Randy Pitchford says all 100 percent of resources will be spent on making the game bigger, better and awesome.
Gearbox Software’s Borderlands: The Pre-Sequel won’t be coming to next gen consoles because according to CEO Randy Pitchford during a recent PAX East panel, the studio wanted to devote all its resources towards the best possible experience without worrying about porting.
“We wanted 100 percent of the energy that was going to go into this game to be dedicated towards making the game better, bigger, and awesome. We wanted none of that attention diverted towards figuring out just how to draw a triangle on a new platform that we just didn’t understand.”
“So all, 100 percent, of the budget that’s going into this game is all in content and features and iterating from Borderlands 2. No budget wasted on porting.”
Borderlands Franchise Director Matthew Armstrong also added that, “We also have a bit of a pet peeve when we have the first game and the second game, and now we’re having a game that sits place right in the middle, putting it on a different generation console. That would’ve been so bad.”
Borderlands: The Pre-Sequel will be out on PS3, Xbox 360 and PC later this year.