Developer: “I’m Not A Big Fan of 60 FPS”, Character Performances Can Start To Feel Too ‘Swimmy’

Pencil Test Studios’ Armikrog will run at 30 frames per second.

Posted By | On 31st, Jan. 2015 Under News | Follow This Author @GamingBoltTweet


armikrog

The current generation has been subject to much debate and controversy regarding frame rates and resolution. Both current generation consoles although capable enough, have struggled to deliver 1080p and locked 60 frames per second. Some games were close to reach that standard, but it’s something that we haven’t seen consistently happen.

GamingBolt recently got in touch with the founder of Pencil Test Studios, Mike Dietz, and asked him about his take on the 1080p and 60fps dilemma, and whether their upcoming game Armikrog is going to run at that standard across all platforms.

“Armikrog will run in HD, but we’re only supporting 30fps,” he said to GamingBolt. “Stop motion requires you to hand craft every single frame of animation, so moving from 30 to 60 fps literally doubles the amount of animation production! Personally, as an animator, I’m not a big fan of 60fps. It’s definitely smoother, and it’s great for camera moves, but very often character performances can start to feel too soft and “swimmy”. I’ve animated at 24, 30 and 60fps and 60 is my least favorite.”

This is an interesting reply by Mike but one that makes sense. Choosing between 30 or 60 frames per second is a subjective matter but from a developer perspective it depends on how much resource and time they have available on hand. In an age where time is gold and deadlines are to be met with extreme quality analysis, it’s no wonder that developers these days stick to a solid 30 frames per second, and pump up other visual effects such as physics and resolution.

Armikrog, a point and click adventure game is due for Microsoft Windows, OS X, Linux, Wii U and PlayStation 4 platforms. Stay tuned for our full interview with Mike in the coming days.


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  • d0x360

    So basically he’s making excuses for them being lazy. If they are using stop motion then they would need to create double the animations which is a lot of work with puppets.

    The problem is instead of just being honest he makes up some bs excuse. 60fps doesn’t make characters feel swimmy. The higher the frame rate the better the control. Especially if the game is designed for 60fps and has 60 frames of unique animation per second instead of 30 animation frames per second at 60fps. No his excuse does not make sense. If he left it at double the workload it would have been then he went off into the ridiculous 30fps looks better argument.

    Devs dlaimijg 30 fps has any advantage over 60+ need to stop. It makes them look stupid and I dont want to give stupid developers who make up excuses instead of being honest my money.

    • Dirkster_Dude

      What is clear is you only see your side of the argument and discount anyone that disagrees with you. I can take the side of an actual person in the business or yours. Basically what he said since you missed it is “more frames – more work”, when he may not have the resources for it. And just because a game is 60fps doesn’t guarantee greater degree of control or even fluidity.

    • Guest

      this is not an opinion this is a fact. There is no disagreement here unless you have no idea what frame-rate even is.

    • Dirkster_Dude

      I know exactly what frame rate is and does. Not all games need 60fps. If those resources can go to better A.I., gameplay, etc. then that is preferred to 60fps. That is the fallacy and the fact I’m talking about.

    • Psionicinversion

      Excuse for under powered hardware

    • Dirkster_Dude

      Why do you feel threatened by an opinion different than yours that you have to make excuses for it?

    • Psionicinversion

      i dont feel threatened simple fact is if the system cant do 60 fps for what they want then its under powered simple as that

    • Dirkster_Dude

      Well you certainly expressed 1 opinion anyway.

    • bigshynepo

      Would Grim Fandango Remastered benefited greatly from 60FPS? No. It wouldn’t have. Go build a game if you just want to criticize what others develop.

    • TheWayItsMeantToBePlayed

      It would have benefited from snappier controls, faster character movement, more fluid dialog choices.

      I played the original Grim Fandango at 60FPS and wouldn’t dream of playing it at 30FPS. People claiming 30FPS is just fine are defending their platform of choice’s failure to deliver what the manufacturer and developer promised.

      There is no excuse for 30FPS in 2015

    • bigshynepo

      ” snappier controls, faster character movement, more fluid dialog choices”
      These things have no relation to ‘frames per sec’ display rate. An in-game character doesn’t move faster simply because the image is being displayed at more frames per second. You could argue it gives you better reaction time but even then, that’s a stretch.

    • TheWayItsMeantToBePlayed

      Yet 30FPS lags and has noticeable controller lag on games like Mass Effect when going through conversations.

      60FPS is better. Full stop. There’s no argument at all for 30FPS that doesn’t sound pathetic and making excuses for console under-performance.

