GTA 5 for PC, Xbox One & PS4: A Cue For Rockstar

Some prompting reasons as to why Rockstar should pay heed to the PC and new generation console users.

Posted By | On 30th, Mar. 2014 Under Article, Editorials


For a game series that derives its name from a term referring to automobile theft, Grand Theft Auto is a franchise that has been placed in high regards of critics and gamers alike. Hailing from back in the days of ‘97, the first Grand Theft Auto game had caused quite a stir with its open world gameplay that was largely centred around the role of a criminal freely roaming vast city robbing banks, assassinating people and a sundry other crimes. The game had received mixed reviews although it was a commercial success on the large.

No matter what had happened with the first game, the series has developed immensely over time and proven its worth with the recent games in the series. Sailing through a flood of praises and critical acclaims, the latest instalment in the series had come to us in September last year. Grand Theft Auto upon its release had even been hailed as the greatest game of the seventh generation of consoles, save the Wii. And there’s the catch. It’s only for the seventh generation consoles, namely the Playstation 3 and the Xbox 360. Long have the adopters of the new generation of consoles and PC users been crying foul over this, and it is proper on their part. For there’s a lot that developers can utilise to make the game better on all three platforms.

GTA Online_Beach Bum (4)

" The game looked almost immaculate. Save a few things wrong here and there, there was almost nothing that could be put against the game. The game had a great character driven story just like its, predecessor, GTA IV, a vibrant and sprawling city to roam with almost unlimited scope and realism padding along with a beautifully rendered script which has a solid appeal to it and seems appealingly structured. "

The game looked almost immaculate. Save a few things wrong here and there, there was almost nothing that could be put against the game. The game had a great character driven story just like its, predecessor, GTA IV, a vibrant and sprawling city to roam with almost unlimited scope and realism padding along with a beautifully rendered script which has a solid appeal to it and seems appealingly structured.

Hands down, GTA V is the largest game that Rockstar North has created till date and they have done a brilliant job if it. It’s not just big, it’s splendid. The developers have taken care to fine tune everything in the world to make it resemble the real world. It had introduced a plethora of new game elements, a triumvirate of awesome protagonists, some polished gunplay and an intricately crafted world.

The developers at Rockstar North had claimed that they had finally learnt to utilise the consoles to the fullest and we’d be damned if they were kidding. The game looked almost immaculate. Save a few things wrong here and there, there was almost nothing that could be put against the game.

The game had a great character driven story like its predecessor, GTA IV, a vibrant and sprawling city to roam with almost unlimited scope and realism padding along a beautifully rendered script which had a solid appeal to it and seemed appealingly structured. These reasons all the more support the rationale behind bringing the game to the new gen consoles and the PC. GTA IV & V alike had pushed the graphical boundaries of the consoles.

The worlds in both the games were humongous and appealing to say the least. You could roam about the world and hardly find things amiss. GTA V had truly pushed the boundaries of console gaming. Even after incorporating so many elements into a game of such titanic proportions, the developers had left no space for complain and dexterously provided the smallest of details to the world.

The visuals looked awesome, the reflections were neat and tidy, so was the bloom and the depth of field just let you sigh in awe. There were half a hundred small things in the game, from your clothes getting wet only where the water touched, your car gleaming a little more when out of a car wash, to situation based mission fail messages, that had you cared to notice, would have ended with you truly admiring the efforts of the developers.

RSG_GTA_Online_Screenshot_005

"There has been a lot of apprehension about having GTA V on the PC for many reasons. First and foremost is the system requirements. In light of the PC version of GTA IV - which had pretty high system requirements - GTA V may yet be even more demanding than its previous iteration. But that doesn’t serve as a very acceptable deterrent."

With so much being achieved on the Xbox 360 and the PS3, there’s no telling what the developers can squeeze out of the Xbox One and the PS4. Both the consoles are more than twice as powerful and capable as their forerunners in almost every conceivable way. ‘Almost’, is of essence here but that’s not the point. The massively powerful new microprocessors throbbing in the new consoles can provide a lot of new untrodden ground for the developers.

