VooFoo Dev Was Initially Doubtful About PS4 PRO GPU’s Capabilities But Was Pleasantly Surprised Later

"I was pleasantly surprised."

Posted By | On 08th, Nov. 2016

ps4-pro

The PS4 Pro may be the most powerful console ever made at the moment, but there is no denying that the system could have been far more powerful, and could have pushed true 4K visuals and media. However, it is also indisputable that everyone who has gone hands on with the system has come away impressed. Sony’s wizardry leads to the otherwise underpowered PS4 Pro punching far above its weight. This is what Mark Williams of VooFoo, Technical Director currently working on Mantis Burn Racing, told us, when we had a chance to talk to him recently.

“I was actually very pleasantly surprised. Not initially – the specs on paper don’t sound great, as you are trying to fill four times as many pixels on screen with a GPU that is only just over twice as powerful, and without a particularly big increase in memory bandwidth,” he explained, echoing the sentiment that a lot of us seem to have, before adding, “But when you drill down into the detail, the PS4 Pro GPU has a lot of new features packed into it too, which means you can do far more per cycle than you can with the original GPU (twice as much in fact, in some cases). You’ve still got to work very hard to utilise the extra potential power, but we were very keen to make this happen in Mantis Burn Racing.

“In Mantis Burn Racing, much of the graphical complexity is in the pixel detail, which means most of our cycles are spent doing pixel shader work. Much of that is work that can be done at 16-bit rather than 32-bit precision, without any perceivable difference in the end result – and PS4 Pro can do 16 bit-floating point operations twice as fast as the 32-bit equivalent.”

Ultimately, this does come back to the point that console specs are far more nuanced than most people expect, and cannot just be broken down into one number.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Cyberpunk 2077 Isn’t Done Yet, and PS5 Pro Proves It

Cyberpunk 2077 Isn’t Done Yet, and PS5 Pro Proves It

Despite no more story DLC or regular content updates, CD Projekt RED continues to support the beloved RPG, ove...

Morbid Metal Early Access Review – VR Troopers

Morbid Metal Early Access Review – VR Troopers

SCREEN JUICE's debut has solid foundations and a killer aesthetic, and could become something truly spectacula...

Kiln Open Beta is Now Available on Steam

Kiln Open Beta is Now Available on Steam

Pottery never looked this entertaining, and probably never had this much breakage with a chaotic gameplay loop...

Samson Roadmap Revealed, Next Update Focuses on Stability, Polish and Feedback

Samson Roadmap Revealed, Next Update Focuses on Stability, Polish and Feedback

It’s a busy month ahead in Tyndalston as the Samson team tries to claw its way back into its players’ good...

Code Vein 2’s Patch 1.0.7 Brings Performance Fixes, Balancing Changes, and More

Code Vein 2’s Patch 1.0.7 Brings Performance Fixes, Balancing Changes, and More

The new patch aims to improve performance and quality of life while making subsequent playthroughs feel more c...

MOUSE: P.I. For Hire Trailer Reveals Cast, Including Troy Baker as Jack Pepper

MOUSE: P.I. For Hire Trailer Reveals Cast, Including Troy Baker as Jack Pepper

He's joined Florian Clare, who plays journalist Wanda Fuller; Camryn Grimes, the voice of assistant Tammy Tumb...