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	<title>stadia &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>What Made Assassin&#8217;s Creed Origins One Hell of a Game?</title>
		<link>https://gamingbolt.com/what-made-assassins-creed-origins-one-hell-of-a-game</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Tue, 16 Jul 2024 11:50:10 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[assassin's creed origins]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=591967</guid>

					<description><![CDATA[Assassin's Creed Origins was the turning point for the series.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span><em>ssassin’s Creed Origins</em> marked the beginning of a bold new era for the series. The combat was overhauled with heavy weapons like axes and spears encouraging a brute force playstyle emphasizing blocking and countering. Experience points and skill trees further cemented the game as an action RPG hybrid. Origins also marks the debut of the Discovery Tour mode. <em>Assassin’s Creed Origins</em> was a true nexus point for the series, hosting the largest amount of new features an AC game has ever had. While future games would go on to abuse the RPG mechanics <em>Origins</em> introduced, <em>Origins</em> itself executed these mechanics in a way that respected the player&#8217;s time. Let’s go on a discovery tour of our own as we explore what made <em>Assassin’s Creed Origins</em> so good.</p>
<p><em>Assassin’s Creed</em> entries are perhaps most identifiable by their respective settings, so we’ll start there first. <em>AC Origins</em> is set in Egypt just before the turn of the first Century. Alexandria was still the trade capital of the world, and known figures were reigning, making this a ripe time and place for an <em>AC</em> game. Before Exploring <em>Origins</em>’ depiction of Egpyt itself though, let’s reminisce on the brilliant traversal used to get from point A to point B.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-591985" src="https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-1-1024x576.jpg" alt="assassin's creed origins 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-1.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Just like many open world games, you have a mount to travel long distances with. Except with <em>Origins</em>, you get a wide variety of mount types, from camels to unicorns and even &#8230; a chocobo?!? Yes, you can ride a chocobo in <em>AC Origins</em>. The mount controls feel natural and intuitive with automatic movement in the direction you aim, freeing you up to examine the environment and initiate mounted combat. Camels are best suited for combat while horses have better stamina and speed for long-distance journeys. Like <em>Breath of the Wild</em>, the mount seeks roads automatically without the game fighting your control away. Of course, the main character Bayek is no slouch himself, with a tight turn radius and snappy run-and-jump controls that feel breezy.</p>
<p>Exploring Egypt in <em>Assassin’s Creed Origins</em> is a sublime treat, not only because of the intuitive and snappy controls, but the environments. <em>AC Origins</em> may have the most beautifully diverse environment out of all the games in the storied franchise to date. There’s the obvious deserts and pyramids you&#8217;d expect from the Egyptian setting, and they&#8217;re recreated with stunning realism in <em>AC Origins</em>. But then, there’s the Nile River and its surrounding swamps and jungles, which are filled to the gills with crocodiles and other native species. The density of animals and how they&#8217;re portrayed is brilliant in <em>AC Origins</em>. Flocks of flamingos scatter away realistically as you approach them, and vultures characteristically circle their prey. Seriously, this is the <em>Assassin&#8217;s Creed</em> game to experience if you want diverse African wildlife; it&#8217;s got it in spades. Heck, you can even tame the wildlife, using lions and hippos to temporarily fight for you; how fricken’ cool is that?</p>
<p><img decoding="async" class="aligncenter wp-image-591986" src="https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-2-1024x576.jpg" alt="assassin's creed origins 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-2.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The cities of Thebes, Memphis, and Alexandria are no less jaw-dropping than the surrounding wildlife. <em>AC Origins</em> retains that classic density that the series is known for as you brush dense crowds aside on your way to a tall building begging to be lept off of. The realization of Egypt was so well executed in Origins that a Discovery tour mode was added serving as a guided tour of various key locations detailing their potential stories. Discovery Tour is a master class on how you do interactive learning. This mode lets you control a wide selection of NPCs as you walk through the locations and listen to narrations in a safe environment. Entries can be re-read in the archives. Discovery Tour would later be used for AC Odyssey and AC Vahalla.</p>