First and foremost would obviously be the graphical ascension in the game. The Playstation 4 obviously has more shaders than the Xbox One in addition to having a larger number of shaders in the GPU, but that doesn’t mean that the Xbox One is any less capable. Besides, Microsoft has been working on their cloud services to make the Xbox One more capable, although latency could be a bummer.

Both the consoles are still very much capable of churning out 1080p display in 60fps. With ample RAM and powerful processors, both the consoles can easily handle GTA V without breaking a sweat whilst providing us with some serious eye candy.

The same story goes for why the game needs to be on the PC too. The PC market has always been big for the GTA series and it came as a surprise to may when it was announced that the game will only come to the to consoles.

This had caused quite a furore that had manifested itself into a petition that had acquired the signatures of more than half a million people in a short time. But nonetheless, the game hasn’t been ported yet.

There has been a lot of apprehension about having GTA V on the PC for many reasons. First and foremost is the system requirements. In light of the PC version of GTA IV – which had pretty high system requirements – GTA V may yet be even more demanding than its previous iteration. But that doesn’t serve as a very acceptable deterrent.

GTA5_review (2)

"Most of the PCs - if not all - are round about as capable as the eighth generation consoles from Sony and Microsoft and hence would be perfectly able to handle games like GTA V. Besides, Rockstar can compromise a little on the system requirements to make the game more accessible to people who don’t really shell out their money for gaming rigs."

The PC market is still flourishing at large. The PC version of GTA IV had featured double the number of players in the multiplayer mode but had suffered a little due to the lack of dedicated servers. Porting the game to the new consoles and the PC with dedicated servers would be a move much appreciated.

There were many a reviews for GTA IV that claimed that the PC version was actually less fun than the console versions. That may have been so but there was this little something that more than covered up the flaws. Modding. Modding practically has endless permutations and combinations to change the game. Sitting in a Lamborghini Veneno looking like ‘V’ from ‘V for Vendetta’ while all the cars around you are flying in swirlies is a different kind of fun after you’re sore with all the roaming, killing, skyscraper jumping and rioting.

There isn’t much that can be compared to clearing away a traffic jam and the denizen of the place by shouting ‘Fus ro Dah’ from the roof of your car. Some modders had been so desperate to get GTA V on the PC that they introduced a mod for GTA IV that can make the game look like GTA V. Of course they only replicated the game’s maps, visuals and mechanics and not the missions. But this just showcases the vast capabilities that modding can have.

Whilst it’s agreed that modding can a butthurt to implement properly, it’s not always the case and once you learn to do it properly, there’s no end to the possibilities of it and besides, there are hundreds of tutorials telling you how to successfully implement mods in games. Console users may argue that they get enough from DLCs but modding open up a whole new world of possibilities and fun. Because consoles don’t allow you to manipulate game elements like modifications let you.

Then again comes the point of graphical fidelity. Most of the PCs – if not all – are round about as capable as the eighth generation consoles from Sony and Microsoft and hence would be perfectly able to handle games like GTA V. Besides, Rockstar can compromise a little on the system requirements to make the game more accessible to people who don’t really shell out their money for gaming rigs.

GTA5_review (15)

"With the PC version of course, we will have mods to further our gameplay experience. With unfounded rumours floating about here and there, it’s hard to say what Rockstar is actually planning for the game. But we do know that at the last E3, Rockstart had made a last minute decision to not present 'something'. "

It seems quite a misguided step on part of Rockstar that they would fail to keep up with changing trends. The new consoles may be something that they are ‘slightly’ un-accustomed to but that presents no cause as to not release GTA V on the newer consoles or the PC for that matter. It has almost been half a year since GTA V was launched on the seventh generation consoles and the ardour of PC and the new generation console users has only grown.

With GameStop listing ‘GTA V for PC’ for a short while before taking down the page, people have taken to pushing their demands to introduce the game to the new console generation and the PC even more emphatically.

Introducing the game to these three platforms would allow Rockstar to improve upon their game even more, for example, with dedicated servers, even slicker graphics and smoother performance at higher resolutions and frame rates .

With the PC version of course, we will have mods to further our gameplay experience. With unfounded rumours floating about here and there, it’s hard to say what Rockstar is actually planning for the game. But we do know that at the last E3, Rockstart had made a last minute decision to not present ‘something’.

