Assassin’s Creed Syndicate PS4 vs Xbox One Initial Face-off: Relatively Better Performance Than Unity

Our initial analysis of Assassin’s Creed Syndicate suggests a better performance than Unity on PS4 and Xbox One.

Posted By | On 22nd, Oct. 2015 Under Article, Graphics Analysis | Follow This Author @GamingBoltTweet

Welcome to GamingBolt’s visual analysis of Assassin’s Creed Syndicate. After spending a few hours with the PS4 and Xbox One versions, we decided to share our initial impressions with you. Note that an in-depth analysis will be published later.

Last year’s Assassin’s Creed Unity had some performance issues on both the PS4 and Xbox One. For the most part, Unity ran at 30 frames per second on the consoles but there were some drastic frame rate drops here and there. Overall, Ubisoft tried their best by releasing as many performance patches as possible but still, the game struggled to run at a locked 30 fps on consoles. Including an incredible number of NPCs, each with their own AI and animations took a toll on the somewhat weaker CPUs found in the  PS4 and Xbox One.

Head to head comparison between PS4 and Xbox One versions of Assassin’s Creed Syndicate. Please select 1080p and 60fps playback option for best possible video quality.

However in Syndicate, things have been dialed down by a few notches. The NPC count seems to have been reduced resulting into less overhead on the CPU. This is perhaps due to vehicle battles which are heavy on physics and this must have consumed some of the rendering resources. Syndicate runs on Ubisoft’s next gen tool sets and framework, called as the AnvilNext 2.0 game engine. This engine was used in Unity and will be used for Rainbow Six Siege, For Honor and Ghost Recon Wildlands.

The fantastic skin shaders and tress technology returns in Syndicate with characters, objects and environments boasting physical based rendering properties and amazing custom global illumination solutions. Several post processing effects like depth of field and blur, high dynamic range lighting along with somewhat detailed screen space reflections and parallax occlusion return. The game utilizes a custom AA solution similar to FXAA which helps to keep the jaggies in check. But at the end of the day, we can’t help but feel that things have been toned down in Syndicate. You won’t observe the ”painting in motion” graphical style of Unity in Syndicate. Don’t get us wrong, it’s still a pretty looking game but it lacks when compared with Unity.

As far as pixel count goes, Assassin’s Creed Syndicate runs at 900p on both PS4 and Xbox One. Regardless, the game manages to perform better than Unity. The game runs at an almost locked 30 fps on both consoles with minimal frame rate drops, especially during scenes where the NPC count goes up. We also encountered invisible NPC glitches at times. Oh my!

We will see how it all pans out in our final analysis of Syndicate. Stay tuned.

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    We are in 2015 and there games that still run at 900p 30fps on the PS4
    So it’s time for the Playstation fanboys to stop blaming developers and face reality that the PS4 also struggle to run games at 1080p
    Have a nice day 😀

    • Orion Pax

      it’s 2015 and games are coming in 720p on the xbox one, it’s time to face reality and stop blaming the devs for xbox one’s weakness, no xbots, dx12, the cloud, won’t help you, you’ll remain with 720p this whole generation, stay mad xbots
      Have a horrible day :_l_

    • Psionicinversion

      so funny to see the ps4 owners HAPPY about 900p. Seems like as long as its higher resolution than the xbox you dont care. Pathetic. Next gen consoles yeah theyll be out in 2019/20

    • Leeboyopm

      Im not happy about it, was going to get on ps4 but now ill wait for pc, i love love assassin creed series but i can wait if i want to play games in 900p ill start playing my xbox one again

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    • Psionicinversion

      hmmm xbox one and ps4 both run at 900p hahahahahahaahhahahahahahahahahahahahahahahahahahaha

    • 2econd gpu unlocking

      We have agreed on still playing weak. 2 years into out planned 10 year system.

    • Cypher-Unknown


    • BradyAlucard[sillibk]

      Actually, the developers confirmed it was 1080p months ago, so this is false advertising.

    • Hvd

      sorry to burst you bubble you cant tell the difference between 900p and 1080p.
      remember battlefield hardline ps4?every ps4 owner thought is was 1080p and then they said it was 900.if you run a game at 900p ans tell them its 1080p they wouldnt know the difference.

      oh and fyi steam survey says out of 125,000,000 only 34% of pc gamers run 1080p. 66% DO NOT RUN 1080P.

  • Juke

    Ps4 version looks better in this video, Xbox one version looks washed out, not as crisp, my opinion

    • Psionicinversion

      ps4 version might be to dark tbh. We wont know until the PC version comes out, thats when youll see what the game should run like so have to wait till then

    • sgt_hammertime

      so do we say the ps4’s version has crushed blacks?

    • Mark

      U know I feel the same way. But when I mention washed out colors, people always reply with “Colors can be modified on your TV”….I get that. But still sometimes colors are better on certain versions than others.

  • This Guy

    Wait so both are 900p, but yet others are saying the PS4 version is 1080p? Can’t we tell by playing it guys? I thought the difference was obvious.

  • Mr Xrat

    Between this running better on the PS4 after the Unity debacle and TW3 now performing better on PS4 this pretty much confirms my hypothesis that games with an Xbox marketing deal are being deliberately gimped on frame rate on the PS4 to try and push a false narrative.

  • laceytraceplatt

    Thanks for the article. Just want to inform all folks who live outside US that Xbox One is a great media Player. If you want to access Netflix and other streaming stations on your Xbox One you can use UnoTelly as I do to get around the geo block.

  • Patrick Dove


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