Crytek: DX12 And CryEngine 5 On Xbox One And PC Increase Draw Calls By ‘Orders of Magnitude’

Crytek speak about the benefits that CryEngine and DirectX 12 together yield.

Posted By | On 22nd, Jul. 2016 Under News | Follow This Author @Pramath1605


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Update: Some parts of this article were updated to better reflect Crytek’s opinion on the impact of CryEngine 5 and DX12 on PC and Xbox One games development.

This generation is seeing all sorts of specialized technology ‘come to the forefront of the gaming public’s consciousness; as the average customer gets more and more informed, and the technology itself gets ore and more sophisticated, more and more people get aware of formerly abstract notions such as middleware engines, GPUs, and graphical APIs.

It makes sense, too- this technology may have been invisible until very recently, but it is what drives the games that we play. Learning more about it can never help. That is why when we at GamingBolt had the chance to sit down with Crytek’s Creative Director for CryEngine, Frank Vitz, we decided to raise the question of modern APIs like DirectX 12, as well as Crytek’s plans for their own CryEngine.

So with DX12 adoption on the rise, what kind of changes have Crytek made to improve games performance on PC and Xbox One with the power of DX12 and CryEngine? “Our support for DX12 is not just a simple wrapper around an existing renderer,” Vitz said, discussing how CryEngine would be supporting Microsoft’s new API. ” Our engineers saw that in order to fully take advantage of the power of DX12 they would need to refactor the core of the CRYENGINE rendering system.  This they did, building a low overhead renderer that is much more compatible with the structure of DX12.  The results are quite impressive in terms of reduced overhead on the CPU and much more efficient handling of the large complex datasets required for a detailed and realistic game world.

Vitz also believes that in combination, CryEngine and DirectX 12 can substantially increase the performance of games running on PC and Xbox One – but the best part is, the enhancements aren’t just restricted to games running on DirectX 12 and Windows 10- CryEngine shares the love with DirectX 11 as well. He highlighted some of the improved graphical features that the combination of DX12 and CryEngine 5 can bring to the Xbox One and PC.

“We completely rewrote and redesigned the renderer, significantly increasing performance overall,” he said. “Through DX12 support, CRYENGINE V drastically increases the number of possible simultaneous draw calls. While previously draw calls might have hovered around 1500, CRYENGINE V can easily support an order of magnitude more. And most of the core optimizations also increase DX11 performance.”

Crytek have always been known for their technical prowess, so that they would create such a sophisticated engine that seems to yield benefits across multiple generations of an API is not a big surprise. Let us now hope that we get to see CryEngine put to some truly good use over the coming months and years.


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  • Stewart Davis

    Since one call doesn’t necessarily do the same work as another.. hearing the call count increase by an order of magnitude doesn’t really provide a tangible idea of the different to anticipate. Is there a way to follow-up and ask what the real-world, user-visible differences should be? (i.e solid 1080p@60, 2-3 times the onscreen polygons at the same refresh rate, etc.)

  • Hvd

    but…but dx12 did nothing for xbox one…..but….but nothing.we still have had a single game yet made from the ground up for dx 12 deus ex mankind divided is the first game built with dx12 from the start.

    the other games were just patched.

    • Demetrius Radford

      No games are using DX12 on xbox one with CryEngine

    • lygamnt

      Not yet, but this a big move for Crytek to license out their engine and get their company back on track.

    • shane

      It would be interesting to see how it could take on UR4 engine.

    • lygamnt

      That would be great. I’m all for more 3rd party game engines that stay at the forefront of the tech and CryTek would seem to be a good choice for that.

    • Demetrius Radford

      True

    • BelAirBoss

      Haven’t you heard? The xbox one is dead….long live the xbox one S and the xbox Scorpio master race. Wait…scratch that. Microsoft says no xbox one gamer will be left behind. Trust them. They’ve never lied to you before, have they?

      P.S. This post was dripping with sarcasm, and I apologize if I have offended anybody.

    • andrew159159

      Draw calls mean nothing for consoles.
      Just ask anyone in the industry.

