While swords and giant hammers are the go to weapons in Wo Long: Fallen Dynasty, wizardry spells add another layer of combat. They are perfect for poking the enemy from a distance or even stun them before executing a chain of attacks. There are 70 Wizardry spells in the game, and this guide covers them all alongside tips on how you can unlock them. Here is a list of all the spells you can use in Wo Long: Fallen Dynasty.
List of Wizardry Spells in Wo Long: Fallen Dynasty
Fire Phase Spells
Spell Name | Function | Fire Virtue Required | Morale Rank Required | Spirit Consumption |
---|---|---|---|---|
Blastin Flare | Erupts flames toward the frost. | 1 | 3 | 300 |
Fire Bolt | Throw a speck of fire. | 2 | 0 | 185 |
Surging Blaze | Throw multiple fireballs in a cone-shaped area. | 3 | 7 | 300 |
Fireblast | Discharges a fireball that floats on an arc and explodes when it hits an enemy or surface. | 4 | 0 | 336 |
Scorch Comet | Throws a massive fireball. | 6 | 7 | 750 |
Amplify Damage | Increases your damage, but you also take more damage. | 8 | 3 | 557 |
Burning Flamewave | Creates a fire whirlpool, dealing damage over time to enemies in range. | 10 | 3 | 486 |
Flame Weapon | Enchants your weapon with fire for a specified time. | 12 | 7 | 486 |
Bursting Fireball | Throws a massive fireball that splits into multiple smaller ones. They explore after a while upon coming in contact with an enemy or terrain. | 15 | 12 | 672 |
Scorch Sweep | Spray a stream of fire in a code shape. | 20 | 7 | 731 |
Scorch Stream | Keep on spraying a stream of fire as long as you press the button. | 20 | 7 | 450 |
Engulfing Inferno | Summons multiple fire pillars to attack the enemy. | 25 | 7 | 300 |
Overpower Burst | Increase the damage of the next Martial Arts or Wizardry Spell. | 30 | 0 | 636 |
Scorch Spinner | Use both hands to shoot flames. | 40 | 15 | 557 |
Water Phase Spells
Spell Name | Function | Water Virtue Required | Morale Rank Required | Spirit Consumption |
---|---|---|---|---|
Frost Lance | Propel an ice icicle towards a targeted enemy. | 1 | 0 | 185 |
Cloud Lance | Reduces spirit consumption while deflecting for some time. | 2 | 0 | 371 |
Frozen Spear Trap | Set a trap that activates and impales enemies with icicles who step on it. | 3 | 3 | 521 |
Alacrity Haste | Gain increased movement speed for some time. | 4 | 7 | 300 |
Frozen Malice | Propel a large icicle towards a targeted enemy. | 6 | 3 | 407 |
Unseeable Form | Turn invisible and avoid enemy detection for some time. | 8 | 12 | 750 |
Frozen Arrow | Propel an icy pillar forward or towards a targeted enemy. | 10 | 3 | 300 |
Ice Weapon | Your melee weapon is enchanted with ice. | 12 | 7 | 486 |
Unrelenting Frost | Keep throwing a bunch of ice shards as long as you keep pressing the button. | 15 | 3 | 336 |
Aqua Blink | Teleport to another location (limited). | 20 | 7 | 257 |
Obscuring Frost | Generates a fog that reduces the enemy’s accuracy. | 20 | 7 | 336 |
Malignant Icefall | Call down a massive icicle on a locked target or in a specified area. | 25 | 7 | 300 |
Phantom Icicle | Throws an icicle that creates a mysterious fog upon contact with an enemy. | 30 | 12 | 450 |
Ominous Chill | Conjures small icicles that keep falling on a targeted enemy or on a certain point. | 40 | 15 | 557 |
Earth Phase Spells
Spell Name | Function | Earth Virtue Required | Morale Rank Required | Spirit Consumption |
---|---|---|---|---|
Rock Spike | Erects rock pillars in front that explode and knock enemies backwards upon contact. | 1 | 0 | 246 |
Enhanced Defense | Reduces damage taken from enemies and prevents flinching when hit with powerful attacks. | 2 | 3 | 431 |
Mighty Shockwave | Blow away nearby enemies by unleashing a shockwave. | 3 | 7 | 356 |
Quakebound | Increases the enemy’s Stone ailment accumulation upon deflection for a certain period of time. | 4 | 0 | 321 |
Rock Toughness | Receive less spirit damage. Also, once per cast, you won’t lose any Morale Rank after getting hit by a critical blow. | 6 | 7 | 575 |
Imposing Slab | Conjures rock pillars that float temporarily and explode when they come into contact with an enemy. | 8 | 7 | 500 |
Force Blow | Use the power of Earth Phase to unleash a devastating attack. | 10 | 0 | 202 |
Stone Weapon | Your melee weapon is enchanted with Stone. | 12 | 7 | 465 |
Deathly Bog | Conjure a bog in a small area that’ll reduce the enemies’ movement speed within range and also damage them over time. | 15 | 7 | 431 |
Sandsink | Create a sand whirlpool that’ll pull enemies towards the center. | 15 | 3 | 246 |
