Dev Thinks That They Should Not Utilize DirectX 12’s Features For Xbox One Unless It’s An Exclusive

Ariel Arias from Thotwise Games gives his take on DX12.

Posted By | On 14th, Feb. 2015 Under News | Follow This Author @GamingBoltTweet


dx12

Ever since the Windows 10 event last month, there are a lot of expectations regarding what DirectX 12 will bring to games development. It will definitely improve performance on the PC but there is confusion regarding how much improvement is possible on the Xbox One. A few developers think that since the Xbox One already has a low level API, DirectX 12 will not have a massive impact whereas others believe that the new API will bring in new benefits.

But Ariel Arias from Thotwise Games has a different take on the situation. He believes that DirectX 12 may eventually bring game developers to make games for Windows 10 and they will most likely utilize the exclusive features of the API only for Xbox One exclusives.

“Microsoft is known for these kind of improvements and if DirectX 12 turns out to be good enough it might force several developers to move to Windows 10 and I think people will eventually do that,” Ariel said in an interview with GamingBolt. “In any case, I don’t think we should utilize DirectX 12’s exclusive features at the moment, unless of course you are working on an Xbox One exclusive title.”

Since the Xbox One’s API already has a low level access to its architecture, the use DirectX 12 will perhaps not bring in drastic changes. It will most likely be used heavily by Microsoft’s 1st party studios for upcoming games like the next Gears of War. As far as third party developers go, I think they will most likely stick to the existing API which is already similar to DX12.

The new API will launch later this year for the PC, Xbox One and Windows Mobile. Ariel Arias and his team at Thotwise Games are currently working on The Hum: Abductions due for release on the PC and PS4.


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  • Toni D

    What a strange comment. Was he on drugs?

    • kma99

      No just the typical bias from game developers and journalist. Nothing new.

  • SoulRPG

    Just how exactly utilizing the new API could be devs’ undoing for the non-exclusives! I really can’t think it through sb enlighten me please!

    • kma99

      First it’s no parity now they want parity ?

    • SoulRPG

      Maybe he actually was pointing to the fact that doing so could potentially decrease their sales on PC platform, since half of people are using Windows 7 which is not going to get DX12. And costumers maybe just skip their game than paying for another Windows alongside the game.

    • kma99

      That makes no sense. You should make your game rhe best it can be on any platform. Why hold yourself back? I dont expect most dev to utilize dx12 to its fullest like they said. I expect more from first party teams on both sony and Microsoft.

    • SoulRPG

      You know better that they don’t really care for their game to be the best on any platform. At least their number one priority is to increase the sales while decreasing the development time and expenses as much as possible. And that’s exactly why they simply port their games to PC with little to no improvement. It’s quite a while that PC system are capable of rendering near 4K while for example, BF Hardline will be 720p on X1 which is total disaster. If you remember, long after DX11 was launched, still many developers stuck with DX9. Since it was more common among the gamers and many still were on XP. It’s all about making money man not about me and you having fun.

    • kma99

      That’s true but Microsoft has been proactive with developers. They are trying to unify their software and have been going to developers and helping optimize games for them. But you’re right development has to be cost efficient.

    • SoulRPG

      But sadly they became proactive just when they felt others got under their skin. When AMD utilized their low level Matle API on games like Battlefield 4 and it bore fruits, the big bear was poked and cooked their DX12 in mere weeks. When they felt that Steam is trying to get smart and make a whole new OS, they started all fuss about unifying their software on different platforms. And I assure you that one of their purposes for DX12 is to get rid of Windows 7 and compensate the bad sales of Windows 8. They have the money, the power to turn the tables, but everything should first satisfy their hunger for money to be enacted. And not until threatened, Microsoft take any steps forward.

    • draez

      It’s a free upgrade to Windows 10 for Windows 7 and 8 so that makes no sense

    • rudero

      No, I think outside of this fake article, there is no “they” saying anything other than “sh!t or get off the pot” with these “improvements”. we are over a year and the xobxone is still seeing 720p games (i.e. battlefield hard line) and crappy frame rates. So, lets just get TO the parity before making claims of “now they want parity”.

    • kma99

      What does the resolution in battlefield have to do with dx12? You’re trying to hard.

    • rudero

      It has everything to do with trying to hit a parity.

    • kma99

      No it doesn’t. Battlefield isn’t using dx12 so why talk about something thats not in the equation.

    • rudero

      That is my very point. Excuse after excuse about reaching parity and its “the game is not using it yet”. Its been OVER a year. But you were reaching for going over parity. I am saying, just get to parity before trying to throw words around like “first they are no parity now they want parity”. who is they and i would just take baby steps in to what you actually might think with this dx12.