    • bigshynepo

      Mass Effect is your performance example? Please. Controller lag is negligible in relation to FPS. What’s 1 ms?

      Who are you trying to convince? I proved you entirely wrong yet you’re still “blah blah blahing” away on your one-track soapbox mission.

    • TheWayItsMeantToBePlayed

      30FPS is a contributor to controller lag as it has a 100ms input lag.
      60FPS has 66.67ms which decreases the higher the framerate goes to near instantaneous at 120FPS

      But please, continue to defend 30FPS and it’s 100ms plus response times.

    • bigshynepo

      Network lag will always impact your game more than controller lag, your argument is moot unless you’re playing alone. If milliseconds matter so much to you, why are you on here wasting so many of them?

    • TheWayItsMeantToBePlayed

      So basically you have no argument for 30FPS and are resorting to insults. Typical console fanboys.

    • Mark Bravard

      new gen console lack gpu to due 60fps at 1080p the reason was money way cheaper used a cheap gpu run at 30 fps too push their product out cheapest they can .

    • Dirkster_Dude

      So what? That only proves you agree with the developer’s comments about resources and how hard it can be to actually make 1080p/60fps a reality.

    • TheWayItsMeantToBePlayed

      60FPS reduces controller lag and response time. It absolutely does guarantee greater control

    • Dirkster_Dude

      For a certain types of games it can be benefit, but it isn’t a holy grail for everything and to say that it is is what someone who doesn’t know what they are talking about does say.

    • TheWayItsMeantToBePlayed

      It is the standard. Better reaction time and better controls. It was the standard in arcade games and it should be the standard now. Those defending it are just making excuses or in your case, spouting gibberish.

    • Dirkster_Dude

      It is an artificial standard for a certain sub-genre of games and no more. I have no problem with most video game reaction times or controls. What arcade games are you referring to? Those games in an actual video game arcade like the original Asteroids or PacMan? It certainly wasn’t even 30fps. Of course if games are so bad that they can’t meet the standard then by all means don’t buy the games.

    • TheWayItsMeantToBePlayed

      The only reason 30FPS is still in use is because Games are being held back by behind the curve hardware standards consoles. 60FPS was an arcade standard as far back as Asteroids. 60FPS was a standard on the SNES and Genesis. 30FPS is a joke

    • Dirkster_Dude

      That isn’t even close to being the truth.

    • TheWayItsMeantToBePlayed

      Yes it is and it hurts for you console fanboys. 60FPS is the standard. 30FPS is a joke.

    • Dirkster_Dude

      I’m not a fanboy I just prefer actual facts. When Asteroids (1979) and PacMan (1980) was created not even 30fps was possible except in movies or TV. A CRT (Cathode Ray Tube) TV couldn’t possibly refresh the screen fast enough without a lot of flickering or screen tearing so it was a moot point. You’re also talking about 16-bit console systems produced more than 10 years after those video arcade games AND they would be competing with 64-bit game console or PC systems NOW that have trouble producing YOUR artificial standard of 1080p/60fps. It certainly wasn’t a standard 35 years ago. Were you even alive back then? PS: I verified my facts by doing less than 10 minutes of research using the Google search engine.

    • Mark Bravard

      most games that come out reason their bugged lazy developers . why want 30 fps , faster too push out crap game make a lot money. most developers just fix majors bugs then later with patch’s fix rest.

  • WEL

    some game devs are looking for every excuse they can to not optimize for 60fps instead of just admitting that achieving it on consoles is not easy.

    Seriously, I have played a ton of 60fps games through all my life and every time they look, they run, they fell much better than 30fps.

  • LarZen

    Something breaks inside of me every time I read about people making excuses for 30 fps.

    • murk lurb

      something breaks inside of me every time i read about people fanatically prioritizing framerate over every other aspect of gameplay and graphics.

    • LarZen

      I get the best framerate,gameplay and graphics so for my part you don’t have to worry at all.

    • murk lurb

      …what?

    • LarZen

      I don’t have to be fanatical about framerate. I get the best framerate and the best gameplay. And the best graphics.

      That’s one of the benefits of playing on PC 🙂

    • murk lurb

      yeah i play on pc, too. still don’t see what that has to do with your initial comment.

    • LarZen

      Then it seems you have some thinking to do 😉

    • murk lurb

      you say you don’t worry about framerate because you “get the best” on your pc. except, directly above that, in the very same thread, there you are worrying about devs not prioritizing framerate. so which is it? do you not care, or do you whine about it in the comments of websites?