      I can’t wait to see all the “benefits” DX12 brings to the Xbone, especially since developers will be focusing on the main console, the PS4 , which has the larger market share and, more importantly, doesn’t support DX12

  • red2k

    I hope that they revive Crysis and their company. That engine was an alpha dog last generation

    • Alistein

      They seem to be in the red and Crysis doesn’t seem to be in demand anymore. It’d be best for them to ally with a well established ip from a good developer, for example Crystal Dynamics on Tomb raider maybe even cult classics like Beyond Good and evil 2.

  • Michael

    Microsoft must buy the Ryse ip. It’s still the best looking current gen game.

    • Mr Xrat

      They couldn’t even afford to rescue Phantom Dust or fund a Fable card game.

    • ShowanW

      lol…

      they brought mojang (minecraft) with the $5billion that fell in between the couch cushions…

      and ur gonna talk about affordability ….

      they didnt want to fund fable card game…they dont have to fund every single request…

    • Mr Xrat

      All that money and they couldn’t afford to rescue Phantom Dust or fund a Fable card game. Shame. 🙂

    • Amiga 4000

      I think that MS should buy Crytek like they bought Havok. Buy best graphics engine, best physics engine mix that together wit DirectX 12 and release free to all game developers. So all game developers can easily create games with new technology. Win for developers, Win for gamers, Win for MS

    • Mr Xrat

      Xgimps begging MS to buy anything always makes me laugh.

    • J.j. Barrington

      It wasn’t even the best-looking game when it came out.

      I swear, you Xbox fanboys constantly surprise me with the depths of your desperation.

    • thethunderbear

      Ryse wasn’t the best looking game on consoles when it came out? I don’t own an XB1, but Ryse was definitely a gorgeous game. Its flaws were gameplay. not graphics. It’s still one of the best looking games on consoles. I respect your opinion, but go back and look at the playthroughs, it’s a stunning game. I don’t think they should buy the IP because it really wasn’t a good game and For Honor looks like a game in the same genre that will actually turn out great gameplay wise and graphic wise.

    • J.j. Barrington

      It had one good looking protagonist model, and then nearly everything else was lower quality. Not saying the game didn’t look good, but it wasn’t the best then, let alone now.

  • Mr Xrat

    We back to DirectX 12 then? Cute.

    • shane

      Funny, I just seen you leave a comment literally 1 minute ago on another Xbox article.

    • Eric J

      Ya this LOSER litters the floor of all xbox articles nuff said

    • Tomaterrrx

      This PS4 fanboy comments more on Xbox articles than his own PS4 articles. Check his comment feed.

    • shane

      Yeah, it’s funny right? Apparently he or she uses the alias summers and eve for commenting and to up vote his or her comment’s, what a dush.

    • Tomaterrrx

      Yeah, lol. Everyone else with their 2-4 upvotes on average and then we get these fanboys out of the blue upvoting themselves to try and get their idiotic and one-sided points across.

    • N2K12

      such ignorance. smh. kids today.

  • J.j. Barrington

    You mean some parts were edited to shoehorn the Xbox one into remarks about PC, right?

    • Mark

      I peeped that too lol. These guys…

    • Mark

      U know what tho, it’s actually true. Here’s a better link about Xbox 1 & DX12.

      http://www.icxm.net/x/wccf-tech-gears-of-war-4-direct-x-12-optimization.html

    • J.j. Barrington

      Except that “orders of magnitude” part. That seems likely- almost a given- on PC. Not so much on console.

    • Mark

      Well I mean this is in Mark Rayner’s exact words from the DF interview, “The Coalition then, working closely with Microsoft’s internal D3D12 dev team, transitioned the engine fully to D3D12 on Xbox One – and this again boosted performance greatly for us, and there is still potential to push the engine even further under D3D12”. The engine he’s referring to is parallel rendering (which is newly supported in the latest APIs). This is what gave the X1 a big boost, while being a part of the DX12 feature set. So that’s confirmation for me atleast. I’m gonna read the whole DF article, it covers HDR and alot of goodies imo.

    • Mark

      I encourage everyone to read the original interview, it’s good stuff.

      http://www.eurogamer.net/articles/digitalfoundry-2016-gears-of-war-4-tech-interview

    • J.j. Barrington

      Also, I don’t lend much credence to ANYTHING from the site you linked(though it sources another article).

  • crizz1066

    Not more secret sauce bull crap

  • N2K12

    talk is cheap. the results are in. xbox won.

  • N2K12

    consolemasterrace


 

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