That ‘something’ could have been the ported/improved version of the Grand Theft Auto V. But we can never be sure. All we can do to allay our doubts and apprehensions, is to wait for the E3 2014 and hope that Rockstar hasn’t forsaken some of its fans.


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  • Psionicinversion

    If they dont release it on PC, which if they want people to not get angry and boycott GTA 6 for next gen only theyll pony up some of the billion $ they made and put it on the platforms, PC mainly dont care bout the others

    • Pedro

      L.O.L. nobody is going to boycott GTA6.. not even if rockstar says pc gamers are a bunch of retards ( most of them are… only the ones like you though, not all pc gamers) GTA6 or whatever it’s called is (once again) going to be a great game. It doesn’t even have to be good, really.. if it has “Gtand Theft Auto” in the title people will buy it..

    • Psionicinversion

      lol thanks, love you to!!! yeah it is true GTA on the label and itll sell. Could stick a GTA branded brick in a box, call it a collectors edition and charge £100 for it, ppl will prolly buy it!

  • Cyron43 .

    Amen!

    • Matata Hakuna

      Microsoft officially announced a “strategic alliance” with Rockstar Games over the rights to episodic content through their Xbox Live service at their X06 event. This content was released as Grand Theft Auto: The Lost and Damned
      on 17 February 2009, and it was available for download, exclusively for
      the Xbox 360. This was because of the substantial $50 million that
      Microsoft paid Rockstar to keep it exclusive. The strategic alliance was
      however timed and both DLC episodes and the compilation pack were
      released on 13 April 2010 on PS3 and PC.[25]
      The expansion adds some new elements to the existing game and focuses
      on Johnny Klebitz, the vice president of “The Lost” motorcycle club.

      GTA 4^ – wikipedia

  • butt

    Stop crying, they can do what ever they want with their ip.

    • random34

      Stop crying, there’s no reason for it to not appear on next gen.

    • Jamea

      shut it moron

  • d0x360

    Rockstar has no reason to release on PC or the new consoles…yet. First off not releasing on PC means less piracy so there is that. The biggest reason is they don’t need to. Plenty of people are still buying on last gen consoles. They won’t put out a next gen version until those sales slow down significantly. They know people are waiting but eventually they will cave and buy it. They also know a significant number of gamers will buy the game again either on PC or xb1 and ps4. It’s in their best interest to maximize sales by only selling to older consoles for as long as possible. That way they can get as many gamers to double dip as possible.

    If the old gen version was ugly and busted I could understand people begging for a better looking version but gta5 looks fantastic. That said as an owner of the 360 version I will happily buy it again on ps4 or Xbox 1…and rockstar knows it.

    • I am very much opposed to piracy, but I don’t think “less piracy” is among their reasons for not selling GTA V on PC. I mean, they also lose sales to people buying on PC. It’s not like piracy will reduce xbox or Playstation sales. Your other reasons seemed right on the mark.

    • d0x360

      Think of it like this. Piracy is easiest on PC. Anyone can do it. Why open up the game go easy piracy and lose potential sales when you can hold off the PC release for a long time and sell exclusive on console. Even if only 50 extra copies are sold that’s still money in the bank because rockstar knows damn well people will wait any amount of time and still buy this game. Its a no risk situation for them because what they have created is the most desirable game of all time. They know they can’t lose so to maximize revenue you hold off on versions that aren’t necessary.

      Its not the only reason for no PC release yet but it’s the most logical reason and from a business perspective makes absolute sense.

    • Enerla

      Piracy easiest on PC? Funny.

      On a console if you pirate, your console is already modified to accept pirated games. You get a game or burn it, and you are ready to go.

      On PC you won’t get “ready to play cracked titles”, and various cracks, issues, are there, along with disabling UAC, overwrinting files in a location normally protected by UAC, etc.

      On a console if you start to pirate you will pirate mostly everything… Playing purchased games would be risky, as your console and game would get banned for piracy.

      On PC it is often mixed. Even die hard pirates buy their favorites, and a lot more people try out games with pirated copies and buy anything they like. Of course favorites from trusted publishers still get the preorders.