      😉

    • Jeffrey

      Performances has EVERYTHING to do with gameplay

  • Jason Mounce

    MGS5’s character movement doesn’t feel or look swimmy at all. You just have to be a good programmer and have a good engine that can support the context/concept of 60FPS instead of perhaps having an engine that is built around a perceptual frame rate of ‘around 30FPS lock’.

  • Guest

    Yes a rock solid 60 frames per second is usually preferred to a rock solid 30fps in most games. But you people are completely and utterly obsessed with 60fps. Certain games, if say you are going for a more filmic/cinematic look, would look better with a rock solid 30fps with motion blur than with 60fps. 60fps makes everything look more cartoony, it makes it look smoother than real life in some ways which makes it look fake. And that’s not always good. You just have to know when to apply each.

    Now watch as half of you animals attack me for saying that rather than trying to understand what I mean

    • Psionicinversion

      F’ing peasant mother f*cker, you 30fps sympathizer go back and live under your rock you cartoon tool

    • Mark

      Lol! Look I’m an Xbox gamer, and I just “deal” with the 30fps stuff mostly. Thing is, most studios want to sell their game, so making it pretty is the default strategy. But, how can people damage control 30 over 60fps? U know what, if their system was bangin out 60 90% of the time, I bet we wouldn’t be seeing people damage control, period. Anyway, I’m super happy Halo’s gonna be 60fps. Such a darn risky yet great move by 343 imo. Could care less if it’s sub 1080 res. Halo sells huge because of the GAMEPLAY!

    • Psionicinversion

      yeah Halo needs 60fps really, some other games need to take note *cough* Destiny* *cough*

      I think it will still be a good looking game at 60fps but of course the sony trash will be jumping all over it. I dont personally like Halo but at least one dev is forgoing 30fps cinematic BS just to pump up the visuals, for actual gameplay 😀 therefore MS wins the year Halo comes out, might be delayed never know

    • LarZen

      People forget that it’s games we are talking about. If you want 30 fps for the cinematic look then I would to a degree understand if it was in cut scenes. But while you play? Heck no…that is a different ball park.

      When I give a command to the game I want it to react immediately. When I move the character I want to see clearly everything on the screen and not a blurry mess that makes me have to stop moving or go really slow to see all the details.

      The same goes for movies. I can’t stand the ancient 24fps standard on movies. Where horizontal shots or fast action is just a blurry mess.

      There is a reason almost every TV today have higher HZ and algorithms to enhance the picture to boost the framerate and sharpness…

      60 fps don’t make games look cartoony. It makes games come more alive. To look more life like if anything.

      http://30vs60.com/

    • bigshynepo

      “When I give a command to the game I want it to react immediately”
      The game reacting to your input has nothing to do with frames per second. Where are you PC folk coming up with these things? The game would react exactly the same to your input regardless of what framerate is being displayed as long as the cpu isn’t under heavy load.

    • LarZen

      The higher the framerate the faster the command you have given will be drawn on the screen. Resulting in a more responsive experience.

      This is basic knowledge for most people that are in to gaming….

      Not all games need to have that responsiveness tho. But there is a reason that games like Call of Duty with it’s twitch based gameplay. And Fifa just to mention two games. Is running at 60 fps.

    • Daniel Lawson

      I just wish developers would be honest with us… it’s a comprimise and not a “artistic decision”

    • Mark Bravard

      they be honest ,lol want money period they careless about the avg joe on the street they think their gods.

    • Daniel Lawson

      just like you think your boss is an pain or if you work retail customers are a pain.. I’m sure there are some with heads in the cloud, but most are just guys trying to make a living doing something they love.

    • TheWayItsMeantToBePlayed

      60FPS is a standard that was established decades ago in the arcades. Going to 30FPS for a “Cinematic” look is regressing backwards and inexcusable. 60FPS is not “cartoony”, especially as cartoons are animated at 24FPS as well.

      There is no excuse for 30FPS at all.

    • Dirkster_Dude

      This isn’t even remotely true. You need to do more research and perhaps modify what you think you know.

  • Matt

    TLDR; I don’t like 60fps because it requires more work.

    • Mark Bravard

      lazy , greedy matt

  • عباس صالح

    Well .. I’ve played The last of us on PS3 (30 FPS) and PS4 (60 FPS) and I didn’t see any different .

    • Jeffrey

      Thats because you most likely have a 30hz TV

    • عباس صالح

      You may be right .. I have 32 inch tv 720p .

    • Jeffrey

      Yep, it definitely is

    • Psionicinversion

      well when Naughty Dog says 60fps its ALOT better than 30 and that they cant go back…. says it all

  • Jeffrey

    Its time to fire him

    • Mark

      Lol


 

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