<p><img decoding="async" class="aligncenter wp-image-591989" src="https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-3-1024x576.jpg" alt="assassin's creed origins 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-3.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>And then there’s the thing that made<em> AC Origins</em> really stand out from previous entries: the eagle. You use your eagle friend, Senu, for aerial reconnaissance in <em>AC Origins</em>. When I first saw this mechanic being shown off in previews, I thought it would make the game too easy, essentially giving us even more superhuman abilities as an assassin, but the execution works out splendidly. As you return to Bayek&#8217;s perspective, you see enemy outlines and routes through buildings and obstacles. The top-down ‘preview’ of the terrain, via your eagle, provides an element of memorization and strategy that past games in the series didn’t quite have. The extra reconnaissance tools at your disposal in <em>Origins</em> are similar to the high-tech gadgetry available to you in games like <em>Splinter Cell</em> or <em>Deus Ex</em>. You can pre-plan assassinations and ambushes using the eagle’s lay of the land in a more comprehensive way than ever before, making you feel like a tactical mastermind. Far from destroying the sense of difficulty, this literal eagle vision is balanced well with the more involved action combat that <em>Origins</em> introduced.</p>
<p>Bayek is something of a Renaissance man when it comes to combat style. There are four types of bows, from the shotgun-style Warrior Bows to the long-range Predator Bow, and there&#8217;s an even wider variety of melee weapons. The DPS stat is the most reliable way to tell how good a weapon is, but there’s many other parameters like reach and status ailments that you want to keep an eye on too. It’s a blast to create your own unique build in <em>Assassin’s Creed Origins</em>, something you could never do until this entry in the series. Want to be a close-range shotgunner with a long spear for range attacks? Or, does a sniper with duel swords sound more pleasing to you? You can also ignore builds entirely and just focus on skilled shield blocking and parrying to get through the game; the choice is yours.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-591990" src="https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-4-1024x576.jpg" alt="assassin's creed origins 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-4-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-4.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While <em>AC Origins</em> wasn’t technically the first game in the series to have a skill tree, it is the first to fully flesh the skill tree out among its various weapon categories. <em>Unity</em> and <em>Syndicate</em> gave you skill points as you progressed the main story, but <em>Origins</em> followed a more traditional action game approach with skill points being rewarded based on experience gain. The RPG-ification of the series really started with <em>Origins</em>, for good and ill; and <em>Origins</em> did it best with its wide selection of weapon styles, balanced experience point gain, and fleshed-out skill tree.</p>
<p>Of course, you can still opt to play a pure assassin in <em>AC Origins</em>, only striking from the shadows with your hidden blade using Senu for reconnaissance. I had the most fun combat-wise when using Senu’s intel to devise stealth routes as I took out unsuspecting enemies and exited the scene undetected. But you can just as well go guns blazing as a bersker without any stealth whatsoever if you so wish. Origins balanced old-school stealth and action combat well, remaining unrivaled in its fusion of styles to this day.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-591991" src="https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-5-1024x576.jpg" alt="assassin's creed origins 5" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-5-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/06/assassins-creed-origins-5.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Assassin’s Creed Origins</em> exists as the true nexus point for the series, retaining much of what made the genre so loved (stealth) while injecting action RPG mechanics that the series would go on to live by. The next entry would abuse the existence of experience points and upgradable stats by aggressively gating content behind a heavy grind wall, clearly pressuring players to either pay for levels or grind side content. This stat-gating would continue with <em>Assassin’s Creed Valhalla</em>, with some major difficulty curves mandating further exploration of the map and/or purchase of level-up DLC. But <em>Origins</em> hit a good balance with a smooth experience rate and a campaign that wasn’t gated by artificially padded enemies. <em>Assassin’s Creed Origins</em> hit the sweet spot between stealth and action RPG elements really well, and we’re hoping the series returns back to this brilliant balance of styles with the upcoming <em>Assassin’s Creed Shadow</em>s.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Marvel&#8217;s Avengers is Getting Delisted Today</title>
