DX12 Will Allow Game Code To Run Faster On Xbox One/PC, Better Post Processing Effects

Warhammer 40,000: Inquisitor Martyr developers on the benefits of the upcoming API and why they went multiplatform.

Posted By | On 10th, Sep. 2015 Under News | Follow This Author @GamingBoltTweet


Warhammer 40,000 Inquisitor Martyr

NeoCore Games, the developers behind the upcoming Warhammer 40,000: Inquisitor Martyr have a great experience in developing games for PC. In a recent interview with the development team at NeoCore, GamingBolt asked their thoughts on DirectX12 and how it will speed up and enhance game visuals on PC and Xbox One.

“Direct X 12 is not something that allows you to play around with new shiny effects during the development. It’s more of a big, structural development that gives the programmers a lot more opportunity by providing them easier access directly to the GPU,” Producer, Zoltán Pozsonyi explained to GamingBolt. “This means that they’ll have a lot more wiggle room for performance optimization and making the code run faster; if you’re able to squeeze out higher performance out of the GPU, that can be translated into framerate or more beautiful content in the game. DX12 supports asynchtonous compute shaders, which for example allows you to use more and better quality special effects and post process stuff, a lot faster (screen space ambient occlusion, screen space reflection, better quality shadow mapping, transculency, tone mapping).”

Warhammer 40,000: Inquisitor Martyr will be heading to the PS4 and Xbox One alongside PC and Mac when it launches next year. What kind of challenges did the development team faced while developing for consoles and what prompted the decision to go beyond the PC for this release?

“Consoles have always been on our radar, as you might have heard The Incredible Adventures of Van Helsing trilogy is also coming to Xbox One and PlayStation 4,” Lead Narrative Designer, Viktor Juhász states. “The new console generation’s architecture is very similar to the PCs and the machines are also powerful enough, so our biggest challenge is to make the controls feel just as intuitive with controllers, as it is with a keyboard and mouse setup.
In both the PC and console versions we wanted to find the balance between being faithful to the lore and to the requirements of a great ARPG. We had to overcome some serious technological challenges when we decided to revamp the engine. We still have a long way to go, like the creation of the persistent open world.”

Warhammer 40,000: Inquisitor Martyr will be out in 2016 for the PS4, Xbox One and PC. Stay tuned for our full interview in the coming days.


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  • Dirkster_Dude

    With DX12 it sounds like the PC will benefit the most with the XB1 and PS4 (if the developer decides to use it) coming in 2nd and 3rd. Even if games don’t benefit very much from DX12 incorporation Microsoft will incorporate it into the user interface and that sounds like the interface could end up being faster and more responsive.

    • kreator

      They will have to sub for DX12 on the PS4. I don’t know what dev’s are gonna do, dut you won’t see DX12 in any PS4 games. Even if it’s a multiplat!

    • 2econd gpu unlocking

      Yes , will depend if Sony pays for forced parity with PS4.
      Our more powerful CPU will benefit as well from DX12.
      And we have the only DX12 certified console.
      Professional layer unlocking is real.

      #No2Forcedparity4HavingNoDX12onPS4
      #No2parity4PS4havingNoDX12certification
      #No2SonymoneyHattingDeveloptersNot2useDX12onXBOXone

      +12 and We game on

    • Guest

      Wow! Sadly delusional. DX12 was added to the PC in order to make its API more console like. So the real benefactor of DX12 is the PC not X1. All DX12 will really do for !, is make it easier for devs to port over their PC games. But good luck getting any advantage on the vastly weaker X1.

    • Cenk Algu

      Poor boy.:(

    • GHz

      he’s the most frightened PS4 fan boy I’ve ever came across. LOL.

    • This Guy

      I will draw your attention to XbotMk1.

    • Guest

      You sully the good name of Guest with your ridiculous comments…

    • Dirkster_Dude

      What does “sub” even mean? Are you talking about “substituting” or something?

    • chrisredfield31

      They will use Vulkan. PS4 exclusives are already using Async Compute for as much as 30% better performance (which led to those amazing looking games).

    • YOUR NAME

      sony wont use vulkan. they have already said this.

