On June 23, prepare yourself to save Gotham one last time– well, one last time for a Rocksteady Studios developed Batman, that is. That’s right, this is it. Rocksteady Studios have determined that this is indeed their final game in the critically acclaimed Arkham series. And they’ve made sure there’ll be no villain left unpunched; no inch of city left unexplored; and no gadget left untouched. A quintessential, no-holds-barred, truly next-gen experience, only for Xbox One, PlayStation 4, and PC.
Many secrets ooze from Gotham’s lowest depths and darkest corners; awaiting our Dark Knight to unlock them all. With power of Detective Mode on hand, years of training world wide, and a keen eye for inventing, Bruce Wayne is ready to kick some serious butt.
With new threats scouring the city’s farthest reaches and old enemies uniting for a common cause, Rocksteady Studios are squeezing every drop of talent from every member of the team to make Batman’s final journey feel as fresh and innovative as his first.
What else could be concealed from Arkham’s past that might play in its future? Are there hidden facts veiled within the trailer? Let’s take a more in depth look, clear up those blurred lines, and discover 15 awesome facts that you probably don’t know about Batman: Arkham Knight.
Arham Knight’s Size
Batman: Arkham Asylum was pretty standard fair for its time: the beginning. Standard layouts of almost platforming goodness filled the Asylum’s quarters on a small with a quaint little Batcave all tucked into a tight little nook. Arkham City upped Asylum by literally giving Batman a city-sized playground. Arkham City was a beautiful, gothic marvel; high rises to ascend, sewers to crawl through. It was truly all there. But Arkham City was last gen.
Arkham Knight quells its past for current gen. Boasting a city five times that of Arkham City, Arkham Knight becomes Batman’s newest and biggest playground… scratch that… sandbox yet. Let’s just hope we don’t spot Joe Cool counting pearls in an alley corner somewhere. Oh, too soon?