    • d0x360

      Its easier to pirate a game on PC. Most console gamers won’t mod their systems. Period. On PC you download a crack. Simple.

    • Enerla

      If you repeat something that is proven false it won’t make it true.

      You say on PC you only have to download a crack. Funny, I don’t see cracks getting automatically applied from your download folder.

      Most console gamers don’t have to mod their systems on regular basis as someone mods it for them, and their pirated and downloaded games are ready to play from that point. So they don’t have to mod their own system, it is easy to get it modded for them and play many many games from that point.

    • Niosus

      The piracy issue is heavily overstated lately. A few years ago you’d hear devs left and right scream rape and murder because their games were being pirated. That pretty much stopped. Piracy still happens but it is not nearly as big of an issue it was before.

      Why? Steam. I used to pirate pretty much everything, but Steam changed that. If I buy my game on Steam it will automatically stay up to date, my savegames and settings will be saved in the cloud, I have everything in the same place and I don’t have to mess around with cracks. Steam beats piracy by simply giving a service pirates cannot and will not be able to replicate.

      After a few sales you have a bunch of games in your backlog. This backlog keeps building month after month. Now what if this new game comes out? If I decide not to buy it I can pirate that game or I can play a game I already paid for.

      GTA 5 is in a special position because it pretty much beats everything out there. The same was true for GTA 4 though. You’ll still see it on sales pretty much every month. I know very little PC gamers who haven’t bought GTA 4 and the DLC by now. It doesn’t make any sense when you can get the game for so cheap. In fact I have bought the game twice: Once at launch (boxed, full price) and once again on Steam just to have it permanently in my library. PC games usually don’t sell a huge bulk at release to die off in a few months. PC games sell for years and years. It’s different but by no means not viable.

    • d0x360

      Overstated or not isn’t the issue. If rockstar thinks they can gain even a single sale by not selling on PC then they will do it. Even if only 1% of PC gamers pirate. Even if only 1/4 of that 1% say screw it I’ll buy it on a console cause I just want to play then rockstar has it in their best interest to wait.

      They aren’t going to lose a single sale by waiting because we will all buy it regardless. Its smart business thinking. Its simple and you are thinking way too much into it.

    • Niosus

      That’s not true. The game is aging and with games like Watch Dogs coming out soon GTA could lose some of its appeal. I get waiting half a year because you make more money on console sales, but at the end of the day what matters is the raw volume of revenue. Bringing it out on PC will massively increase the revenue and thanks to sales it will keep that revenue going for a lot longer than the console sales. The end goal is not selling console copies, the end goal is making money. Right now the quickest and easiest way to make money is DLC for the main game and/or releasing it on other platforms.

      Btw, I believe that they are hard at work on the PC version. Historically it’s been a safe bet but last September a huge list of builds leaked, including many pointers to PC development (DX11 features). You don’t do that right before release if you don’t plan to bring it out relatively soon. I won’t be surprised if they announce it a month before it goes on sale. I simply don’t believe that pushing the PC release backwards makes any sense economically whatsoever. Pushing the announcement can help but not the release. You don’t finish a product to then wait before releasing it.

    • d0x360

      Doesn’t matter and sales will prove that just fine. Also consider gamers aren’t making these decisions. Guys with MBAs are and they are afraid of piracy and do not understand it.

      Also don’t get too excited over watch dogs. I don’t think it will live up to the hype. No first game in a new IP from ubi is ever quite good enough. Sequel should be amazing though.

    • d0x360

      Also consider unlike most publishers rockstar can make a game and wait. They can do so because gta5 is still selling by the boatload on consoles this long after launch. A nice chunk if those sales will double dip either on PC or the new consoles. sell as many copies as you can on old consoles before you unleash a better version. Makes perfect BUSINESS sense.

    • Niosus

      “by the boatload”

      In the month after release everyone was talking about it… But now? Not so much. Everyone is thinking about the next gen consoles and what games are coming out for those. GTA is not the biggest thing in recent memory. No media coverage, no word of mouth and much more exciting stuff on the horizon. If anything, everyone is talking about Titanfall now. Rockstar is no longer infallible. They are still big, but others are getting close. Being arrogant is the first step on the road to irrelevance.