    • chrisredfield31

      Let’s say that they don’t use Vulkan. They can still target PS4 as the lead platform, as it has the more powerful hardware, and lower level API. Then they can port that to DX12 on X1 and do PC version in the process. Either way you slice it, PS4 still has the lowest level API and the more powerful hardware. DX12 will mean better things for X1 and PC, that’s true, but PS4 will continue trucking and there’s no way it’ll be left behind.

    • Alistein

      I think the Xbox 1 will benefit the most not PC. I recall one of the developers currently using DX12 said 20% on PC and more on X1. This according to him is because you have to code for a wide range of PC with different configs as to a closed console. Whether multiplatform games use DX12 or not MS will be using it for their first party games. It might just be the main feature that distinguishes their games from Sony’s.

    • Mark

      Nah DX12 won’t speed up the UI, that would be Win10, because the new OS is less “bloated” than Win8. DirectX12 is just used to build games.

    • Dirkster_Dude

      DX12 is a series of visual and audio APIs that allow more efficient programming. This programming is a benefit to any device where it will be utilized. I admit games will probably benefit the most, but Microsoft has said repeatedly the user interface would benefit from DX12. The only question that the third party experts can’t agree on is how much it will benefit.

    • Mark

      Well, the MAIN benefits of a faster UI is def from Win10. Link?

    • Dirkster_Dude

      You can do a Google search and find out as much or as little as you want to know about it.

    • Mark

      I hear u. Personally I look for Win10 to bring the most benefits to the dash. But who knows I may run into what u mention.

  • 2econd gpu unlocking

    More and More developers are coming forward without been money hatted to say nothing and now are saying DX12 will make a difference on Xbox One.
    +12 and We game on

    • Guest

      No they are not! Fanboy much?

  • Guest

    No where in there did I read that it will do any of those things for X1.

    • Cenk Algu

      Ok Professor. You Are right lol!!!

    • GHz
    • XbotMK1

      LOL You were the same person who tried to downplay when a dev from Naughty Dog told you DX12 wouldn’t do much for Xbox One but then you praised a dev from Naughty Dog over his thoughts on Crackdown 3. Now you’re back to thinking DX12 will boost Xbox One.

      Direct X is really just garbage. It’s a proprietary API that Microsoft uses to keep dumb*sses on Windows. If some of these devs weren’t so fking blind or lazy they would support Vulkan instead. The day that an open operating system like Android rules PC, is the day everyone wins. These websites don’t understand that either.

      DX12 won’t do much for Xbox One (Backed by statements from Phil Spencer, Naughty Dog, Slightly Mad Studios, and CDProjektRed). This is because Xbox One already uses low level with DX12 features (Backed by a statement from Phil Spencer). PC didn’t have low level until Mantel, Vulkan, and DX12 popped up so PC sees the benefit. The PS4 also already features a low level API for Asynchronous Compute but 3rd party games haven’t really utilized it yet because of garbage Direct X.

      But after PC gets low level with Asynchronous Compute, it will translate to better looking games accross the board for multiplatform games on the PS4, Xbox One, and PC because Direct X and PC have been held back consoles for years. But the leap on console won’t be as great as PC. The PS4 will receive the highest gains on console because it has 8 ACE’s. Xbox One will receive the least gains because it has only 2 ACE’s.

    • Tech junkie

      BTW. So thank so other companies behind the innovation of your almighty PS4 a system that wouldn’t exist without competition.

    • This Guy

      TrollbotMK1 has been served!!

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    • GHz

      I remember saying we should be listening to devs who have access to DX12 not devs who don’t. Especially devs from the competition who dont. I’m not praising no sony dev. I’m just showing pple like you that even sony NOW acknowledges the tech MSFT is showing off. Those pple @ sony are your authority figures and are admitting things you yourself find hard to admit. Simple.

      You say, ” Direct X is really just garbage.” But you have devs saying things like,

      ” Would like to require Win10 & DX12/WDDM2.0 as a minspec for our holiday 2016 games on Frostbite, likely a bit aggressive but major benefits” – Johan Andersson technical director on the Frostbite engine at EA

      You think he’s going to be the only one? Especially with PC gaming coming up again? Exactly how will the PS4 fit in compared to the offer of one code fits all (DX12)?

