Metal Gear Solid 5: The Phantom Pain PC Requirements Revealed

Seems to be a CPU bound game.

Posted By | On 03rd, Aug. 2015 Under News | Follow This Author @GamingBoltTweet


mgstpp_preview_01

A few moments ago it was announced that Metal Gear Solid 5: The Phantom Pain is now available for pre-order on Steam. Furthermore, the game will now launch on PC and consoles on the same day i.e. September 1st, 2015. Konami are also giving away a free copy of Metal Gear Solid 5: Ground Zeroes for those will pre-order Metal Gear Solid 5: The Phantom Pain on Steam.

So what exactly will it take to run the game on your PC? The official Steam store page of the game has revealed the minimum and recommended requirements which you can check out below. It seems that you will need quite a powerful CPU with a modest GPU configuration to run this game, pointing towards the fact that this game is mostly CPU bound.

MINIMUM:
OS: Windows 7×64, Windows 8×64 (64-bit OS Required)
Processor: Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 650 (2GB) or better (DirectX 11 card Required)
DirectX: Version 11
Hard Drive: 28 GB available space
Sound Card: DirectX 9.0c compatible sound card

RECOMMENDED:
OS: Windows 7×64, Windows 8×64 (64-bit OS Required)
Processor: Intel Core i7-4790 (3.60GHz) or better; Quad-core or better
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 760 (DirectX 11 graphic card required)
DirectX: Version 11
Hard Drive: 28 GB available space
Sound Card: DirectX 9.0c compatible sound card (Surround Sound 5.1)


Awesome Stuff that you might be interested in

  • Poor PS Poor people

    Excellent!

  • Douglas Brito

    Same requirements of Ground Zeroes
    The only difference is the ram and HD

  • Failz

    Not really that demanding, awesome. Those saying you need thousand of dollars on a PC to run next gen games are insanely stupid.

    • xboxmaster

      because the specs given by the devs are always 100% factual, cough cough #WhereIsBatmanAKonPC

    • AndrewLB

      The problem with Arkham Knight wasn’t the listed specs… it was them skipping QA so they could have it out just in time to bump up quarterly profits. One would have thought that after watching the sh*t storm EA and Bioware endured due to them rushing out a game that was not finished, that others in the gaming industry would have learned not to treat PC gamers like stupid console peasants.


 

Copyright © 2009-2017 GamingBolt.com. All Rights Reserved.