The Walking Dead: Episode 5 – No Time Left Review

Gripping ending.

Posted By | On 25th, Nov. 2012

Telltale’s The Walking Dead is sort of a phenomenon among people due to the varied emotional response it usually manages to generate. The fifth and final episode of the first season was released recently and the ending literally brought me to the verge of crying. I think it’s a solid way to end a fantastic series that maintained its quality since the start. Some people may argue otherwise, though.

The previous episodes were extremely vital in bringing the entire season to such a terrific conclusion, and when you consider the first episode where Lee–an escaped criminal–takes care of a little girl called Clementine, who is trying to survive a world filled with infested zombies called Walkers, the fifth episode will really sting you right in the heart.

We’ve seen such QTE-based games before and none of the really came close to what Telltale has managed to accomplish with this game. Heavy Rain sometimes made me revolted at the things that were shown in the game (in a good way), but overall it was never quite well written as Telltale’s The Walking Dead series.

Writing is such an important aspect in games like these where gameplay takes a back seat and all you have to do is go on a ride filled with a lot of twists and turns. Garry Whitta, former editor-in-chief of PC Gamer, had penned the fourth episode of The Walking Dead, and while the dialogues were meaty and interesting, the fifth episode where he is just a consultant takes it one step further.

In a way the series accurately portrays how important people are and how greatly they can enrich your life. When surrounded by a bunch of dumb zombies who are only looking for fresh flesh, you kind of value these relationships and have a hope in your heart that one day it will all be fine. It’s all very sad when you consider how little Clementine is and how these circumstances shape her and make her strong to face the challenges that lie ahead.

We’ve met many characters in the game; we’ve seen a lot of different personalities, sometimes endearing to us, or sometimes just plain annoying, but in the end the basic thing was working together to face a common problem and trying to live safely. I guess in a way such incidents always manage to unite people for a while until they figure out a way to solve it.

In the fifth episode, all hell breaks lose–people die, people get lost, and for Clementine things couldn’t have ended in a worse way. If you remember in episode 4 she was trying to meet her parents in Savannah, travelling along with Lee–her guardian and protector. You know it’s so hard not to spoil a lot of events since this is such a story heavy game, but the entire theme of the episode is to make you cry. So you can probably figure out what happens.

We all love good endings though, especially if its about the characters we care about. We’ve seen how Mass Effect fans were so outraged by the ending of the third game and demanded something better, something with more options and something that will bring a smile to their faces since they were so emotionally invested in the series and all that it had to offer for five odd years.

Things sometimes just end the way they do, people need to be prepared for it, and The Walking Dead series is one of the best examples of that. The bond between Lee and Clementine became so strong due to the struggles they faced, and you as a player, resonated with their thoughts because you found them so interesting, so lovable, and since their characterization was so good.

I am not really sure if I am ready for the second season though. In fact after the fifth episode I am completely done with the series- in a good way, of course. The ending was too much for me to handle and I really cannot come to love a different batch of characters the way I loved Lee and Clementine. This entire season is highly recommended for people who love a good story and some fantastic bits of writing.

This game was reviewed on the PC.


THE GOOD

Wonderful main characters. Writing is commendable. Quite cheap considering the quality of content on offer here. The cell shaded graphics are quite nice on the PC. Excellent pacing.

THE BAD

Not suitable for all. Bit of plot holes here and there, but they are minor.

Final Verdict:
EDITOR’S CHOICE
This entire season is highly recommended for people who love a good story and some fantastic bits of writing.
A copy of this game was provided by Developer/Publisher/Distributor/PR Agency for review purposes. Click here to know more about our Reviews Policy.

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Indiana Jones and the Great Circle Launch Trailer Arrives on December 2

Indiana Jones and the Great Circle Launch Trailer Arrives on December 2

The first-person action-adventure title will release a week afterward, on December 9, for Xbox Series X/S and ...

No Man’s Sky Isn’t “Even Close” to Finished, Says Hello Games

No Man’s Sky Isn’t “Even Close” to Finished, Says Hello Games

Engine programmer Martin Griffiths reflects on the game reaching a "Very Positive" rating on Steam eight years...

The Thing: Remastered Features Over 1500 Code Changes, Less Punishing Difficulty

The Thing: Remastered Features Over 1500 Code Changes, Less Punishing Difficulty

Nightdive Studios' remaster of the 2002 classic has made the HP system "more forgiving" alongside adding more ...

The Witcher 4 Will be Unveiled Much Closer to Release, CDPR Reiterates

The Witcher 4 Will be Unveiled Much Closer to Release, CDPR Reiterates

However, crumbs and tidbits related to the game may (and likely will) be shared prior to its official announce...

The Witcher 4 Will be Bigger Than The Witcher 3 and Cyberpunk 2077, CDPR Says

The Witcher 4 Will be Bigger Than The Witcher 3 and Cyberpunk 2077, CDPR Says

The developer also insists it will avoid another rushed and troubled launch similar to what Cyberpunk 2077 had...

The Thing: Remastered Removes Scripted Infections for NPCs

The Thing: Remastered Removes Scripted Infections for NPCs

NPCs can no longer "burst out" into a Thing creature as part of the story, but some will be more susceptible t...