		<link>https://gamingbolt.com/marvels-avengers-is-getting-delisted-today</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 30 Sep 2023 11:45:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crystal Dynamics]]></category>
		<category><![CDATA[Marvel&#039;s Avengers]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[stadia]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=566881</guid>

					<description><![CDATA[The widely criticized live-service title will no longer be available on digital storefronts after today on consoles and PC.]]></description>
										<content:encoded><![CDATA[<p><em>Marvel&#8217;s Avengers</em>, the ill-fated live-service action-adventure title from Crystal Dynamics and Eidos Montreal, is getting delisted today. Players can pick it up on digital storefronts before it&#8217;s gone, with the <em>Definitive Edition</em> currently discounted by 90 percent on Steam.</p>
<p>Released in September 2020 for PS4, Xbox One and PC before coming to Xbox Series X/S and PS5 in March 2021, <em>Marvel&#8217;s Avengers</em> faced scrutiny for its <a href="https://gamingbolt.com/15-things-players-dislike-about-marvels-avengers">combat, numerous bugs, poor design choices, monetization</a> and much more. It would receive free updates, including new heroes like Hawkeye and Black Panther, but failed to make an impact.</p>
<p>Such was its poor performance that it and <em>Marvel&#8217;s Guardians of the Galaxy</em> <a href="https://gamingbolt.com/square-enix-reportedly-lost-200-million-on-avengers-and-guardians-of-the-galaxy">reportedly resulted in $200 million in losses for Square Enix</a> in two years. The latter <a href="https://gamingbolt.com/embracer-group-to-acquire-crystal-dynamics-square-enix-montreal-and-eidos-montreal">would sell Crystal Dynamics and Eidos Montreal to the Embracer Group</a>, with the <a href="https://gamingbolt.com/marvels-avengers-to-end-support-on-september-30">end of support announced shortly after</a>.</p>
<p>Check out our initial review of the game <a href="https://gamingbolt.com/marvels-avengers-review-i-dont-feel-so-good">here</a>. You can also read up on its <a href="https://gamingbolt.com/marvels-avengers-receives-final-update-is-live-unlocks-marketplace-and-buffs-heroes">final major patch</a>, which unlocked the Marketplace and provided permanent bonuses to XP.</p>
<p>https://twitter.com/PlayAvengers/status/1707726954265276518</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">566881</post-id>	</item>
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		<title>Avatar: Frontiers of Pandora Pre-Order Image Datamined, Announcement Possibly Soon</title>
		<link>https://gamingbolt.com/avatar-frontiers-of-pandora-pre-order-image-datamined-announcement-possibly-soon</link>
					<comments>https://gamingbolt.com/avatar-frontiers-of-pandora-pre-order-image-datamined-announcement-possibly-soon#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 22 Mar 2023 14:15:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Avatar: Frontiers of Pandora]]></category>
		<category><![CDATA[Massive Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
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		<category><![CDATA[Ubisoft]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=547256</guid>

					<description><![CDATA[Pre-ordering the game reportedly nets The Child of Two Worlds Pack, which provides a cosmetic set for characters and weapon skin.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft and Massive Entertainment haven&#8217;t provided many updates on <em>Avatar: Frontiers of Pandora</em> after it was <a href="https://gamingbolt.com/avatar-frontiers-of-pandora-delayed-to-fiscal-year-2023-24">delayed to the fiscal year 2023-24</a>. However, an announcement for pre-orders could be coming soon. ScriptLeaksR6 on Twitter recently shared an image from the Ubisoft Store backend, adding &#8220;pre-order soon.&#8221;</p>
<p>Pre-ordering the game seems to grant The Child of Two Worlds Pack, providing a character cosmetic set and weapon skin. When pre-orders go live remains to be seen, but Ubisoft may be setting things up ahead of an announcement at E3 2023. The publisher has confirmed its presence at the show with <a href="https://gamingbolt.com/ubisoft-will-showcase-a-strong-lineup-at-e3-2023">a &#8220;strong line-up&#8221; promised</a>.</p>
