Metro 2033 Redux GIF Comparison: Xbox One Has Better Image Quality, PS4 Has Better Contrast

4A Games have done a phenomenal job with Metro 2033.

Posted By | On 29th, Aug. 2014 Under News, Screenshots | Follow This Author @GamingBoltTweet

Metro Redux

Earlier this week, Deep Silver and 4A Games released Metro Redux which includes the remastered versions of Metro 2033 and Metro Last Light. As with every other AAA game, we first do an initial test followed by a full blown analysis. In this initial test, we have considered Metro 2033 and compared the PS4, Xbox One and PC versions against each other.

4A Games have done an exceptional job in porting the game to the new consoles. The new versions run at 60 frames per second without any drops which is simply phenomenal. As seen from the GIFS below, the PlayStation 4 version has a better black and contrast compared to the Xbox One version. However the latter has a better image quality. The PC version on the other hand trumps both the PS4 and Xbox One version with better shadow effects and anti-aliasing.

Please note that this is not our final analysis and we will follow up with yet another analysis tomorrow which will focus on Metro Last Light. Our final graphics analysis will be published next week.

Note: Each of the GIFs below are 40 seconds long so they will take a bit of time to load. Here is hoping that you are on broadband.


Xbox One:


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  • Razma

    how bout you raise the brightness and actually compare them

  • Guest

    I can’t believe…refuse to believe….that the gamma on the X1 version is THAT skewed at default settings.

    Maybe use a better display to record from as well. If you’re using some garbage midrange LED or something that’s you’re own fault, Give me a reference panel plasma screen to really bring out the contrasts and black levels.

  • Convergence87

    gaming bolt is still a joke i see.

    1920×1080 = 2073600 pixels ps4

    1620×912 = 1477440 pixels xb1

    • Failz

      Killzone – 960×1080
      Titanfall – 1408×792

      Titanfall uses more pixels. Whats your point?

    • Razorsurfmonkey

      Your Killzone ‘fact’ is wrong. It’s actually:
      960×1080 x2 – interleaved to produce 1920×1080 or just a straight 1920×1080 in SP.

    • Panthro

      Why not just run the game in native 1080p instead of “interleaving” it.

      In my eyes, its an upscale job, no matter how Sony dresses it up, otherwise it would just be native 1080p.

    • Failz

      You brought into Sonys hype. This is the reason why Sony is getting sued over the game. Its fake and they simply tricked you.

    • demfax

      There will be no parity if PS4’s stronger hardware is being pushed. In essentially every way, the PS4’s hardware is more powerful than the XBO’s.

      If they’re the same resolution, PS4 will have a framerate or visual effects advantage, or its stronger hardware isn’t being pushed.

      Factual PS4 Hardware Advantages: +6 CUs, +540 GFlops (40% greater) or more (1.3TF to 1.84TF), +16 ROPs, +6 ACEs/CQs, better GPGPU support (volatile bit and onion+ gpu cache bypass bus), better performing CPU, faster unified memory, and less OS overhead.

      No amount of API updates is going to make up for that hardware gap.

      Exclusively 1080p 60 FPS console games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3 (higher framerate), Project Cars, Metro Redux, TLOU Remastered, more.

      Killzone: Shadowfall Multiplayer outputs a 1080p native image with no upscaling. Temporal reprojection is significantly more advanced than interlacing and no pixels are upscaled, so it’s not 1080i or a lower res upscaled to 1080.

      “In both SP and MP, KILLZONE SHADOW FALL outputs a full, unscaled 1080p image at up to 60 FPS. Native is often used to indicate images that are not scaled; it is native by that definition.

      In Multiplayer mode, however, we use a technique called “temporal reprojection,” which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native.

      Games often employ different resolutions in different parts of their rendering pipeline. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution. This is generally still called native 1080p. The technique used in KILLZONE SHADOW FALL goes further and reconstructs half of the pixels from past frames.”

    • Failz

      You are glued to those Spec sheets, but where are the games to prove it? Why is it that a XB1 title (Ryse) is winning all the visual awards? There’s no point in saying one console is better then the other in graphics when the PS4 will never have the Xbox games. You go and play Drive Club and The Order, both receiving mediocre feedback from there gameplay while XB1 gamers experience Forza Horizon 2 and Sunset, games that are getting praise for fun gameplay.

      Its ok to think Sony games will look better but when games like Quantum Break come out and is only on XB1 and PC and not on PS4 then its stupid, just like your spec sheets.

      Better to have the game then not being able to play it in the first place. I feel sorry for you because these are the games your willing to miss out on because you believe that Spec sheets are the holy grail.
      I wish you good luck in the future.

      Oh and btw, any PS4 game will look better on PC. PS4 is not king of the mountain.

    • demfax

      We don’t know who actually entered the 41st Siggraph Computer Animation Festival contest. It’s impossible to tell what Ryse “won over”. The award is for Ryse, not “Ryse on Xbox One”. It’s a near certainty that they applied to the contest using footage from the upcoming PC version running at 4k resolution and ultra settings.

      The award states “Ryse is an eight hour game with an additional 110-minutes of linear storytelling content. The submission shows gameplay and cutscenes, both utilize the same assets and can be rendered in real-time.” Despite claiming the gameplay and cutscenes use the same assets, the cutscenes are almost all pre-rendered movies at least in the Xbox version.

      In other words, this award is more about an unleashed PC version of Ryse than the Xbox version running at 900p and 25 FPS average with lower visual quality settings.

      PS4 is the more powerful console, thus it has the potential for more computationally intensive visual calculations, that will generally be perceived as better by most. Ryse would obviously run better on PS4.

      It seems most people are ignoring attempts to downplay PS4’s stronger hardware and buying PS4s anyway.

      PCs and consoles have different pros and cons depending on THE CONSUMER’s needs. It’s only fanboys that think their opinions are “the truth” and try to prove them as absolutes.

      “Will always look better on PC” assumes every PC is better than a PS4, which is wrong. Most PCs are worse than a PS4 in graphics performance.

      Some gamers want a console, not a PC, and they want the best performance for their money on multiplatform games. That means PS4. Consoles are a viable business model and consumers have overwhelmingly chosen PS4.

      Spec sheets are facts. Quantum Break will be a good game, but this article is about graphics performance and tech specs, not whether a game is going to be good or not.

    • Failz

      Ohhhhhhhh so now your saying the awards Ryse won is because of the magical PC version that doesn’t even exist yet… talk about grasping at straws.

      Your spec sheet theory.

      The only real difference between you too is that his a Jock and your a Joke.

  • Just go read Digital Foundry’s comparison, ignore this click bait crap.

    • dibils

      do they have a comparison for this game?

  • GHz


  • Mark

    Now this, is the defenition of wasting ur time arguing about GIFS! Lol. Not me. I will say this tho, the PC version looks nasty. Now that’s superior imo. The console versions r uh, well, yeah. Haha. And I have an Xbox. But the PC version is sick man. The quality of the shadows makes me want a PC! Just lost my job tho. So I’ll take me some MCC in the mean time.

  • David

    It’s amazing that people are still getting worked up over this mess lol a really sad generation of “gamers” arguing over such petty issues.

  • dibils

    it just looks like Xbox One has the wrong black level (Color space).. terrible comparison for that reason


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