      “DX12 won’t do much for Xbox One (Backed by statements from Phil Spencer,”

      Cause the question was will DX12 improve graphics on the XB1? And the answer to that question was always NO! Graphics can evolve outside of DX12. Common sense! What’s not common sense is taking that to mean DX12 wont have an affect on bettering the performance of XB1. Like Phil cleverly put it, “will allow devs to make the XB1 do the things that it is good at.” Meaning, the graphic power is already there, the features are already there, supported by hardware, and DX12 will give devs access to all that. Phil referred to them as features. Now devs are talking about that now.

      You think you’re clever mixing all those lies with the truth in attempt to sound valid. But you are a dull little clown and are ridiculously undeniably stupid. It’s astounding how dumb you are.

    • Mark

      Haha true. The best thing to do with tech, is READ ABOUT IT, and pair that with what devs say. I now believe that emotions rule behaviour, stagnates thinking in a toxic cloud, and thus runs the world.

      No company is perfect. U buy their product u enjoy it, boom. Why people gotta hate?! Lol. Clowns man, straight up immature brains.

    • GHz

      Its just funny how scared this guy is. LOL 😀 Every time some good news pop up about XB1, he be like.. https://uploads.disquscdn.com/images/20fdf70e2d61950ef5142786c2fbe92637dfc57f3f4058d41458ac6335a8336c.jpg

    • Mark

      “Wwaaaaahhhhh”. All cuz he hates Microsoft. He’s an astro-turfer. Unless he’s on SSI, no way an adult man has that much time to “educate these Xbots”. I don’t respond to em, only to posts within reason.

    • XbotMK1

      Gamingbolt does this all the time to try and give Xbox One positive buzz. The Xbox One’s lackluster sales against the PS4 has the staff at Gamingbolt really upset. You can see it in their missleading headlines and lying articles. Go read their Forza 6 review to get a good laugh.

      Most of these news sites are trash. They treat Xbox One like this poor little helpless baby that needs help, so these sites lie and push propaganda on readers, such as, “Holiday exclusives are all that matters”, “PS4 has no exclusives”, “true gamers buy both”, “PSN is allways down”, “Blah, blah, blah”. Whatever these news sites can fabricate to push Xbox One sales and generate views they do it. These websites show their hypocricy and double standards when they praise whatever Microsoft does which is copy PlayStation Plus and the PS4 UI. These same websites who cry about lackluster Xbox One sales, are the same sites who hype up and praise every little update Microsoft releases on Xbox One when those updates are a direct result of Xbox One getting trampled in sales. For example, these websites who enjoy getting free games on Xbox Live are the same websites who supported the Xbox 360 paywall, last gen. These same websites who think PSN should be free are the same websites who supported the Xbox 360 paywall last gen and are enjoying free games on Xbox Live this gen. It’s pure double standards and hypocricy.

      These websites don’t understand that sales are everything to these companies and if you want better service, you speak with your wallet. The Xbox One is losing because it’s offerings aren’t good enough. These websites bought Xbox Ones at launch without realizing, they are the problem.

      Direct X is really just garbage. It’s a proprietary API that Microsoft uses to keep dumb*sses on Windows. If some of these devs weren’t so fking blind or lazy they would support Vulkan instead. The day that an open operating system like Android rules PC, is the day everyone wins. These websites don’t understand that either.

      DX12 won’t do much for Xbox One (Backed by statements from Phil Spencer, Naughty Dog, Slightly Mad Studios, and CDProjektRed). This is because Xbox One already uses low level with DX12 features (Backed by a statement from Phil Spencer). PC didn’t have low level until Mantel, Vulkan, and DX12 popped up so PC sees the benefit. The PS4 also already features a low level API for Asynchronous Compute but 3rd party games haven’t really utilized it yet because of garbage Direct X.

      But after PC gets low level with Asynchronous Compute, it will translate to better looking games accross the board for multiplatform games on the PS4, Xbox One, and PC because Direct X and PC have been held back consoles for years. But the leap on console won’t be as great as PC. The PS4 will receive the highest gains on console because it has 8 ACE’s. Xbox One will receive the least gains because it has only 2 ACE’s.