<p><em>Avatar: Frontiers of Pandora</em> is coming to Xbox Series X/S, PS5 and PC. It&#8217;s been in production <a href="https://gamingbolt.com/avatar-frontiers-of-pandora-has-been-in-production-for-at-least-5-years">for at least five years</a>, with Massive working with Lightstorm Entertainment (James Cameron&#8217;s studio) to bring a &#8220;new part of Pandora&#8221; to life. Despite rumors last year about the game <a href="https://gamingbolt.com/avatar-frontiers-of-pandora-gameplay-is-in-rough-shape-rumour">being in rough shape</a>, Ubisoft is internally expecting it and <em>Assassin&#8217;s Creed Mirage</em> <a href="https://gamingbolt.com/assassins-creed-mirage-and-avatar-frontiers-of-pandora-expected-to-do-incredibly-well-rumour">to sell &#8220;incredibly well.&#8221;</a> Stay tuned for more updates in the meantime.</p>
<p>https://twitter.com/ScriptLeaksR6/status/1638355106021228544</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">547256</post-id>	</item>
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		<title>Stadia&#8217;s 3rd Party Cloud Stream Service Has Shut Down as Well</title>
		<link>https://gamingbolt.com/stadias-3rd-party-cloud-stream-service-has-shut-down-as-well</link>
					<comments>https://gamingbolt.com/stadias-3rd-party-cloud-stream-service-has-shut-down-as-well#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 12 Mar 2023 13:56:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[stadia]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=546294</guid>

					<description><![CDATA[Google previously said that following the platform's closure, its cloud streaming tech would continue to be offered to third parties, though that no longer seems to be the case. ]]></description>
										<content:encoded><![CDATA[<p>It seemed like Stadia was doomed to fail from the moment Google unveiled it, and though the cloud streaming platform&#8217;s ambitions and ideas were certainly admirable, it never seemed like Google&#8217;s execution of those plans were ever up to scratch. Stadia was <a href="https://gamingbolt.com/google-announces-exact-time-for-stadia-shutdown-on-january-18">shut down earlier in the year</a>, and though the original plan was for some remnants of its technology to be continue to be used in some capacity, it seems that isn&#8217;t happening either.</p>
<p>When the <a href="https://gamingbolt.com/stadia-is-shutting-down-on-january-18-2023">announcement for Stadia&#8217;s closure</a> was made, Google said it would continue to offer its cloud streaming technology to third parties, however, as reported by Axios&#8217; Stephen Totilo on Twitter, it turns out Google has put an end to that as well.</p>
<p>What this means for the future of Google&#8217;s cloud streaming plans for games remains to be seen, but it&#8217;s become abundantly clear – not that it wasn&#8217;t clear already – that the Stadia experiment has unequivocally failed, nearly on all fronts.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Something not in my story but that may clear up some confusion: </p>
<p>Google is not offering its Stadia-style game-streaming to clients. While it had offered that for some business deals (like steaming a Batman game to AT&amp;T 5G users), that&#39;s ended<a href="https://t.co/KYBErYfiv8">https://t.co/KYBErYfiv8</a></p>
<p>&mdash; Stephen Totilo (@stephentotilo) <a href="https://twitter.com/stephentotilo/status/1633553185007710209?ref_src=twsrc%5Etfw">March 8, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">546294</post-id>	</item>
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		<title>Dead Island 2 Trailers Detail Three More Playable Slayers</title>
		<link>https://gamingbolt.com/dead-island-2-trailers-detail-three-more-playable-slayers</link>
					<comments>https://gamingbolt.com/dead-island-2-trailers-detail-three-more-playable-slayers#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 18 Jan 2023 11:55:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dambuster Studios]]></category>
		<category><![CDATA[dead island 2]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[pc]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=541125</guid>

					<description><![CDATA[Dani hits hard and wipes out multiple foes at once. Jacob focuses more on quick hits and Criticals, and Dani is good at throwing weapons.]]></description>
										<content:encoded><![CDATA[<p>Deep Silver and Dambuster Studios continue to release trailers for each playable Slayer in <em>Dead Island 2</em>. After <a href="https://gamingbolt.com/dead-island-2-trailer-briefly-showcases-the-slayer-ryan">Ryan</a>, Dani, Jacob (the first revealed Slayer), and Amy get the spotlight. Check out their personalities and innate abilities below.</p>
<p>Dani&#8217;s playstyle is all about meeting zombies head-on and dealing massive damage. Bloodlust grants her health after quickly slaying multiple zombies, and Thunderstruck causes her Heavy Attacks to generate a forceful explosion. Jacob is more about hitting quickly and dealing more damage with time. Feral provides a minor damage boost that stacks when attacking continuously.</p>
