ICO
One massive improvement that the PS2 had over its precursor was just how beautiful you could make a game. ICO didn’t try to tell the story through dialogue, rather letting the player enjoy the gameplay and make your way through a castle, solving puzzles and trying to find a way out with a spectral being named Yorda. The game that was praised for the graphics and sound design. The game from Team Ico set in stone the quality they strive for with each release.
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