    • Tech junkie

      Why do you feel the need to spread your BS.

      You say Microsoft copied PST UI.
      Considering how similar it is to the Music app layout on Windows 8. I’d say copying is a stretch.

      Yuo are right. Sales and growth are very important to companies.
      Xbox one sales have been growing at a more than acceptable rate compared to itself year after year. Also compared to its predecessor. Yes playstation does sell more. Just because 2 people buy 1 thing and only 1 person buys another doesn’t make it a giant fail.

      What makes you so angry that you want to see Microsoft just die. How come others can’t like the product. Do you know what happens without competition in the marketplace. Nothing good.

      We get it PS4 I’d better hardware. It caters to a different genre of game. Games I personally don’t like. PS4 is better for multiplats than xbox one. But PC is better than PS4 so by your logic everyone should get PC.

      You have a lot of Anger. Maybe a woman will help. Or a man. Not sure what you are into.

    • This Guy

      Pay no attention to TrollbotMK1, he’s a well known anti-MS troll that has nothing better to do than Google Xbox One articles and trash as much as humanly possible. Frankly responding to him directly is the worst possible thing one can do.

    • Tech junkie

      I just wonder what makes a guy like that tick. Someone at school must have convinced his only friend to buy an Xbox after he already had a PS4. So now instead of playing his PS4. He goes on the Internet to scream Microsoft must die?

      I just don’t understand the anger.
      Does it say somewhere in the article that DX12 will magically make the xbox hardware better than the PS4. Maybe I missed that part.

      Oh well. To each his own.

    • Mark

      He’s an astro-turfer. It’s common sense lol

    • Georg Dirr

      It is a terrible cash grab console with underpowered hardware compared to ps4. Hard not to trash ms for being money hungry and cheaping out on the xbone. Oculus rift will struggle to run on it. You need 12000 3dmark 11 to run oculus rift and xbone would be lucky to get just under half that score. Correct me if I’m wrong. I doubt it.

      Ps4 gets morphius, xbone gets boned.

    • Malacath

      Cash Grab console?
      If I want to play ps3 games I own on my ps4 I have to pay. Either buy a full price remaster or pay to stream it on PS Now.
      If I want to play an xbox 360 game I own on xbox one like Borderlands I can just download it to the xbox one for free and play it.
      As an owner of all 4 consoles I can honestly say ps4 is the biggest cash grab there is. Why should I have to pay to play Uncharted on my ps4 when I own the disc?
      Sony not having backwards compatibility is just a cash grab.

    • This Guy

      Well put.

    • Georg Dirr

      Heard of emulation? Your argument is invalid. Plus yes it’s a cash grab. There was atari, Nintendo and Sega. Yes you are right, both ps4 and xbone are equal cash cows with poor pc hardware, Ps4 less so. I’ll stick to pc. I owned a colecovision console so beguile noob.

    • This Guy

      You know you could’ve made your point without being an insulting douche. First off, PC emulation is illegal because you are not paying for the game that you are playing on your PC. Also the requirements needed to run 360 emulation on a PC are higher than most are willing to invest into their PC when they can buy an X1 and use their legally purchased games,

    • Tech junkie

      They already said Oculus rift won’t run on it. It will stream games to Windows 10 which will run it.

      Not sure cash grab is a fair assement of the console. If you look at the cost break down its very similar to PS4. Sony just invested basically into DDR5 at a cost of $20 more per console. The Kinect is what puts the Xbox price over the top.

      Not to mention the huge resources investment to support the xbox one. Dedicated servers. one guide alone is huge and you get that for free. Maybe it’s not something you want. But as someone with OTA it’s awesome. I used to pay to subscribe to an accurate guide.

      Bottom line is its 2 different consoles with 2 different offerings. One might be better for most. I like that I have a choice. I have multiple gaming PC’s for high end graphics. I like my Xbox what I use it for. No PS4 yet. But I will get one after a price drop.

    • GHz

      Stop answering yourself you crazy mutt!

    • hvd hvd

      thats what dx12 does lets the cpu and gpu talk to each other better.there for increases performance.the gpu and cpu dont have to wait on each other in other words.