<p>Critical Gains moderately boosts Critical Damage when his Stamina is low and causes Critical hits to regenerate Stamina. Finally, Amy specializes in throwing weapons and fighting one-on-one. Relief Pitcher grants Stamina after a successful weapon throw on a zombie, and Divide and Conquer grants a small damage boost against isolated zombies.</p>
<p><em>Dead Island 2</em> is out on April 28th for Xbox One, PS4, Xbox Series X/S, PS5, and PC. Head <a href="https://gamingbolt.com/dead-island-2-gameplay-trailer-showcases-brutal-combat-hell-a-edition-and-pre-order-bonuses-revealed">here</a> for some more extensive gameplay.</p>
<p><iframe loading="lazy" title="Dead Island 2 – Meet the Slayers: Dani" width="500" height="281" src="https://www.youtube.com/embed/7X51w7eZ8hc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="Dead Island 2 – Meet the Slayers: Jacob" width="500" height="281" src="https://www.youtube.com/embed/z3BX9mtKuF0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="Dead Island 2 – Meet the Slayers: Jacob" width="500" height="281" src="https://www.youtube.com/embed/z3BX9mtKuF0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Google Releases Update for Stadia Controller to Enable Bluetooth</title>
		<link>https://gamingbolt.com/google-releases-update-for-stadia-controller-to-enable-bluetooth</link>
					<comments>https://gamingbolt.com/google-releases-update-for-stadia-controller-to-enable-bluetooth#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Wed, 18 Jan 2023 00:58:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Google Stadia]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[stadia]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=541086</guid>

					<description><![CDATA[Google has finally released an update for the Stadia Controller that allows users to make use of the controller wirelessly using Bluetooth.]]></description>
										<content:encoded><![CDATA[<p>Shortly after announcing an update for the Stadia Controller that would enable the use of its Bluetooth hardware to work for regular PC gaming, Google has now released the update. The update comes just hours before the shutdown of Google Stadia as a platform.</p>
<p>Having released the update, Google has updated its <a href="https://support.google.com/stadia/answer/13067284#zippy=%2Cset-up-bluetooth-mode-on-your-stadia-controller" target="_blank" rel="noopener">help pages for the Stadia Controller</a> with details on how players can pair the controller with a PC through the use of Bluetooth. According to the <a href="https://stadia.google.com/controller/" target="_blank" rel="noopener">official website</a>, the update will be available to users until December 31.</p>
<p>The Stadia Controller&#8217;s Bluetooth mode comes with a few caveats, however. Since it uses Bluetooth Low Energy mode for its connections, its 3.5mm audio jack doesn&#8217;t allow for pass-through audio wirelessly. On the other hand, the controller allows for remapping the Google Assistant and Capture buttons.</p>
<p>Google announced the update for the Stadia Controller <a href="https://gamingbolt.com/google-stadia-controller-is-getting-an-update-to-enable-bluetooth-next-week">just last week</a>. Google Stadia is slated to go offline <a href="https://gamingbolt.com/google-announces-exact-time-for-stadia-shutdown-on-january-18">today at 11:59pm PT</a>. When <a href="https://gamingbolt.com/stadia-is-shutting-down-on-january-18-2023">announcing the closure</a>, the company announced that everyone who had made a Stadia purchase would be refunded.</p>
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		<title>Google Announces Exact Time for Stadia Shutdown on January 18</title>
		<link>https://gamingbolt.com/google-announces-exact-time-for-stadia-shutdown-on-january-18</link>
					<comments>https://gamingbolt.com/google-announces-exact-time-for-stadia-shutdown-on-january-18#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Thu, 12 Jan 2023 02:16:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Google Stadia]]></category>
		<category><![CDATA[stadia]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=540537</guid>

					<description><![CDATA[Google has announced that its cloud game streaming service Stadia is shutting down on January 18, a minute before midnight.]]></description>
										<content:encoded><![CDATA[<p>Google has announded that its game streaming platform Stadia will be shutting down on January 18, 11:59pm PT, according to <a href="https://www.theverge.com/23543108/google-stadia-shutdown-time-transfer-games-saves" target="_blank" rel="noopener">The Verge</a>. The company has announced the exact timing for the shutdown so that players can prepare by migrating their games on to other platforms.</p>
<p>While those who bought games on Stadia are set to get complete refunds on any games they may have purchased, several studios are offering ways for players to get their progression and save data from Stadia on to other platforms.</p>