    • kma99

      Ok and that has what to do with dx12? You’re beating a dead horse. This article is about a developer not about the resolution of battlefield. You have a very hard head.

  • This post looks like a joke.

  • truthx7

    No worries, this article is fake.

  • #XboxOneNoParity

  • DX helios

    Who is Ariel Arias? One man company Indie game developer? “Ariel Arias from Thotwise Games”. It is used by engines such as Unreal, Snowdrop and others. It was said already that DirectX12 is on the contrary to enable more developers, not just exclusive titles devs to utilize capabilities of hardware. What is this article about Rashid? Poor research with poor quality trolling? Maybe that is just to trash MS before GDC? Maybe you should look at the contents of GDC sessions before writing such nonsense?

    • GamingBolt

      Learn to read: from the article: ‘Ariel Arias and his team at Thotwise Games are currently working on The Hum: Abductions due for release on the PC and PS4.’

    • draez

      So what? He doesn’t take into account that all windows 7 and 8 machines can upgrade to 10 for free. Which means there is potential for anyone not still using XP to be using Windows 10 by the end of this year.

    • Knowles2

      Doesn’t taking full advantage of something like Direct upgrade require a graphic card upgrade?

    • draez

      Not really. NVIDIA said dx12 will run on older cards from the 400s up.. Which is a pretty old list. And the article:
      http://mobile.extremetech.com/latest/221132-directx-12-detailed-backwards-compatible-with-all-recent-nvidia-gpus-will-deliver-mantle-like-capabilities?origref=

    • otherZinc

      Lol GamingBolt!

      XBOX ONE AAA Exclusives are going to embarrass Multiplatform developers & PS4 AAA Exclusive Games.

      Your 1 man Indie Rep is super wrong. Gears won’t be the first XBOX ONE Exclusive using Windows 10 & DirectX 12. The first games using it will be Fable Legends,
      Forza Motorsport 6, & Halo 5. Those games will all be 1080p 60fps, unlike The Order 1886, Blood Born, & Uncharted 4.

      I’m looking forward to how GamingBolt will spinn coverage at GDC.

    • Starman

      SCALBOUND !!!! TRROTTR !!!!

    • Starman

      Even if it help a little as he and others claim , why not use it …oh yeah ! because it just might show(expose) the PS4 weaknesses … knock it off tell him to take his Indie logic elsewhere…

  • Blockhead

    So he thinks there should be parity? Devs should utilize every bit of the consoles that they can.

    • Knowles2

      Microsoft demands parity and have done for years for their consoles.

    • Blockhead

      I know I think that is BS too.

  • John Doe

    There are many stupid comments here. The reason why DX12 will only be used for Xbox One exclusives is because DX12 won’t allow games to be ported. It’s the same reason why 3rd party devs didn’t fully utilize the cell processor or the PS3’s low level API. I’ve been telling people this for a long time. Devs won’t use DX12 unless they can port easilly.

    • kma99

      You can use certain aspects of dx12. Some are being utilized in games now. You are always misinformed.

    • Nathan O

      uh what?? The PS4 and the XB1 are already completely different dev environments, you can’t easily port one from the other as is. DX12 on PC/XB so why wouldn’t devs utilize it if they are already making a PC game?

    • Knowles2

      Because Sony offering them more money and more support, at least so far in this consoler war. An because the jump from PC to PS4 won’t be that great anyway.

    • kma99

      They all use the x86 so why would it be any different for the xbox, pc and ps4

    • Illusive Man

      You dummy most games are currently using dx11…soon they’ll move over to dx12. PC to Xbox One will be relatively easy to port.

  • HisDivineOrder

    I think you’re very confused. On the one hand, you say that developers will use only “exclusive features” for Xbox One for exclusive, likely first party titles. You say that DX12 will be a LOT like the API already in use for Xbox One.

    On the other hand, DX12 will be more like DX12. Microsoft has promised that PC will get more improvement from DX12 and it appears more likely that PC will get more features with DX12 (not even just relative to the improvement, but also strictly speaking MORE features). So if any platform is going to have “exclusive features,” it will be the PC version getting more features. Xbox One with its pathetic APU is going to barely get any improvement from DX12 explicitly because of a LACK of support for some of the higher end features from DX12.

    So… you’re very confused. DX12 will give PC exclusive features not present in Xbox One. Developers will stick to using conventional, run-of-the-mill DX (11 or 12, whatever) but they’ll slap extra DX12 features in when they can be used without deeply impacting the game (the same as DX11 versions of DX9 games were produced by publishers over the last four years).

