Soothing and seductive, flOw draws you into the evolution of a simple aquatic creature journeying through the surreal abyss. With an embedded design of dynamic difficulty adjustment, players with differing skill levels can intuitively adjust their game experience and enjoy playing at their own pace. Players can customize the appearance of their organisms based on gameplay. In flOw, you are what you eat.
Playing Flower made me realize something – aside from sports, racing, and music games, there are no games that I own that do not involve some form of killing. Don’t get me wrong, I thoroughly enjoy first-person shooters and action adventure titles. In fact, gruesome games such as Fallout 3 and Bioshock are among my all-time favourites. However, Flower convinced me that bringing life – as opposed to destroying it – can be every bit as enjoyable. The game has an obvious story that requires no words or speaking to narrate. The contrast between life and death and between light and dark are the only voices necessary to tell this tale. The story consists of six levels or areas that are progressively larger and more complicated. Each level reaches a climax where the culmination of your efforts results in various flourishes of colour and life corresponding to the terrain of the area. When the end of each of these levels is reached, you are rewarded not only visually but emotionally as well.
The physics in Trine are something special. There aren’t too many bits in the game that properly show off the physics in their true glory, but the bits that do are spectacular. Many puzzles will involve you standing on one side of a see-saw, and placing a counterweight on the other side with the help of the Wizard’s clever placement of boxes and other objects. Playing with the physics is a lot of fun in Trine. If you make the Wizard pick up an object and then drop it, you will see it fall realistically. It is possible to use this strategy to defeat enemies by dropping rock on their heads! Other times where the physics are well demonstrated are involving large painful looking swinging objects. Using the wizard, you can hold that giant swinging axe out of the way with the Wizard, then switch to the Thief and jump across the chasm. However you decide to mess with the physics though, it’s always fun experimenting.
Dead Nation is a pretty amazing title and that too at pretty neat price at $14.99. It’s easily the best arcade experience I have had for the year on my PlayStation 3. If you think zombie slaughtering was fun than Dead Nation makes zombie slaughtering an addiction! If you are a zombie lover and a killer too, than you should not look beyond Dead Nation.