<p><em>Destiny 2</em> players, for example, can enable cross-save and link their account from another platform with <em>Destiny 2</em> to get their progression transferred. Ubisoft, on the other hand, is offering free copies of its games on PC.</p>
<p>Google Stadia&#8217;s shutdown was <a href="https://gamingbolt.com/stadia-is-shutting-down-on-january-18-2023">announced back in September 2022</a>. Unfortunately, the platform&#8217;s closure was considered to be a long time coming owing to a lack of faith in Google brought on by the company <a href="https://gamingbolt.com/google-is-shutting-down-stadia-first-party-studios-will-focus-on-stadia-more-as-a-platform">shutting down first-party studios</a> following a poor launch that had trouble getting more users on to the platform.</p>
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		<title>Skull and Bones Delayed Yet Again, Ubisoft Cancels 3 Unannounced Games</title>
		<link>https://gamingbolt.com/skull-and-bones-delayed-yet-again-ubisoft-cancels-3-unannounced-games-report</link>
					<comments>https://gamingbolt.com/skull-and-bones-delayed-yet-again-ubisoft-cancels-3-unannounced-games-report#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 11 Jan 2023 17:50:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Skull and Bones]]></category>
		<category><![CDATA[stadia]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[ubisoft singapore]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=540503</guid>

					<description><![CDATA[The publisher aims for $200 million in cost reduction, including "divesting of non-core assets." Skull and Bones now launching "early 2023-24."]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s no secret that Ubisoft has been facing tough times. Along with allegations of a <a href="https://gamingbolt.com/skull-and-bones-studio-managing-director-has-been-removed">toxic workplace</a> and sexual harassment and the <a href="https://gamingbolt.com/ghost-recon-frontline-splinter-cell-vr-and-2-unannounced-titles-cancelled-by-ubisoft">cancellation of several projects</a>, it&#8217;s also delayed major titles like <a href="https://gamingbolt.com/avatar-frontiers-of-pandora-delayed-to-fiscal-year-2023-24"><em>Avatar: Frontiers of Pandora</em></a>. That&#8217;s not the end, though, as Stephen Totilo of Axios reports that the publisher is facing &#8220;surprisingly slower&#8221; sales and has canceled three more unannounced titles.</p>
<p>It&#8217;s also planning cost reduction to the tune of $200 million, which includes &#8220;natural attrition&#8221; and &#8220;divesting of non-core assets.&#8221; In the midst of all this, <em>Skull and Bones</em>, which faced delays <a href="https://gamingbolt.com/skull-and-bones-delayed-to-next-year">for years</a> and <a href="https://gamingbolt.com/skull-and-bones-delayed-again-now-releasing-in-fiscal-year-2023">years</a>, has been delayed <em>again</em>. Though Ubisoft mentioned an &#8220;upcoming beta phase,&#8221; it also noted the title would release in &#8220;early 2023-24.&#8221;</p>
<p>It seems to indicate a release sometime between April 1st, 2023, to March 31st, 2024, much like <em>Avatar: Frontiers of Pandora</em>. <em>Skull and Bones</em> was announced to release <a href="https://gamingbolt.com/skull-and-bones-releases-on-november-8th-for-ps5-xbox-series-x-s-stadia-pc-and-luna">last year in November</a> before being <a href="https://gamingbolt.com/skull-and-bones-delayed-again-launches-march-2023">delayed to March 10th</a>. It has a history of development troubles and a <a href="https://gamingbolt.com/skull-and-bones-has-cost-over-120-million-too-big-to-fail-rumor">reported development budget of $120 million</a> (as of July 2021, so it could be even higher now). Time will tell when, if ever, it could release.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Uhh&#8230;. Skull &amp; Bones delayed again, it seems. Ubisoft mentions &quot;upcoming beta phase,&quot; adding &quot;Skull and Bones will now be released early 2023-24.&quot;</p>
<p>&mdash; Stephen Totilo (@stephentotilo) <a href="https://twitter.com/stephentotilo/status/1613225086336569362?ref_src=twsrc%5Etfw">January 11, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Avatar: Frontiers of Pandora Has Been in Production For &#8220;at Least 5 Years&#8221;</title>
		<link>https://gamingbolt.com/avatar-frontiers-of-pandora-has-been-in-production-for-at-least-5-years</link>
					<comments>https://gamingbolt.com/avatar-frontiers-of-pandora-has-been-in-production-for-at-least-5-years#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 11 Jan 2023 15:25:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avatar: Frontiers of Pandora]]></category>
		<category><![CDATA[Massive Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[stadia]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=540490</guid>