    • hvd hvd

      lol more like your ps4 lackluster exclusives….lol xbox one exclusives all day long over ps4.

  • GHz

    On the topic of DX12 on XB1, this what developers and other MSFT partners had to say. These cites are taken from well documented interviews.

    “XBox One is the biggest beneficiary; it effectively gives every Xbox One owner a new GPU that is twice as fast as the old one.” – Brad Wardell.

    “Usually you’re seeing a 20-ish% performance increase in most cases. So it definitely boosts the FPS which would allow to increase, especially on Xbox. ” – Dylan Browne of Incandescent Imaging.”

    http://i1331.photobucket.com/albums/w586/mr_mxyzptlk1/original_zpsaz1ijnnx.jpg

    According to AMD , ALL BENEFITS.

    http://i1331.photobucket.com/albums/w586/mr_mxyzptlk1/original%201_zpspydpl1ci.jpg

    http://i1331.photobucket.com/albums/w586/mr_mxyzptlk1/original%203_zpsngzgajn9.jpg

    AMD & MSFT had made it clearer than a crystal glass. All these talks aren’t JUST about PC. All these benefits will be available for XB1 if developers choose to use them in proportionate to XB1’s hardware strengths.

  • Northsidelunatic

    sony has been crap since ps3 , the long lost glory days of a ps1 or ps2, need to snap out of your fantasy, and nvidia is crap with a architecture the will be crushed under the weight of their own ignorance

    • Papi1on

      I’d say they’ve been crap since PS1…PS2 was mostly 3rd party support.

  • Failz

    MS are very smart with there DX12 goals. While the X1 isn’t the 3rd party console of choice, by merging X1 with the PC market means that the Market is a lot bigger for Devs to choose PC/X1 over PS4. PC will help carry the 3rd party devs to choose DX12 over OpenGL and DMX etc.

    DX12 seems to be the going API for future games and considering the X1 was built with it in mind means its going to benefit it more then fanboys think.

    Haters gonna hate.

    • chrisredfield31

      The thing is they don’t have to “choose” one or the other. It’s not like last gen. Vulkan and DX12 are very close to each other with roots leading back to AMD. PS4 devs will likely use Vulkan and if they choose X1 as lead platform, they’ll use DX12, but porting to each is not going to be a nightmare compared to PS3 > Xbox 360 or vice versa.

    • Failz

      If what your saying is true then you do realize that games that focus on these APIs will benefit more on the machines there designed around. For example look at all the 3rd party games being developed on the PS4 and crossing over to the X1, you get a lesser version because PS4s API is benefits PS4. If devs start choosing DX12 over other APIs then expect the X1 to start achieving more in its games over its competitors.

      The power gap wont exist anymore because the extra horses in the PS4 will be trying to achieve the same level of effects to what DX12 can achieve with lesser resources used, which will mean that the X1 will actually have better looking games just like how the 360 had that advantage over the PS3 which on paper the PS3 was a more powerful console as well.

    • Asmodai

      Only what he’s saying isn’t true. Sony uses it’s own API and they have a low level one called GNM that does everything DX12 and Vulkan do… since 2013. Microsoft is trying to achieve the same level of effects to what GNM can achieve by releasing DX12. It’s Microsoft doing the catchup not Sony.

    • RAULxPUDD

      Technically the 360 has a superior GPU to the PS3 lol.

    • Asmodai

      Do you even know what Xbox means? It’s short for DirectX Box, they just dropped the Direct. Xbox, Xbox360, and Xbox One were all tied to DirectX. DX12 doesn’t change anything about the relationship of the console to DirectX and as such isn’t going to cause developers to suddenly shift what platform is the 3rd party console of choice. At launch both Xbox One and PC used DX11, yet that didn’t help Xbox One beat PS4.

      DirectX 12 is the future of Windows and Xbox One games just like DirectX 11 is the present of both of those platforms. GNM is the future of PS4 games. Vulkan is the future of Android/Linux games. Metal is the future of iOS/OS X games. Everything is getting better over time across the board, it’s not like only MS is releasing new versions.

