Here Is How Project CARS Is Different From DriveClub and Forza

Creative director Andy Tudor says players will get the most "authentic, accurate" racing experience.

Posted By | On 09th, Jan. 2014

Project CARS (8)

Ever since its announcement for next gen consoles, Project CARS has been under a magnifying glass and compared to the likes of Forza Motorsport 5 and DriveClub. It certainly helps that Slightly Mad Studios’ racing simulator is extremely good looking but how exactly will it differ from the bigger names in the industry?

Creative director Andy Tudor spoke to GamingBolt and outlined that above everything else, you’ll get all content from launch day itself. “I think we have a far more sandbox approach to Project CARS. All cars, tracks, and motorsports are open from day one…we won’t be asking you to buy tokens to get hold of them, for example.

Project CARS will also appeal to just about every kind of racing gamer out there. “If you want to jump straight into the career of a LeMans Prototype driver then you can, but if you also want a more traditional ‘zero to hero’ career then that progression is available too. It feels more like a sports franchise like FIFA therefore – pick your team, start playing through a calendar year, strive for success, get rewards/opportunities, and then change teams or move onto a completely different motorsport.

“There’s inherent freedom in that. When it comes to visuals, audio, and physics, Project CARS has continued to wow people throughout development whether it’s with a fan-made trailer, beautiful screenshots the community have taken, direct comparison videos with other games, or the continual anticipation and excitement on the most prominent racing and gaming forums. Players can be assured therefore that when the game comes out, they’re getting the most authentic, accurate, beautiful, and immersive race experience out there, and that it was made by you guys – the actual players.”

Project CARS will be out in Q3/Q4 2014 for PS4, Xbox One, SteamOS, PC and Wii U. Are you interested in how development is shaping up? Let us know what you think in the comments below.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Howard says Bethesda is "doing a lot of Starfield work" that we'll be hearing about in the not-too-distant fut...

Fallout: New Vegas is Canon, Todd Howard Reassures

Fallout: New Vegas is Canon, Todd Howard Reassures

"There might be a little bit of confusion at some places, but everything that happened in the previous games, ...

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

The new Job system allows mixing and matching weapons to create new builds, while enemy strongholds can reward...

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Slavic Magic says it isn't like Total War, Kingdom Come: Deliverance, Mount and Blade, or even Age of Empires ...

Hades 2 – New Boons, Characters, and Activities Detailed

Hades 2 – New Boons, Characters, and Activities Detailed

Zeus, Poseidon and more return, but players will run into plenty of new Greek deities like Apollo and Hestia o...

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Supergiant Games showcases the first area of the rogue-lite, with Melinoë venturing forth to slay the Titan C...