    It’s not that developers will be hanging back on Xbox One. They’ll be hanging back on PC. DX12 will add MORE features than Xbox One will get. Not the other way around. Go back and look at the DX12 reveal and the follow-up’s to see even Phil Spencer walking EVERYONE back from the Kool-Aid of, “Xbox One’s going to get massive improvements!”

    No, it won’t. It’ll barely be affected. It’ll just get some quality of life improvements that make it easier to port from PC to Xbox One and vice-versa. That won’t mean Xbox One gets some new super features that PC won’t get. It means quite the opposite.

    • kma99

      What exactly is the api in the xbox one since you’re thr only one who seems to know other than the people at Microsoft.

  • MoreBeans

    And the smear campaign continues against Xbox

  • angh

    Now dx12 is the new saviour of Xbox? I see many already believe in that, as in ryse, titanfall, esram, and so on.
    Xbox doesn’t need any miracle. Miracles won’t upgrade GPU. Xbox doing very well and small difference in graphics aren’t big deal. Sony have its own graphic api and there is no reason to believe it will lose to dx12. Mantle is not really losing to it.
    Just get any or all consoles and enjoy your gaming. Get the one which have games more adjusted to your taste and forget about graphics, because this won’t change.
    And try to understand parity. In case of ac it was clearly to downgrade ps4 to Xbox level. We seen examples, we had proof. Talking about parity for non existing api without any games is just bs. Especially that consoles api are close to metal and all developers works on improve performance as we speak. Only ignorance and blindness may make someone think that there is a magic solution to improve hardware capacity or to improve code this much better that no other teams can’t do similar.

    • Starman

      ??????? HA ! you fanboying right now ….

    • angh

      Because I’m saying to enjoy games not the spec? Lol, whatever makes you happy.

    • Illusive Man

      Has nothing to do with being close to the metal.

    • Cenk Algu

      What kind of delusion is this? You know why XO has poorer res.numbers? It is because of inappropriate API and poor draw bundles holding the system back.Even Metro’s dev stated this very very clearly.He said that while DX12 should be the right one DX11.1 is a flop on XO.The XO was designed for DX12 not for the current one.Once the API hit the system maturely then you will see what XO realy is.

  • Illusive Man

    DX12 performance improvements on the X1 has nothing to do with being low level. GamingBolt proves once again it is ran by click baiting amateurs.

    X1 will be getting big improvements and it should not be held back because of PS4.

  • Nathan O

    Windows 10 will be the standard and any dev making a PC game will utilize DX12. For a game dev they really don’t seem to have a clue what they are talking about

    • Illusive Man

      Exactly! 90% of devs use Dx11. When dx12 is launched what you people think will be using?

      Dx12 to Xbox One will be easy.

    • Knowles2

      It will take a while for game developers to rebuild their rendering engines and other software to take advantage of DX12 let alone all of it features, probably 2 or 3 years by that time we will probably be speculating on when Xbox 2 and PS5 is coming.

  • red2k

    The reality is PC and Xbox One will use DX12…. Why the developers are not going to use the next standard API??? Haha it’s funny the negotiation. The use of DX12 not only concern to Xbox One is PC too. Both combined represent the biggest community of gamers and costumers.

  • jent

    It is very simple. You should just change the name of the article to “PS4 Dev Thinks That They Should Not Utilize DirectX 12’s Features For Xbox One Unless It’s An Exclusive”. To name it as you have done is just trolling. The Dev in question is already a partisan in this “console war” so it makes his credibility and his perspective suspect at best.

  • Ron Schwab

    Why are they having someone that is clearly making PS4 games comment on something like this. If this was someone commenting from say Ubisoft or EA. I . could merit the credible story. Developers that are making games for both systems are already working with Direct X 12 and they have been clear that it’s a great change for the Xbox One. Now i own both systems and like them both. But nothing pisses me off more when you get a biased article about ONE DEVELOPER. Whom does not make Xbox Ones Games currently or AAA games.

  • Cenk Algu

    LoL.What has this dev been smoking out there? Windows10 is on the way and majority of the society will be jumped onto it.DX12 with Windows10 devices in next couple years will nearly be mandatory for devs.I am pretty sure that the DX12 is a real deal on XO like Wardell stated.First he said that the XO will be the most beneficial platform and it will make XO’s GPU twice faster than it’s currently situation.

    There is only one question here:If they max out the XO and PC with DX12 how are they going to port it to PS4?Ohhh I smell #NoParity hashtags by XO fans from now.Just look at the Quantum Break.Even from now more than enough to destroy anything on PS4.


 

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