      Everyone always seems to believe that it’s a zero-sum game, but that’s not how the world works. By releasing for PC they get a whole new round of media coverage and word of mouth. This will remind some of the console gamers who haven’t picked it up yet to maybe pick it up now. We don’t live in a closed system. I’m sure this doesn’t make too much sense to you because it seems counterintuitive. Competing products can grow the market as a whole, allowing growth across the board. Again, life is not a zero-sum game so you can’t think of it like one which you are doing.

    • Enerla

      The reasons for waiting are linked to a few key things and they are often glad to explain it to investors as it makes more sense than the wild speculation by d0x360.

      It is always easy to develop a game for current console markets. As you have access to that platform from begining of developent cycle to end of it. To develop a game for PC you have to optimize for current hardware. To develop a game for a new console optimization is an issue.

      They often start with high polygon count models, etc. high res textures, etc. and they make lower and lower res version till it works well on a given hardware and test it for time.

      Releasing a console version before the PC version is ready makes sense.

      Announcing a new port, etc. build up hype about the original game, and can drive to new sales even on original platforms. Waiting and speculation can help it even more.

      To optimize for new gen console, they should be aware of any cooling issue, any tiny little detail about how much resources they can use. On PS 4 the amount of free RAM can change with patches, etc. so they have to see how it will work on long run and optimize for it.

      Again: They time announcements, etc. to maximize their marketing value.

      Also: they know when people are buying game, when they are paying attention to news and announcements. Say most people won’t do it at summer, when they are out on the beach and don’t touch their systems.

      PC and console market has different activity cycle, as a gamer can bring a gamer laptop with him, when he travels with family, but he won’t bring a console…

      Now look at competitors on all platforms, and see when it makes sense to release your game to sell as much as you can…

      As you see a lot of these factors are named everyday for delays, but speaking about piracy isn’t a huge favorite now.

      The trick is: when publishers initially seen piracy data and remembered what happened to music industry they were worried a lot. But when they have learned the hard way, that the number of sales don’t drop, they have learned from it.

      When they see that for short time you see a lot of pirates active, but they either stop playing the game quickly, or a lot of them are buying the game quickly. Wonder why EA added options to try the game risk free with refunds?

      PC and console piracy is different for good reasons. A PC Pirate might buy the game later, a console pirate won’t. And pirates who only try out the game can add a lot to hype.

      The guys with MBAs who decide learned the same lesion as Bill Gates and Microsoft. Piracy is bad for business, but not in the “a pirated copy is a lost sale” way, but it adds a risk. If players try the game before they buy it, quality issues can pose a huge risk to sales. And they have to finance these risks.

      But if there are piracy, and a lot of people only buy games they already tried out, this loss is already there. At this point they say “if there is piracy, those damn pirates should download our products” and treat piracy as a form of advertisement, and treat a lot of PC pirates as potential customers.

      The “buying game more than once” is only partly true. I am mostly a PC gamer. I never wanted a console, but I said Kinect is an Okay fitness tool, and some dev tools MS gave to people who treat programming as hobby is good. Guess what? If I see a Rockstar game that isn’t present on PC yet, and can’t wait, I somehow end up with a console game… Then I buy a PC version.

      But how many copies of GTA: San Andreas I have? Found 2 copies of PC version on my shelf. Once the disc got a scratch. Bought it on Steam as well, and it was included in 2 more bundles I bought (A GTA bundle to have earlier games on Steam as well, and a Rockstar bundle). Ohh, and I found out they sell it for Windows Phone 8 too…

      But Rockstar rarely maximizes this potential. See L.A. Noire for example. PC got the complete edition that came with all DLCs. And it was a lot cheaper this way. The trick is: A lot of fans who skip buying DLCs or any other content will buy a complete edition for a new platform. And when they are at it, if it is reasonable priced they sometimes buy it for a friend or 2 as well.

      A PC gamer buys games often at different price points, buy complete editions, etc. and it also changes how to time releases. As a complete edition can create a lot of discussion about some DLCs and can generate a lot of DLC sales on old platforms.