					<description><![CDATA[Ubisoft Massive is working with James Cameron's Lightstorm Entertainment, creating "the tools needed" to bring "a new part of" Pandora to life.]]></description>
										<content:encoded><![CDATA[<p>Last year was relatively low-key for Ubisoft, but it has some heavy hitters like <a href="https://gamingbolt.com/avatar-frontiers-of-pandora-revealed-out-in-2022-for-xbox-series-x-s-ps5-stadia-and-pc"><em>Avatar: Frontiers of Pandora</em></a> in the pipeline. Developed by Ubisoft Massive of <em>The Division</em> fame, the open-world title tells a standalone story set before <em>Avatar: The Way of Water.</em></p>
<p>In a new preview, <a href="https://www.gamesradar.com/avatar-frontiers-of-pandora-turns-a-never-before-seen-part-of-the-cinematic-world-into-a-digital-playground/" target="_blank" rel="noopener">GamesRadar</a> spoke to creative director Magnus Jansén, who revealed that the project has been in production for at least five years. &#8220;The time has been spent building a brand new part of Pandora and creating the tools needed to bring it to life on the latest generation of console and PC hardware.&#8221; The process involved working with Lightstorm Entertainment, James Cameron&#8217;s production company.</p>
<p>&#8220;At the heart of this effort is Snowdrop – our game engine. When we first met with Lightstorm (the James Cameron-led production company), Snowdrop showed our partners that we were willing to push the envelope of technology, just like they do in the films. It was and still is the key foundation of our ongoing collaboration.&#8221;</p>
<p>Throughout the process, Ubisoft Massive has been learning from Lightstorm and Disney. Along with soaring through the sky, players explore the jungles of Western Pandora, a &#8220;living and reactive play space.&#8221; Along with your character&#8217;s progression, you&#8217;ll track the time and weather while also taking on the RDA.</p>
<p><em>Avatar: Frontiers of Pandora</em> is out <a href="https://gamingbolt.com/avatar-frontiers-of-pandora-delayed-to-fiscal-year-2023-24">sometime between April 1st, 2023, and March 31st, 2024</a>, for Xbox Series X/S, PS5, and PC. Reports indicated that development <a href="https://gamingbolt.com/avatar-frontiers-of-pandora-gameplay-is-in-rough-shape-rumour">was in &#8220;rough shape,&#8221;</a> which presumably led to a delay. More recently, Ubisoft Massive has been hiring monetization specialists for its projects. Head <a href="https://gamingbolt.com/avatar-frontiers-of-pandora-developer-is-hiring-monetization-specialists">here</a> for more details.</p>
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		<title>Dead Island 2 Trailer Briefly Showcases the Slayer Ryan</title>
		<link>https://gamingbolt.com/dead-island-2-trailer-briefly-showcases-the-slayer-ryan</link>
					<comments>https://gamingbolt.com/dead-island-2-trailer-briefly-showcases-the-slayer-ryan#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 09 Jan 2023 18:34:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dambuster Studios]]></category>
		<category><![CDATA[dead island 2]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[stadia]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=540292</guid>

					<description><![CDATA[Ryan gains a moderate boost to force when blocking or dodging an attack and some health regeneration when knocking down a zombie.]]></description>
										<content:encoded><![CDATA[<p>A new short trailer is available for Deep Silver&#8217;s <em>Dead Island 2</em>, focusing on Ryan, one of the six playable Slayers. As a dancer, Ryan has firefighting equipment on hand and wants to find his brother. Like the other Slayers, he has unique innate skills. Check them out below.</p>
<p>Retaliation provides a moderate force boost when Ryan blocks or dodges an attack. Seesaw will regenerate some of his health every time a zombie gets knocked down. These two skills combine to provide a tanky play style, which goes well with his stubbornness.</p>
<p><em>Dead Island 2</em> is <a href="https://gamingbolt.com/dead-island-2-delayed-to-april-28th-2023">out on April 28th</a> for PS4, PS5, Xbox One, Xbox Series X/S, and PC (via the <a href="https://gamingbolt.com/dead-island-2-is-exclusive-to-the-epic-games-store-on-pc-deluxe-and-gold-editions-detailed">Epic Games Store</a>). Set in Los Angeles and San Francisco following a zombie outbreak, players must fight for their lives to survive. It&#8217;s <a href="https://gamingbolt.com/dead-island-2-is-not-an-open-world-game">not an open-world game</a>, though. For more details on what to expect, check out our feature <a href="https://gamingbolt.com/10-things-weve-learned-about-dead-island-2">here</a>.</p>
<p><iframe loading="lazy" title="Dead Island 2 - Official Meet the Slayers: Ryan Trailer" width="500" height="281" src="https://www.youtube.com/embed/jRUG3LO4NE0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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