Dev Believes Xbox One’s Indie Policy Is Not The Greatest, Doubts It Will Last Entire Generation

Hyper Light Drifter dev says Microsoft recognizes problems “to a degree”.

Posted By | On 04th, Nov. 2014 Under News

Xbox One_ID@Xbox

Microsoft’s ID@Xbox indie development program may be a significant improvement over its initial policy for independent games on the Xbox One but there’s still work to be done. Case in, the infamous parity clause which states that if indie developers are creating for multiple platforms, then these must release on the same day as the Xbox One version. For several developers who expressed interest in the program after initially committing to a release date for the PS4 and/or Vita, this was more than just an inconvenience and Heart Machine’s Alex Preston, who’s working on crowd-funded Hyper Light Drifter, believes it won’t last.

Speaking to GamingBolt, Preston was asked whether the parity clause was on his mind when the decision to develop Hyper Light Drifter for the Xbox One was made. “So the Parity Clause is, well, I understand why Microsoft has been doing it, but it’s something that I don’t think they’ll be enforcing long term.

“I mean, they’ve even come out and said that they have made exceptions to the rule, because indie developers just don’t have the resources to do that all the time, to make sure that they’re really on the same platforms, concurrently, it’s kind of too much to ask that if they really want to get these games on their systems, and I think they understand that, and I think it’s kind of a relic system to a degree. They’re still enforcing it, but I feel like they won’t be long term, down the line, it’s not the greatest thing, and most people recognize that.”

Is the policy on borrowed time? Preston responded that, “I just think long term, it’s not the greatest policy, and I think they recognize that to a degree, and I don’t know if it will be around for the entirety of the console generation.”

What are your thoughts on the same? Let us know in the comments.

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  • Starman

    Here we go with the fanboy crap , I wish you all would stop putting these little Indie devs on a pedestal as if they move the flow of the industry .Indie games are cool but, you all give them way too much spotlight attention. Besides MS started this whole Indie thing on consoles …and back then the fanboys said Indie games don’t count . Now that Sony wants to jump on the bandwagon , “It’s the greatest thing since microwave” Sony needs to make it seem like 3rd pty multi-plat games and indie games are the only important games in the industry , because they have nothing of quality to offer us … so if these low lvl dev’s don’t want to come to MS good! we don’t want you dumping all your trash in our backyard …

    • d0x360

      Yes I remember that. They had Indies since day 1 and people ignored them then they embarved indies even more with XNA and still people ignored them.

      As for this parity clause…its basically a non issue at this point. 9 out of the last 10 indie games launched on Xbox one have been an “exception” to the rule so really while the rule may officially be on the books nobody is enforcing it anymore.

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  • HalfBlackCanuck

    The more I hear about this topic the more I feel that indie developers who ignore Xbox because of the clause are doing so because of the wording. It doesn’t seem like they approach Microsoft, who seems to be accommodating to situations where it’s not possible to release on two consoles simultaneously. I also fail to see how this is different than exclusive indie deals (from either side). Something tells me that The Whiteness being exclusive to PS4 has a lot to do with Jonathan Blow’s previous interactions w/ MS and the money Sony must have given for timed exclusivity. Same with Play Dead and MS. This whole “they asked me first, so I’m forever loyal” is childish and kind of dumb IMO.


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