P.O.L.L.E.N. is a sci-fi VR game that is heavily inspired from the likes of Asimov and Clarke & Reynolds. The game is being developed by Mindfield Games and is scheduled to launch on PC, Mac, PS4 and Linux with support for Oculus Rift and PlayStation VR. Sony’s big push for VR meant that a number of games are due for the new accessory next year with P.O.L.L.E.N. being one of them.
GamingBolt recently got in touch with Ville Kivistö who is the CEO & co-founder Mindfield Games and asked him whether there are any plans to bring the game on the Xbox One since the game can be experienced without a VR headset.
“Even though P.O.L.L.E.N can be played without a VR headset, being a VR focused studio, we’re only interested on platforms that are able to provide players a great VR experience. If Microsoft chooses to build a VR headset on Xbox One, I hope they let us know well ahead of the launch,” Ville said to GamingBolt.
Ville also shared his experience with Unity and how it helped to achieve AAA visuals on a modest budget.
“Unity was very important us from early on in the project as its workflow allows really rapid prototype times. This was really useful for us in the beginning as we had to learn VR development all by ourselves – after all, pretty much no one had prior experience in developing for VR. So there was lots of stuff we had to try and fail before learning the good stuff. And the same applies for visuals as well.We had to do lots of tests to see what works and what doesn’t.”
“Unity is also easy for artists to do quick iterations on graphics, and especially Unity 5 features regarding lighting and materials really gave us that added sense of realism to make player really feel being somewhere else,” Ville added.
P.O.L.L.E.N. is scheduled to launch in 2016. Stay tuned to GamingBolt for our complete interview on P.O.L.L.E.N. in the coming days.