Nintendo began the visual gimmicks of this generation with their introduction of a second screen on the DS. During the handheld's initial year, too many games wasted this potential to create mediocre dual screen experiences. There has been far more visual monotony than this though. Zelda: Twilight Princess and Elder Scrolls: Oblivion were two titles that criminally overused bloom lighting; a trend many 2006 games abused. Though it died out fairly quickly over the coming years, Nintendo and Sony's push into 3D gaming hasn't taken off in quite the way they expected, resulting in a late generation trend that arguably finished before it even started. 3D is still prominent in the film industry, but it never quite gained traction in gaming.