  • Matthias Heinz

    DX12 unlocks the full potential of the XBox One, async computing, deferred context etc. will make it more efficient, we havn´t seen the full power until now.

    • chrisredfield31

      it doesn’t unlock anything. It creates more headroom so that they can jam more leading to a better result. Look at it like this, before: CPU 99% GPU 99% after: CPU: 69% GPU 69% with more room, they can push higher resolutions, more frames and more effects.

    • Matthias Heinz

      That´s what i wanted to say with “it unlocks the full potential”, the Xbox One was built for DX12, it just hasn´t been used until now. The hardware is still the same, but it will be used more efficient with DX12.

    • chrisredfield31

      Since the Xbox One is AMD hardware, AMD GPU’s also have untapped performance. That’s why DX12 is showing big gains on AMD with the Ashes of the Singularity benchmark compared to DX11.

  • crizz1066

    Ohh more helpings of secret sauce nom nom nom

    • chrisredfield31

      Not secret sauce this time. But X1 owners are confused/deluded at the moment b/c they think that it only benefits them when in reality, the equivalent API for PS4 is Vulkan. Both had it’s roots in Mantle (by AMD) and both consoles are actually AMD.

    • YOUR NAME

      and sony have said they aren’t using vulkan.

    • chrisredfield31

      They said that back in April? So with DX12 going wide since then to now, their opinion may change greatly. Sony themselves don’t even need to use Vulkan. Their own API is lower level than Vulkan is. That said, they may see the need for other developers to use Vulkan and therefore open up support for them. It’s going to be important for 3rd party games.

    • Satsumo

      So if their API is already lower level than Vulkan then how does your earlier statement still stand, as it implies Sony could get similar benefit from using Vulkan!??
      Me thinks sour fanboy alert!

    • crizz1066

      X1 owners are always confused and deluded!!

    • XbotMK1

      You’re only half right. The PS4 doesn’t use Vulkan or Mantel. It doesn’t need it because it has it’s own low level API.

      http://n4g.com/news/1476466/frostbite-tech-director-we-dont-need-mantle-on-ps4-talks-about-the-ps3-s-spus-and-ps4-s-aces

      The PS4 doesn’t need to use Vulkan or DX12 to benefit from both.

      Direct X is really just garbage. It’s a proprietary API that Microsoft uses to keep dumb*sses on Windows. If some of these devs weren’t so fking blind or lazy they would support Vulkan instead. The day that an open operating system like Android rules PC, is the day everyone wins. These websites don’t understand that either.

      DX12 won’t do much for Xbox One (Backed by statements from Phil Spencer, Naughty Dog, Slightly Mad Studios, and CDProjektRed). This is because Xbox One already uses low level with DX12 features (Backed by a statement from Phil Spencer). PC didn’t have low level until Mantel, Vulkan, and DX12 popped up so PC sees the benefit. The PS4 also already features a low level API for Asynchronous Compute but 3rd party games haven’t really utilized it yet because of garbage Direct X.

      But after PC gets low level with Asynchronous Compute, it will translate to better looking multiplatform games accross the board for on the PS4, Xbox One, and PC because Direct X and PC have held back consoles for years. But the leap on console won’t be as great as PC. The PS4 will receive the highest gains on console because it has 8 ACE’s. Xbox One will receive the least gains because it has only 2 ACE’s.

    • Asmodai

      PlayStation doesn’t use OpenGL nor will it use Vulkan. Sony has their own custom APIs. They have a low level one called GNM and a high level one called GNMX (I know, it’s confusing with only one letter difference like that but that’s what it is). GNM was available at launch for the PS4 and already does everything DX12 and Vulkan are just bringing to PCs now. It hasn’t been heavily utilized by third parties because before Mantle/DX12/Vulkan no PC API could do Asynchronous Compute so developers couldn’t design their games around it unless they want to be PS4 only. Heck a lot of games are still releasing on PS3 and Xbox 360 which can’t do compute shaders at all (they came out in DX11 and PS3 and Xbox 360 are effectively DX9 hardware) let alone asynchronously.

