Trials Fusion
Publisher: Ubisoft
Developer: Red Lynx
Platforms: PS4, Xbox One, Xbox 360, PC
Genre: Sports
Release Date: PS3, PS4, Xbox One, Xbox 360 - NA: April 15th 2014, EU: April 16th 2014 - PC: April 24th 2014
Trials Fusions is an upcoming physics based, arcade styled platforming racing video game that relies on a momentum and balance based gameplay mechanic. The title is currently in development by the series developer, Red Lynx, a Ubisoft subsidiary (Trials Legends & Trials Evolution) who first released the game as a JavaScript title.
Trials Fusion is also currently set to be published by the Red Lynx parent company Ubisoft (Valiant Hearts: The Great War & Watch Dogs). While the release date is not yet solid, the game is expected to arrive on PC on April 24th of 2014 and is already available on PlayStation 4, Xbox One and Xbox 360.
Development
The development process for Trials Fusion is something that hasn’t been covered greatly by Red Lynx or the gaming media. Trials games run on a unique blend of arcade racing across various platforms via the implementation of a finely tuned Physics based engine that rewards precision and control. There has however been some changes made to the game that initially elicited negative feedback from the massive and devoted Trials fan base.
After coming out of 2013’s E3 event, Red Lynx was met with fan backlash after they announced that the game would now be including tricks into the overall gameplay. This concerned fans who favoured skill based times and records more than tricks and impressive visual shows, in turn the games creative director Antti Ilvessuo came to the defence of his work, “People were worried that we were ruining Trials,”, “But we’re the developer; we know how to make this game. People should rest assured that we know what Trials is. We’re not breaking anything.”
Trials Fusion is also set to run alongside another Trials game on Smartphones called Trials Frontier, while it is unclear if this is simply a companion app or a standalone title the two games are expected to work together. As of March 21st of 2014, Trials Fusion was opened to a period of closed Beta testing prior to it’s launch. Players seeking access to this Beta would gain entry by pre-purchasing the game via GameStop and Amazon amongst other retailers. The Beta was however only available on the PC build of the game.
On April 11th of 2014, it was confirmed that Trials Fusion would run at a resolution of 1080p on the PlayStation 4 and 900p upscaled to 1080p on Xbox One. Both systems will run the game at 60 frames per second.
Campaign
Players will compete in a variety of challenging races in order to gain the required scores to unlock and open up new stages or entirely new areas.
Gameplay
The gameplay of the Trials series first cemented itself as unique and interesting since the game’s JavaScript debut. Players were drawn to the skill based gameplay that rewarded effort and individual skills, whilst not alienating new players. Using a physics based gameplay mechanic rather than a preset animation system for character movement, players must progress through the varied stages of the Trials games by carefully throttling their bikes acceleration strategically to aid them in overcoming a variety of obstacles and jumps. Players will accumulate points and a final score based on both their overall performance, lack of crashes and completion time. Upon completion of a level with a high enough score the next stage is unlocked, bringing with it increased challenge.
Tracks
Beneath, is a track list of all the known tracks in the Beta build of Trials Fusions:
Turbine Terror
Waterworks
Observatory
Cliffhanger
Arctic Open
Ski or Ride
Shear Pressure
Shivering Isles
Peak Performance
Deep Freeze
Fusion Factory
Urban Sprawl
Skyscraper Showdown
Park and Ride
Blimp My Ride
Marina Mayhem
Note: This wiki will be updated once we have more information about the game.
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