      Guys at Rockstar and elsewhere evaluate a lot of options, they see SWOT charts, BCG charts, product lifecycles, sales charts, calendars with a lot of stuff.

      And if it isn’t enough let me add 2 more things.

      They want to minimize amount of taxes paid. And it can be possible if they release ports in different fiscal year…

      And they want to avoid huge fluctuations in share prices, etc. so they want to have good sales in different years and quarters… As the sales they can lose with waiting are far less important than the benefits of this tactics.

    • Keyser Soze

      Theyre losing more “potential sales” by not selling it on PC, Xbox One, and PS4

    • d0x360

      They aren’t losing them. Those sales will happen whether it releases tomorrow or 5 months from now. People will wait. History has proven that. They waited for gta3, 4, vice city, San Andreas and the 2 dlc packs for gta4. They will wait for 5 and their reward will be the most badass version of GTA around. While they wait for the PC or next gen version a lot of them will buy the current version to tide them over.

      Don’t think like a gamer. Think like a sales man.

    • miniml

      LOL. It got pirated before release for the consoled. Your point?

    • Carlo Travierso

      Yea for shame I bet if piracy wasn’t an issue it would be ported much faster. The PC game market suffers because of it. Take the new Thief for example. A lot of fans speak on the forums but over 75-85% of the game was bought by console gamers lol.

  • Imran Khan

    its not pc version get’s pirated ps3 and xbox 360 games are also bein pirated to play on the Console

  • Horse Lovin

    LongDongJohn

  • adityak

    hello friends…just wait .look carefull “http://en.wikipedia.org/wiki/Grand_Theft_Auto_IV”………wt time of realise of xbox/ps3 version of gta and then compare gta windows version……..GTA V windows version will be realise in few month with DLC like The Lost and Damned/The Ballad of Gay Tony….

  • noneya

    Who cares if the PC and Xbox one and ps4 don’t get gta v. I don’t plan on getting Xbox 1 or ps4 for at least a year. There is one good game out forza 5 that’s it among ps4 and Xbox one. This just seem like an article to once again claim the ps4 is far superoir to Xbox one which is a flat out lie. We all heard this story before, with xbox360 and ps3, that the ps3 was vastly more powerful than the 360 and it was lie. The difference will amount to minute differences and those differences won’t be seen for years. Just like in this article gta developers just recently maxed out the 360 and ps3. Just like the lie that the wii u is a catch up system when it is far more powerful than ps3 and 360. The wii u will hold up to current console for at least a couple years if utilized right.

    • Yander Delgado

      You must be arrogant if you don’t see how the PS4 is more powerful than the Xbox One. XB360 beat the PS3, and mind you, I don’t really like Xbox. But I do give it to them. Realistically, stats and detailed specs don’t lie. Saying the PS4 & XBOne are the same or XBOne is more powerful is like saying a computer with 8 Gigs of RAM is the same as one with 2. Nonetheless, your comment is completely irrelevant and fan boy driven. Begone.

    • Enerla

      It is arrogant to ignore other factors that can influence performance besides announced specs. As you know there is some system software even on consoles, and the games make a lot of API calls, parts of the system software runs in the background, etc.

      If your system software is far less resource hungry than the competitor that can balance out slightly stronger hardware quite easily.

      For example: Windows Phone 8 devices are far more efficient than Android devices. As doing the same thing on a WP8 device with less CPU cores, slower CPU cores, etc. is still often faster than on an Android device.

      When PS 4 said its RAM alocation will be more dynamic, while XBOX One keeps it at 5GB free for games, a lot of PS4 fanboys celeberated that it is superior. On the other hand, when PS4 system software gets updated your amount of free RAM can change.

      So you don’t know how much RAM you can use and allocate at compile time, you should keep checking if you have enough RAM at various times (as it can change while the game is running). Additional system calls, additional logic needed for freeing up RAM, etc. when needed needs additional CPU cycles to run.

      XBOX One has an interesting RAM architecture, which is good for caching, etc. and optimizations for it can lead to a performance advantage.

    • :)

      ram is only one piece of the whole picture. And ms is likely going to be the one with the most abstraction overhead.

