10 of the Most Stunning Innovations in Video Games

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For anything to survive there must be innovation. As one wise guy said, “Creativity is thinking up new things. Innovation is doing new things.” And fortunately that is what the video games industry is doing at the moment. This has resulted in to higher quality games with superior game play mechanics. Through this article we take a look at the 10 of the best innovations in game play in recent years.

Editors Note: Given the plethora of games that have been released in recent years, it’s impossible for me to list every game out there. So if you think I have missed your favorite game, you can always list that out in the comments section below.

10. Bioshock: Plasmids

The reason behind why Mortal Kombat is still very popular is due to the crazy powers that some of the characters have. Liu Kang for instance can throw fireballs or Sub Zero can freeze you. Bioshock bought that fun to the first person genre by introducing Plasmids. Now using Plasmids, the player can eject bees, fire, ice (sub zero style), shocks and much more, all on the tip of a finger.


9. Resident Evil 4: Close to the shoulder view

Not many games before 2005 employed the close to the shoulder view. As far as camera angles were concerned, video games were a tradeoff between first person and third person views. But Resident Evil 4 changed that in 2005 by employing a novel technique: The Close to the shoulder view. Not only this new type of view gave user a more in-depth experience on the game but also laid down a pedigree for future super hit games like Gears of War, Resident Evil 5 and many other shooters.


8. Shenmue II: Command Quick Time Event

Quick Time Events are so common these days and for some odd reason most of the gamers out there criticize the system, I for one actually liked it. The Quick Time Event was first seen in the original Shenmue, but the real next step was the integration of time with the QTE in Shenmue II. In Command Quick Time Event, time will slow down giving you that extra vital moment to initiate the sequence. QTE years later has become more prominent in video games with more recent hits like Heavy Rain having an entire game based on it.


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  • http://apocalypso-atomic-arcade.blogspot.com/ Acid

    Yeah, like others have said, there’s always a game that did it first…

    Personally I’m not that much of a fan of regenerating health, which features a lot in games these days. I can’t wait until Fallout: New Vegas where you can play on hardcore mode, where health regenerates very slowly after using a stimpak, and not instantly like in Fallout 3.

    But then Thief: The Dark Project did that more than ten years ago. I think Thief was responsible for a lot of stuff.

  • http://Website teebob2000

    How about REAL innovations? Such as… real-world physics, anyone? 3D deformable terrains that actually mattered when fighting? Those are pretty important, no? That would be Myth: The Fallen Lords, still an amazing game. Released in 1997! True, realistic targeted weapon strikes? That would be Die By The Sword and its incredible VSIM system (runner-up for real-world physics as well).

    And yeah, I’ll second Thief, for honorable mentions.

  • http://Website teebob2000

    How about REAL innovations? Such as… real-world physics, anyone? 3D deformable terrains that actually mattered when fighting? Those are pretty important, no? That would be Myth: The Fallen Lords, still an amazing game. Released in 1997! True, realistic targeted weapon strikes? That would be Die By The Sword and its incredible VSIM system (runner-up for real-world physics as well).

    And yes, I’ll second Thief, for honorable mentions.

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  • http://Website Joskin

    You should get your facts straight, because some of those titles didn’t really created those “innovations”. Some less known games had implemented/created them much earlier.

  • http://Website HellStar

    You have GOT to be kidding me if these are innovations! Is the writer of this article 20 years old?

    VATS was out in Fallout 1 and 2 nimwit!

    Coop Internet Play and LAN play were in 1999 System Shock 2!

    Ultima Underworld had a 3D environment with 2D characters.

    What about the original Doom? Or even the lesser known The Corporation?

    Deus Ex?

    I mean come on bro, you stating these innovations would be the same as someone saying Green Day invented punk rock. Please…..

  • http://Website Kimura

    *facepalm*

    This is what happens when you give kids born yesterday access to the interwebs.

    • http://Website Spiderbait

      I resent that.

      I’m 19 years old and I know that what he just made was a cop out that only mentioned recent games as if they were revolutionary when, really, they’re just good games made on solid game features.

      There’s one question that completely destroys this list: Shouldn’t 3d graphics be on a list of stunning innovations in gaming?

  • http://Website sonofamortician

    this is an stupid list, these are not innovations, do you even understand the meaning of the word? These are game-mechanics, and not even the most revolutionary of concepts even so.

  • http://Website huhwhat?

    Just going to echo the previous posters. Next time you make a list like this, do a little more research, many of these and other innovations came to life years before they are listed, in less-well known games. Actually, some of these games fell into obscurity because of ahead of their time concepts that scared off some gamers.

  • http://Website LTS

    Real title should’ve been: ” 10 things I liked in a few games I recently got borrowed from a friend”

  • http://Website fase

    This page is fail. These arent innovations, or even that exciting. What it seems to be is a list of things you like in a couple of games.

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  • http://Website Jeremy

    Absolute fail, article author. I’ll echo other sentiments and say whoever wrote this is about 17 and has no wider concept of gaming history (or what the term “innovation” means).

  • http://Website lowrentherzog

    Honestly, no Z-targeting?

  • http://Website Clancy

    Shenmue was the first game w/ quick time events? Are you serious!? Dragon’s Lair was a game of nothing but QTEs. And most of the FMV games from the early 90’s (virtually all Sega CD games) were nothing but long QTEs.

  • http://mind-bending.nl/ Wootson

    I’m a hardcore gamer for over twenty years and I think this is really the most laughable article ever. First of all these are absolutely NOT the ten most innovative features, secondly half of everything written isn’t even true (there were many other games who did certain features before), and third you should really learn some English.

    And Mortal Kombat famous for its special powers? How about fatalities?

    Sorry for hurting your feelings, but you really pulled this article out of your ass! I suggest you dive a little deeper into the world of video games before you write some epic essay about it. This is really an awesome example of today’s “journalism”.

  • http://Website Rob

    The V.A.T.S system is not an innovation. Apart from the name, its prequels had the exact same system for if you wanted to target a specific body part (though Fallout 3 excluded the eyes and crotch). For that, you have Black Isle to thank, Not Bethesda

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