Here Is How Assassin’s Creed Unity Is Using PS4 And Xbox One To Improve Graphics Fidelity

Level designer Bruno St-André explains the benefits that PS4 and Xbox One have bought to the franchise.

Posted By | On 20th, Jun. 2014 Under News | Follow This Author @GamingBoltTweet

Assassin's Creed Unity

Given that Assassin’s Creed Unity is not a cross generation title, it obviously has to look and feel better than last year’s Assassin’s Creed IV: Black Flag. So how is the team at Ubisoft taking advantage of the increased processing power that the new consoles provide?

“In terms of next-gen I think it’s all about the crowd,” explains Bruno St-André who is the level designer of Unity. “The number of people we put on screen and the number of reactions those can have is important. It’s not only about putting a large number of people on screen but those need to be more believable than ever-before. They need to react to what you do and they need to react to other events. For the first time since you’re playing multiplayer/co-op it’s not a player-centric game anymore. They have their own key reactions and reactions that occur,” he said to GamingBolt.

He also talks about the new lighting system which can only be done on the new systems. “That’s one thing and the graphics is another thing to share. The lighting which we are using is only possible on next-gen and we showed a little bit of it in the demo and you’ll see it more and more as we get more done with the game. The seamless interior and exterior of the game goes far beyond on what we have seen so far. You can actually go up, in and out [of monuments] without any loading and it’s fully modelized from exterior to interior. You can enter via different routes, enter the catacombs and finding the ways inside. This is all done seamlessly, of-course it’s due to the next-gen consoles that were able to do so.”

Assassin’s Creed Unity’s demo was showcased at last week’s E3. You can check it out here. The game is due this October for the PlayStation 4, Xbox One and PC.

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  • doom guy

    Wait wait for it…………… Downgrade 😛

    On a more serious note, now that the PS3/X360 aren’t holding back the game. I do hope we get what we saw at E3. Which luckily, is only a few months away.


      Don’t hold your breath man…… These developers are talking of crap like “parity” between their games and these consoles! To me that is crap coming from them because you should always attempt to use the full potential of whatever it is you are using.

      The PC market is going to get slammed with unoptimized games that were ported from its console brethren. Developers want to save money more than anything, so you can be damn sure they are going to drop the ball regarding certain things with certain platforms.

      Destiny creators bungie all but admitted to gimping their game and they lost a sale because of it. No first person shooter needs to be 30fps!! NONE! I couldn’t believe it when I read it and it makes no sense to me, but whatever I’m just a consumer right. Well no more from this guy. These new games patched to death day one and still are broken?! All crap!!

    • Psionicinversion

      An MMO 30fps is the target but an FPS style MMO or MOBA or whatever they call destiny should be 60fps, anything with high speed action should be 60



  • Psionicinversion

    “Here Is How Assassin’s Creed Unity Is Using PS4 And Xbox One To Improve Graphics Fidelity”

    there going to create an ultra setting and gimp the PC version down to console “ultra” quality setting so make em look more powerful than they are……. FACT


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