      Evidence of this is gathered from dx12 tiled resources.. Touted to be a great performance increase for xb1. But whats interesting is that techniques like tiled resources (different implementation, same task) have been used for YEARS on consoles, its a page straight out of the console handbook… SO why would xb1 need an API just to do this? Well, theres only 1 reason, hardware abstraction. Devs dont have the low level access they once did.

    • Will

      Not even close. Both consoles feature a similar APU, and they both have 8 gigs of RAM. The additional compute units on the PS4 do not yield the same benefit per compute unit as the initial ones. XOne’s RAM has more bandwidth potential, as well as lower latency, but the PS4 is easier to code for. The two consoles are about even, in terms of hardware. This has already been figured out a long time ago, but it’s incredible how much the PS4 hardware superiority is falsely perpetuated on the internet. People for a long time believed the PS3 was more powerful than the 360, and many still do. Sony seems to thrive on false information.

    • random34

      “Who cares if the PC and Xbox one and ps4 don’t get gta v. I don’t plan on getting Xbox 1 or ps4 for at least a year”
      wow… you aren’t too bright ;D The people who DID/ARE getting xbox one/or ps4/or have pc Care. There’s other people besides you butthurt moaner, many that now can’t play it since it’s only on past gen and would readily buy it for next gen.

  • Tubes

    Console gamers = bottom wrung. Money from mommy for games.

    • Feet

      and they have no idea there games are truncated, or what truncated means.

    • random34

      Yeah… don’t think so… butthurt stereotype rage much? ;D
      U mad?

  • Coty Skaj

    I think not porting the game to the PC or the 8th Generation consoles was a smart move on their part. This way they can take what they’ve learned from their sweet success with Grand Theft Auto V an come out with a new Grand Theft Auto for the next gen an PC that will excel beyond what the 7th gen could do.
    They noted they learned how to utilize everything in the 7th gen, do you think they really want to just jump right on board with the 8th gen footing the same game? I wouldn’t want to. I’d want to bathe in success an prepare for another entirely new blockbuster.

    • Niosus

      The next GTA is at least 2-3 years away, if not more. But that doesn’t really matter. What matters is that there is demand. Plain and simple. There is demand but no supply. Especially on PC they will easily sell millions of copies by the time GTA 6 (or whatever) comes out. You don’t lean back and praise yourself when you get a good game. You make sure everyone who wants to pay money for it can pay money for it. It’s a cutthroat business. Being successful is no excuse for not trying to be more successful.

    • random34

      “I think not porting the game to the PC or the 8th Generation consoles was a smart move on their part” uhh… no… it was an idiotic failure decision. Rockstar places 4-5 years between major GTA’s, so by the time a “GTA 6” would come out xbox one/ps4 will already have lived their life spans and rockstar will make yet again the hilariously idiotic decision to release the game only on the “about to die” consoles and blatantly ignore the soon to be next consoles/the players.

  • Glorious PC Master Racer

    1080p and 60FPS on Consoles? HAHAHAHAHAA

  • JensenZooferd

    Whoever wrote this article needs to work on their repetition and cut down on pulling out the thesaurus for every fifth word. Utterly terrible article to read. Besides the point, GTA V on the pc would be immensely good, but they must reap the profit from the previous and current consoles first before allowing a release to pc. Primarily down to pirating.

  • joeutdmk

    I want it on xbox one come on rockstar

  • Billie Jean

    Damn .uou know and I know..I’m a big fan of GTA series, now I’m waitin for GTA 5 PC release. So I can download it on thepiratebay…….yeah,

    • NeCromX

      Oh right because there aren’t pirated console games online…..

  • Grend

    “learnt” if only the writer of this article actually knew grammar. “LEARNT” good freaking lord

    • That’sSoMundane

      “Learnt” is a valid word in British English.

      *Sips tea*

  • Bill

    consoles suck. pc all the way “Haters gonna Hate”.

  • jschsc

    you cant play multiplayer on a pirated game. if the multiplayer is any good, even pirates will go buy the game just so they can play mp. the really cheapskates are not going to buy any game so they are already a loss.


 

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