Here Is How Project CARS Is Different From DriveClub and Forza

Creative director Andy Tudor says players will get the most “authentic, accurate” racing experience.

Posted By | On 09th, Jan. 2014 Under News


Project CARS (8)

Ever since its announcement for next gen consoles, Project CARS has been under a magnifying glass and compared to the likes of Forza Motorsport 5 and DriveClub. It certainly helps that Slightly Mad Studios’ racing simulator is extremely good looking but how exactly will it differ from the bigger names in the industry?

Creative director Andy Tudor spoke to GamingBolt and outlined that above everything else, you’ll get all content from launch day itself. “I think we have a far more sandbox approach to Project CARS. All cars, tracks, and motorsports are open from day one…we won’t be asking you to buy tokens to get hold of them, for example.

Project CARS will also appeal to just about every kind of racing gamer out there. “If you want to jump straight into the career of a LeMans Prototype driver then you can, but if you also want a more traditional ‘zero to hero’ career then that progression is available too. It feels more like a sports franchise like FIFA therefore – pick your team, start playing through a calendar year, strive for success, get rewards/opportunities, and then change teams or move onto a completely different motorsport.

“There’s inherent freedom in that. When it comes to visuals, audio, and physics, Project CARS has continued to wow people throughout development whether it’s with a fan-made trailer, beautiful screenshots the community have taken, direct comparison videos with other games, or the continual anticipation and excitement on the most prominent racing and gaming forums. Players can be assured therefore that when the game comes out, they’re getting the most authentic, accurate, beautiful, and immersive race experience out there, and that it was made by you guys – the actual players.”

Project CARS will be out in Q3/Q4 2014 for PS4, Xbox One, SteamOS, PC and Wii U. Are you interested in how development is shaping up? Let us know what you think in the comments below.


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  • toddraynerart

    Nice short read. I am really stoked for this game. Ever since GT5 wasn’t quite what it could have been, and moving to a PS4 not sure about GT6. Being a racing fan I have intrigue in Forza 5, but I’m not a huge X-box fan, I played a demo of Forza 5 and honestly (don’t kill me) the physics didn’t seem accurate. I feel a McLaren can handle a middle grade turn at 100-110mph and it didn’t. It slid all over the road. I’m definitely not a noob at racing games, been playing them since the original GT and Need For Speed, and I even had the OG X-box and Forza for that it and that game was really fun. Forza 5 looks great but didn’t seem to handle to well. Project CARS looks terrific I just hope it handles good and that you get that sense of speed when driving 200+ in a car. Some games just don’t get that very important part of racing. Sandbox style seems awesome as well. Can’t wait. 🙂

    • Nintendo Fan 4 Lif3

      I have only really ever played Mario Kart racing series but also plan to incorporate other racing games from this point forward. I found they kinda missed the opportunity with GT6 and could’ve done more or just focused on making it for next gen. You say you’ve played racing games since the original Gran Turismo, so from that time until the present with GT6, Forza 5, and Project CARS, how would you say that racing games have progressed towards increasing realism of the driving world in general in that time with physics and other aesthetics?

  • Raphael Chapman

    i wish they can add other prototypes such as the Toyota TS030 hybrid, Audi R18 E-TRON Quattro, Peugeot 908 TDI, Mazda 787B, the corvette DP, Panoz Deltawing,

  • esapata

    Who is comparing Driveclub to this GT or Forza? I thought it wasn’t supposed to be a sim? I was under the impression it was going to slot between sim and arcade gameplay, much like Project Gotham used to.


 

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