Battlefield Hardline May Run at 30FPS on PS4

Well, that’s a shame.

Posted By | On 29th, May. 2014 Under News | Follow This Author @Pramath1605


Battlefield Hardline

Battlefield Hardline, the newly announced shooter being developed by Visceral that isn’t Battlefield in anything but name, recently had a trailer leak of a build that is a few months old, and allegedly, the leaked footage was running on a PlayStation 4… which would create some issues, since the leaked footage was also running at only 30 frames per second. While that is acceptable at the best of times, it would be disappointing if a ‘next gen’ Battlefield game was still stuck in the 30 FPS ghetto.

Of course, it is also to be remembered that this is a very early build of the game, and that the final one may in fact run at 60FPS. But given how consistently the game seemed to be targeting 30FPS in the leaked footage, there is a very high possibility that it was just designed from the ground up around the assumption that it would be 30FPS.

Who knows? We’ll keep you posted.

[NowGamer]


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  • ps4lol

    Old unoptimized pre-alpha footage with textures missing? Not a good idea to draw framerate conclusions from that.

    • ME3X12

      Shut UP!!! Waste of daddy’s ball juice it’s that weak sauce 1.6mhz CPU in the POS4 LMFAO!!!

    • ps4lol

      Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater), +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and faster unified memory. PS4 OS may also have less overhead or reserves.

      Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

      Every console has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox. Therefore Forza 5 would run better on PS4, and Driveclub would run worse on Xbox.

      PS4 will have better performing games for the entire generation as it has more powerful hardware, you can’t overcome a hardware gap with better drivers/SDKs. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

      Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

      DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

      If they’re both running at the same resolution the Xbox version will have lower framerate and/or visual effects, or the PS4 hardware isn’t being pushed.

      Xbox has memory size and bandwidth bottlenecks, weak GPU and GPGPU, only 16 ROPs, and OS virtualization overhead that all degrade gaming performance. Take your pick.

      Exclusively 1080p 60 FPS games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion

      Digital Foundry proves that PS4 multiplat games consistently run at higher res and/or framerate.

      PS4 version of Watch Dogs has higher shadow quality, higher resolution, and ambient occlusion.

      PS4 version of Wolfenstein has higher average resolution and higher shadow quality.

      The crushed black contrast bug on Xbox One can be replicated on any display by increasing the contrast and/or sharpness levels.

      Some use cherry picked screenshots from where a streamed texture was 0.01 seconds from fully loading and try to use it as false proof PS4 has worse textures. This is wrong and deceptive. Hard drive speed is the main issue in texture streaming load times. Installing a SSD in PS4 decreases texture streaming times dramatically.

      And don’t even start with the “sharp popping textures” from the hideous upscaling sharpness filter that they ended up removing. The crushed blacks bug is still there, which is easy to replicate on PS4 or PC by turning up your display contrast settings.

      Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

      PS4 could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher res/framerate/effects, as it has more powerful hardware.

    • ME3X12

      LOL and here he is again PS4lol once again copying and pasting his own BS in multiple threads. I bet your dad has hung himself after having you.

  • goldenboot76

    You may have forgotten the fact that YouTube compresses all videos to 30 fps…


 

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