Far Cry 3: How to merge the best of both worlds

Posted By | On 09th, Jun. 2011 Under Feature, Previews | Follow This Author @GNReith


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Far Cry is one of the most celebrated FPS games ever made. Far Cry 2 isn’t quite as revered, but there was still a lot of good in there. With a third Far Cry game getting a recent E3 announcement, we can only wonder what kind of direction Ubisoft will take with the game.

E3 2011 demonstration of Far Cry 3

If Ubi want FC3 to come out on top, they’ll need to make sure it takes the best of both worlds from its pedigree. Here’s a number of ways in which it can do this.

More structure

And this is only half of it. Far Cry 2 had a big old map, maybe too big even

One element of the original Far Cry that is often praised is its open-ended maps. Far Cry 2 took this aspect further and, arguably, went a little too far with it. Far Cry 2 emphasised its open world elements so much that it often wound up loosing the rigid structure that shooters often need to stay focused. It was nice being able to nip off and do side missions here and there in FC2, but the map was so damn big that you were driving for upwards of fifteen minutes between these missions. A more centred map design will give Far Cry 3 a real edge and, with its tropical island setting bearing a lot of resemblance to the locales of Far Cry 1, it seems like this is going to be the case.

A more engaging narrative

Far Cry 2 never had the most meaningful of narratives

It really did try its best, but the narrative in Far Cry 2 just didn’t quite cut the mustard. There was still some good in there in the form of the companions who you often had to bail out of trouble. This added some decent side missions to the game that Far Cry 3 could benefit from. The overall plot of FC2 was a bit lacklustre however. It wasn’t awful, but it was a far cry (no pun intended) from the engaging twists and turns of the original game. We can only hope that Far Cry 3 will adopt plot elements from the former and not the latter. Let’s also hope it doesn’t revolve around gimmicky feral powers like the mediocre Far Cry Instincts series.

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  • Disagree with all but the last two.

    1) Love open-worlds, want to see more in that direction. I’d like more customization/more to do, but making things smaller and more centralized is backwards, fun-ruining advice IMO. Why advocate sacrificing the epic hugeness in improving? Why not just make the epic hugeness more compelling?

    2) Who cares about the narrative? I never understand this one, although I accept I seem to be in a minority. I see no purpose in embracing video games as a “story telling medium.” It’s completely counterintuitive to the strengths offered by an interactive medium. In any event, most video game stories are mind-numbingly juvenile and tedious (even the ones that reviewers fall all over themselves praising to high-heaven for their ‘great story’ are cliche and lame; the supposed “quality” cited is usually only in contrast to the abysmal playing field). If you want a good story, by all means, read a book. Watch a movie. When it comes to Far Cry 3, I want a G-A-M-E. I couldn’t care less about the narrative or lack thereof.

    3) I am tired of great single-player experiences being compromised and watered down because the design team decided they had to appease the Multiplayer Crowd. I couldn’t care less about multiplayer. If you want good multiplayer get a game that is dedicated to that purpose, like Left 4 Dead. Stop insisting it be prioritized on games where the focus should be kept on the single-player campaign and the development of a compelling open world.

  • The things that ruined Far Cry 2 for we were:
    – Poorly implemented stealth mechanics: I saw an E3 video for Far Cry 2 where the player took out a whole camp with silenced weapons and the machete, and not one of the enemies noticed. I have never been able to replicate this, even with the ghillie suit. Enemies always know exactly where you are

    – Absolutley everyone is trying to kill you, even the faction you are working for. Those respawning checkpoints were a nightmare.

    – Repetitive missions, especially the arms dealer ones.

    – Every gun you get from an enemy instantly breaks, despite the fact that they were just using it.

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  • I agree with both Iammagicmachine and Robert. It doesn’t need multiplayer. I loved Farcry 2 despite the obvious issues because no game has been able to immerse me in a virtual world so well like this one can. Looking forward to 3.

  • good points there gaming bolt!!


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