      Xbox One launched without an API as low level as GNM and developers compained. As a result MS has released multiple Xbox One API updates that have given developers low level access not normally in DX11. As such much of what DX12 brings to PC is already in the DX11++ modified Xbox One version so the jump in performance isn’t going to be as big as people seem to think. There is a new, easier to use API for using the ESRAM and some other tweaks but the move from the custom DX11++ that’s on the Xbox One today to DX12 is MUCH smaller than the move from DX11 on PC to DX12.

    • Mark

      True, but the PS4 is confirmed to be running Async Compute on BF4, probably a few others. In short, like u said they don’t need a 3rd party vendor for their API needs. So it won’t miss DX12, and pretty much both Xbox and PS4 will be using similar next generation API features, both are already on par, PS4 having the better GPU slightly weaker CPU. *Sigh, can we all atleast just start arguing over exclusives now lol. This fanboy war is too annoying

    • Asmodai

      AMD confirmed Battlefield 4, inFamous: Second Son, and The Tomorrow Children use Asynchronous Compute on the PS4 in their slides on Mantle back in March. None of those use Mantle or DirectX or OpenGL or Vulkan. The PS4 versions of those games use Sony’s own GNM and/or GNMX and those aren’t brand new games.

      http://cdn.wccftech.com/wp-content/uploads/2015/04/Async_Games.png

    • Mark

      “In short, like u said they don’t need a 3rd party vendor for their API needs”. I was saying that already in my post above.

      Also, why do u mention that those are older games? Not attacking u, just want clarification.

    • Asmodai

      Oh I wasn’t trying to attack or contradict you either. You just mentioned that it was already confirmed that Battlefield 4 was using Asynchronous Compute on the PS4 and I was supporting that claim with the actual AMD slide where it is mentioned along with the other games. Everyone doesn’t just believe what people say here, nor should they, even when they’re right so I was just providing a source to back up and expand on your claim.

    • Mark

      Smoove. Here’s the thing, ultimately, we really only need worry about the games we’re getting, as consumers, buyers, gamers. None of us are gonna be using DirectX12 lol.

      However, I read about it because it’s fun, to understand the tools behind the games, especially things like trees blowing and ohh, THE CLOUD! Hahaa. It’s just cool to know. Instead people hate each other’s consumer brand over it..wow.

    • Asmodai

      I have no idea what you mean. “None of us are gonna be using DirectX12”? Everyone with an Xbox One will be using DirectX 12, everyone with WIndows 10 or later who buys AAA PC games will be using DX12. Personally I have a PS4 and a Windows 10 PC so I’ll be using DX12 on PC and GNM/GNMX on PS4. Even if I didn’t have a PC though and was just a PS4 guy DX12 would still be important to me because the truth is the VAST MAJORITY of games sold are multi-platform games and NOT platform exclusives. Multiplatform games have their core design based on common capabilities of all the target platforms. Sure one version might have a little tweak here or there but the core mechanics of the game work the same way everywhere. As such the fact that PCs and Xbox One couldn’t do Asynchronous Compute and other things that GNM allowed the PS4 to do since launch meant that multiplatform games didn’t use it. With DX12 even if you only play the PS4 versions of games you will get a lot more games that support more of the advanced features of GNM just because DX12, Vulkan, and Metal finally support them now as well. So the release of DX12 is a good thing for even PS4-only gamers.

    • Mark

      Haha, nah I meant we won’t be actually USING it, won’t be programming for it because it’s an interface for developers lol. Of course future current gen and PC games will be built with the new API’s, I got u.

      And also u mention that the PS4 has been using Async Compute since launch with a number of games, which the Sony fanboys fail to acknowledge, so Sony’s API always had lower level access with more features. But eh who cares, I don’t. We should all let Sony and Microsoft fight for our money, and let the games do the fighting.

    • Asmodai

      I actually AM a developer and hopefully will be USING DirectX12 at some point in the future but I get what you’re saying. 😉

    • Mark

      U JUST MADE MY DAY! I don’t know when but I’ll be asking u some stuff later.

      What I REALLY wanna know for now, is exactly, what DX12 features are built into the X1 gpu? Obviously Async Compute, but I need to know if;

      1) Volume Tiled Resources are in it.
      2) Conservative Raster is in it.
      3) Are there gonna be increased Draw Calls for the gpu to now output, due to all the Jaguar cpus communicating to the gpu cores simultaneoulsy? I’m guessing yes, but don’t know.

