Dev: 60fps/1080p Is Just The Starting Point, PS4 And Xbox One Are Absurdly Powerful Systems

“There’s a host of subtle features that matter so much more,” says Mobeen Fikree from Vertex Pop Games.

Posted By | On 06th, May. 2015 Under News | Follow This Author @GamingBoltTweet

GamingBolt recently spoke to Mobeen Fikree from Vertex Pop Games to know about his thoughts on the significance of 1080p and 60fps in video games. “Software development is always about making the right trade-offs for your project. A lot of AAA games benefit from going 30fps to push the limits on visual fidelity. Not just in polygon counts and animation, but more accurately simulating light, materials, etc. We Are Doomed is a twitch action game with a sharp vector art aesthetic. So for me, 60fps and 1080p were absolutely essential,” he said to GamingBolt.

He further explains that there are subtle features other than resolution and frame rate that forms the part of the experience. “I think people like to latch on to “objective” technical figures, but honestly, 60fps/1080p is just the starting point. There’s a host of subtle features that matter so much more. I spent an inordinate amount of time implementing and iterating on the camera behaviour, screen shake effects, visual feedback systems, animation tweening, player movement, and so much more. These are all very technical, but subjective features. They can’t be measured, but can make or break a game just as easily.”

He also believes that the PS4 and Xbox One are absurdly powerful. “They are both absurdly powerful systems [PS4 and Xbox One], so achieving 60fps/1080p was pretty straight forward. Polishing up all the systems and effects took far more time, and improved the game by a considerable margin.”

Mobeen Fikree is working on We Are Doomed for the PS4 and Xbox One. Stay tuned for our full interview in the coming days.

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  • Psionicinversion

    Wow absurdely powerful eh… From a game that could be run on a calculator. I give up…

    • kreator

      That comment made my day!

    • DLConspiracy//

      Mid ranged calculators.. mid range

  • Riggerto

    ok. After reading the full article I get it. Within the context of discussing “We are doomed” PS4 and Xbone are “absurdly powerful”.

    It has just been taken out of context and pasted as a headline – quite similar to what newspapers etc.. do to get your attention.

    It worked.

  • Thad Vanity

    When your game looks like We Are Doomed.

    Not being able to achieve 1080p60 would be an achievement in and of itself……

  • aaron

    We are doomed all right……doomed to play another @#$#$%y indies games that looks like a bad acid trip!!!!!! What’s the point of 1080 for a game like this, playing it will explode my eyeballs out of my head and make my kids have a seizure!!! May the creator of this game be doomed……to a life of ridicule about this game!!!!


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