Tomb Raider Reboot: Karl Stewart explains why the hub system is unique

"It’s about re-exploring spaces."

Posted By | On 29th, Aug. 2012

Tomb Raider reboot is something that takes the game in a completely different direction compared to its predecessors. It features new gameplay mechanics like the Hub system, is a fairly open-world game, and is a major improvement when it comes to technological proficiency.

Crystal Dynamics brand manager explained the Hub system in detail in an interview with GamingLives, and has revealed that re-exploring areas is actually a positive thing as they want gamers to be completionists.

“No, not that at all! What we’ve done is built a section of hub systems as well as the compliment of a base camp system, so the base camps allow us to move around the world with ease. We can move backwards, we can’t move forward to later on because we have a story to tell, but take that prying axe for instance, as soon as you get given it, which we all know because we showed that off last year, your thoughts should say “I want to go back and find out what was in that” if you want to be a completionist,” he said.

“So it’s about re-exploring spaces, it’s about giving the player the opportunity to be able to find new things, discover new things and have some fun, and I think the hub system is a real opportunity to allow the player to explore and not feel like it’s a linear story all the way through.”

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