      If u could help with these, once u get hold of an SDK? Then again, you probably build apps for PC….

    • Asmodai

      I’m sorry to disappoint you but I’m a corporate developer not a game developer by trade (financial and HR related applications mostly). I do have friends in the game industry but both Xbox One and PlayStation 4 APIs are under NDAs so they can’t talk about specifics. I said I’ll hopefully be USING DX12 at some point because I’ve recently started playing around with game programming as a hobby… so I’d like to eventually work my way up to doing some DX12 code but I’m just now getting started with Unity so that’s a ways off yet.

    • Mark

      Ok. But stick around here for awhile playa.

    • Cenk Algu

      You are wrong because GNM does not allow all of the CPU cores interacting with GPU simultaneously.GNM is something different.Even Wardell stated this.

    • Asmodai

      I don’t believe you know the first thing about what GNM can do. I’m not sure even Brad Wardell has used the API and knows what it can do but I’d be happy to see the quote you’re referring to. If he HAS used it then he’s under NDA. I’m not aware of any PlayStation 4 games Stardock has released that would indicate he has any knowledge at all of the API. I’ve seen Brad express dislike in the past of GNM because it’s proprietary and if he learns it he can’t use it anywhere else but if he learns DX12 he can use that on both Xbox One and Windows, that seems to imply he doesn’t want to bother learning it at all which doesn’t make him the greatest expert on what it can do. Stardock develops games primarily (exclusively?) for Windows. Also GNM today isn’t identical to GNM in 2013, if you think only MS updates their APIs over the life of the console you’re sorely mistaken. If you have a quote from a developer who’s actually released a game on PlayStation 4 about what GNM can or cannot do then that would be something. Also as I’ve said in the past there are TWO APIs on PS4, GNM and GNMX and it gets confusing as to which one people are talking about. GNMX is a high level API made to look similar to OpenGL 4.x and DX11.x and has many of the same problems, including not allowing all of the CPU cores to interact with the GPU simultaneously. GNM however is a lower level API that’s more similar to Mantle/DX12/Vulkan/Metal and allows much more. Early games were written mostly in GNMX for ease of porting but GNM has been there since launch for those willing to get their hands dirty.

    • Cenk Algu

      Sorry but Wardll is right. Most of the PS4 games suffering from performance issues. If GNM could do what DX12 we would not be seeing any performance issues. GNM focusing on GPGPU computation not trying to interact the all CPU Cores simultaneously with the GPU. Wardell said the PS4 needs kinda Vulcan to be able to port a DX12 game to PS4 but stated that GNM is more low level.

    • Asmodai

      Sorry but Wardell admitted he doesn’t know GNM. You have no idea what you’re talking about. Even Wardell said PS4 doesn’t NEED Vulkan because GNM is already lower level than Vulkan. Wardell WANTS PS4 to support Vulkan though because he doesn’t want to learn a PS4 specific API (again, he doesn’t know GNM by his own admission) so if they supported Vulkan he’d be able to use the same API on Steambox and Android and PS4, etc. which he likes. He want’s to do cross platform development but Sony doesn’t care about that.

  • artistofwar

    Here we go again with the DX12 secret sauce stupidity.

    • Mark

      I didn’t know using Async Compute was secret sauce?

  • Sol Pro

    PS4 SUCKS get over it kids

  • Sol Pro

    Xbox One/PC, Better Post Processing Effects – Master race

  • HisDivineOrder

    The description he just gave is for PC gaming. I don’t see him mentioning consoles there because consoles already have a highly specialized and tailored experience built on a low level access API.

    It’s only PC’s that’ll get the huge boost. After all, DX12 is essentially the same DX11.x that Xbox One already has.

  • hvd hvd

    hopefully it will push games to 1080p.

  • hvd hvd

    in other words it will boost xbox ones performance.how may more dev’s need to keep saying it.everyone keeps clinging to that one article where phill downplays dx12 on xbox one.multple dev’s have said its going to boost the xbox one.just get over it people.


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