Lion’s Roar | Create a massive shockwave by shouting, and forcing enemies within range to attack you. Receive less damage from enemy attacks for a short while. | 20 | 7 | 356 |
Boulder Knuckles | Perform a frontal jab while being imbued with stone. The less HP you have, the more damage you’ll deal. | 25 | 7 | 431 |
Fiend Vanquisher | Use the Earth Phase power to perform charged attacks. Unless the enemy attack out-scales you significantly, you won’t falter while attacking, and you can move farther by pressing down the button. | 30 | 12 | 356 |
Illusionary Shell | Conjures an invisible shield that soaks up incoming damage. | 40 | 15 | 719 |
Wood Phase Spells
Spell Name | Function | Wood Virtue Required | Morale Rank Required | Spirit Consumption |
---|---|---|---|---|
Lightning Bolt | Strike a targeted enemy with lightning, or call it down in a specific area. | 1 | 3 | 257 |
Unstoppable Force | Automatically start recovering Spirit when your reserves are low and prevent automatic depletion when you have a high Spirit reserve. | 2 | 7 | 557 |
Absorb Vitality | When dealing damage to enemies, you and your allies restore HP. | 3 | 0 | 521 |
Inner Breath | Boosts the rate at which the Divine Beast Gauge fills up. | 4 | 0 | 521 |
Spirit Fervor | Grants a buff to you and your allies that boosts the Spirit gain while attacking. | 6 | 3 | 600 |
Barbed Conductor | Create branches on the ground. Reactivating the ability calls down a lightning bolt on the branches. | 8 | 0 | 300 |
Guard Formation | Allies within a certain radius take less damage from enemies. | 10 | 3 | 486 |
Lightning Weapon | Your melee weapon is enchanted with Lightning. | 12 | 7 | 486 |
Lightning Rush | Throws a lightning bolt. | 15 | 7 | 407 |
Focus Zone | Allies within a certain radius deal more damage to enemies. | 20 | 7 | 636 |
Cleanse | You and your allies have all negative effect accumulation reset to zero. The spell also reduces the negative effect accumulation from all Phases (except metal). | 20 | 0 | 257 |
Heaven’s Rage | Call forth numerous lightning bolts on an area in front of you. | 25 | 7 | 750 |
Perfect Restoral | You and your allies become immune to one enemy attack (single hit). | 30 | 15 | 750 |
Barbed Nightmare | Conjures feral thorns from the ground to attack enemies. A portion of the damage restores you and your allies’ HP. | 40 | 12 | 819 |
Metal Phase Spells
Spell Name | Function | Metal Virtue Required | Morale Rank Required | Spirit Consumption |
---|---|---|---|---|
Poison Bubbles | Creates poison bubbles that generate fog upon colliding with the enemy. The poison deals AOE damage. | 1 | 0 | 257 |
Repression Crush | The enemies’ spirit disruption recovery is slowed down for some time. | 2 | 10 | 257 |
Poison Corrosion | Releases a poison fog that deals damage over time to enemies. | 3 | 0 | 300 |
Calamity Bolts | Throws several curse bolts that reduce the enemy’s damage output for some time. | 4 | 3 | 407 |
Venomous Discharge | Creates poison bubbles that burst upon impact, creating a poison bog that deals damage over time to enemies who come in contact with it. | 5 | 3 | 557 |
Life Wither | Throws a curse bolt that make enemies receive more damage for some time. | 7 | 15 | 450 |
Elemental Plague | Enemies take more damage from status effects for some time. | 9 | 3 | 221 |
Toxic Weapon | Your melee weapon is enchanted with Toxin. | 12 | 7 | 486 |
Devouring Sweep | Releases a poisonous fog in a cone-shape that deals damage over time. | 13 | 3 | 300 |
Toxin Bubbles | Creates poison bubbles that burst when they come in contact with something. The poison creates a bog that deals damage over time. | 13 | 7 | 521 |
Thorny Ground | Conjures thorns that reduce the enemy’s movement for some time. | 20 | 12 | 300 |
Thorn Shot | Throws cursed bolts that produce thorns when they hit terrain or an enemy. Enemies who step on these thorns are slowed down. | 25 | 0 | 257 |
Molten Calamity Thorn | Executes a meal-imbued attack that damages the enemy upon contact. They are cured of any status ailments and receive a damage based on the ailments cured. | 30 | 3 | 600 |
Venom Snare | Throws a curse bolt that creates a poison fog upon contact with an enemy. | 40 | 12 | 600 |
How to unlock new Wizardry Spells in Wo Long: Fallen Dynasty
In order to gain new spells, you must first level up your virtue. Leveling up a virtue associated with an element will unlock the spells linked with that virtue.
- Earth Virtue – Ground based spells.
- Fire Virtue – Fire based spells.
- Metal Virtue – Poison and cursed based virtues.
- Water Virtue – Ice based spells.
- Wood Virtue – Wood, Lightning and status effect spells.
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