Army of Two: The Devil’s Cartel Review

Purely made for co-op action.

Posted By | On 26th, Mar. 2013

Army of Two: The Devil’s Cartel Review

I am a firm believer that co-op can make any game fun to play. The one in Army of Two: The Devil’s Cartel is quite addictive and simplistic in its implementation, but it could have been a lot better. The game should only be played with a friend or with strangers over Xbox Live, because that’s what gives this game its identity.

You will shoot a lot of people here, and I mean a lot of them. There’s mindless violence and gore, and considering the target demographic for this game, EA couldn’t have wanted anything less. That feeling you get when you use the shotgun with Dragon’s Breath attachment and blow away groups of enemies, is a sublime and exhilarating thing to witness i.e. if your brain is wired to enjoy things like that.

army of two the devil's cartel_02

It’s a shooting game at its core and that’s what you will do here througout the campaign. Everything else is forgettable to simply awful. The production values aren’t that great, with screen tearing, bugs and glitches galore. There’s a 1.5 GB HD texture pack you can install when you boot up the game on Xbox 360, and it’s highly recommend you do that as it improves the visuals quite a bit.

I have to admit that I was expecting this game to be really bad; devoid of content and soul, but it managed to surprise me. I had a blast playing this with my friend and the game most definitely lives up to its title. It is quite lengthy too, and it took me approx 11 hours to clear it on the normal difficulty.

The protagonists of the last two games–Rio and Salem–play a side role here but they are vital to the story. The new guys do not have any personality and are poorly written, but I guess even the developers didn’t want to waste too much time with these guys. The masks are there for a reason, you know.

army of two the devil's cartel_03

You face off against a cartel called La Guadana and the game is set in Mexico. The entire motivation to mow down hordes of bad guys that come in all shapes and sizes isn’t that strong, but when you dismember people with a shotgun, you don’t need any solid reason to shoot them. There’s kind of a sadistic pleasure in shooting a guy rushing at you with a knife.

The co-op mechanic is pretty simple as I mentioned above. You don’t interact with your partner much except when you need him to open doors or climb a ledge, and in a way, that’s a really disappointing thing as they could have at least made it interesting. It would have been cool to share ammo or even the mechanics from the first game could have been included here.

The game looks decent visually, and the HD texture pack does make a difference on consoles. It also runs on the Frostbite 2 engine but it kind of looks like a generic Unreal Engine game in places. The destruction on offer here is quite good and really does enhance the whole shooting bit. Nothing like spamming bullets down a hallway killing tons of bad dudes. It also makes you feel like a bad ass, and I guess this is one aspect of Frostbite 2 that really stands out in the game.

army of two the devil's cartel_04

It’s colourful, too, and you mostly progress in a linear fashion, breaking down doors and facing groups of enemies at regular intervals. You can customise your loadout and gear, and they will be shown during cutscenes as well, so that really makes your character stand out quite a bit.

The netcode is very good and I hardly faced any lag–even during scenes with a lot of action. However, the framerate did drop to single digits during some cutscenes. It’s not an issue during gameplay as it maintains a decent framerate till the end.

There isn’t a competitive multiplayer mode, however, you can replay the campaign at higher difficulties to make more cash and buy whatever you need–weapons, gear, tattoos and other things.

army of two the devil's cartel_07

My save file was corrupted for some reason and was reset to level 1 after beating the final boss. Apparently, disconnecting from Xbox Live while the game is saving can do that. It also did manage to kill my motivation to replay this game, though.

The checkpoint saves are also really annoying as a disconnection means having to replay the entire thing after the recent checkpoint again. There’s a chapter select option which is a life saver during co-op for people with flaky connections.

The co-op mechanic is the only saving grace of the game, but it’s still not enough to justify full price. There’s definitely some fun to be had here, but one has to wonder why this game was made in the first place.

This game was reviewed on the Xbox 360.


THE GOOD

The visuals are decent. Good destruction mechanics. Co-op is surprisingly fun. Netcode is great. Lot of customisation options.

THE BAD

The co-op implementation is simplistic. Production values could be better. Generic. Lack of competitive multiplayer. Replayability.

Final Verdict:
GOOD
Army of Two: The Devil's Cartel does not justify its price tag due to a serious lack of varied content, however, the game is fun and some people would probably be satisfied with that.
A copy of this game was provided by Developer/Publisher/Distributor/PR Agency for review purposes. Click here to know more about our Reviews Policy.

Amazing Articles You Might Want To Check Out!

Keep On Reading!

Atomfall Developer Wants to Make More Games if it Can Find the Resources

Atomfall Developer Wants to Make More Games if it Can Find the Resources

Studio CEO Jason Kingsley spoke about how the developer behind Sniper Elite and Atomfall manages the scope of ...

The Elder Scrolls 4: Oblivion Remastered Includes All DLC – Rumor

The Elder Scrolls 4: Oblivion Remastered Includes All DLC – Rumor

The infamous horse armor is also allegedly included, which means the rumored remaster/remake could feature all...

The Elder Scrolls 6 – Former Bethesda Animator Believes Studio Won’t Expand Team for Development

The Elder Scrolls 6 – Former Bethesda Animator Believes Studio Won’t Expand Team for Development

Jeremy Bryant, who has worked with Bethesda on major games like Skyrim and Starfield, spoke about the company'...

Elden Ring Nightreign Trailer Outlines Raider’s Passive and Abilities

Elden Ring Nightreign Trailer Outlines Raider’s Passive and Abilities

Shrug off attacks with Fighter's Resolve, stagger large foes with Retaliate or summon Totem Stella to provide ...

Star Wars Zero Company Will Feature a Grittier Atmosphere Like Rogue One, Clone Wars

Star Wars Zero Company Will Feature a Grittier Atmosphere Like Rogue One, Clone Wars

Star Wars Zero Company wants to tap into the boots-on-the-ground atmosphere of some of the more beloved Star W...

The Elder Scrolls 4: Oblivion Remastered is Roughly 120 GB on PC – Rumor

The Elder Scrolls 4: Oblivion Remastered is Roughly 120 GB on PC – Rumor

The hotly rumored Virtuos remake/remaster is seemingly dropping later today for Xbox, PlayStation and PC, alon...