David Marsh from Nimblebit had some constructive criticism for Zynga as he mentioned that the publisher doesn’t take advantage of its talent pool and just prefers cloning successful games.
“I know that there are lots of really talented people at Zynga because I used to work with them and they all went to work at Zynga,” he told Develop.
“It’s just kind of sad for me to think that they would all get tasked with just ‘here’s a game, make something exactly like it’ instead of ‘here’s a genre, a basic idea, what can you come up with?’
“The most exciting part of game development for us is just starting with that small nugget at the beginning, and based on the personalities of the people on the team and they’re skills, seeing it evolve and grow and see what you come up with by the end of everything. For Zynga, it’s almost like they’re just saying, at least for the people that worked on Tiny Tower, that it’s an optional part of game development and not a necessary step.”