech limits, and studio shake-ups can kill them off. And there are plenty of ideas we would’ve loved to see make it to o...
Michael Pachter stated that it's "pretty sad that it took so long to figure out how bad the game was".
The studio's secretive MMORPG project has now officially been canned.
A new generation of consoles is helping to breed new types of Massive Multiplayer titles.
Currently, the studio is busy with more immediate projects such as WoW and Blizzard All-Stars.
Never say never though.
70 of 100 team members moved to other projects.