Metro Last Light Redux Video Comparison: PS4 Trumps Xbox One, PC Is Still The Superior Version

This time we take Last Light under the scanner.

Metro Redux

As promised yesterday, we now have the head to head comparison for the remastered version of Metro Last Light. Although the Xbox One version of Metro Redux runs at a lower resolution compared to the PS4, the remastered version of Metro 2033 actually has better image quality on the former.

But in Metro Last Light, the PlayStation 4 version benefits from better depth of field and shadow effects. The Xbox One version, although not bad by any means, lags in comparison and the differences are noticeable. The PC version on the other hand is a beast. One look at the NPC’s jacket in the video below and the amount of detail in the fur is stunning. Just like Metro 2033, the PC version benefits from better AA solution and lighting. All in all, the PC version is head and shoulders above its console counterparts.

As usual, this is our preliminary test and we should have the full graphics analysis for you next week. In the meantime check out our full review of Metro Redux here and stay tuned for more news and updates.


  • Starman

    I know , you didn’t just say PS4 version trumps xb1 version … you ALL SOUND LIKE FANBOYS HERE AT GAMINGBOLT , give me a break .

    I’ve seen the actual games running in person on XB1 and PC and it’s nice how you down graded the video when you show the XB1 version … nice job ‘GB’

    • Psionicinversion

      volumetric lighting will put the PC version substantially ahead of either console

    • Starman

      PC version is the best by far … I agree

    • Psionicinversion

      i stupidly bought a 2033 redux key from humble bundle store 2 months ago and i cant use it cus its only an american key and wont work through steam so im all :( so im going have to download it off torrents cus im not paying for it again.

  • You are flat out wrong’s mom

    i wouldn’t say it’s a lot better, i’d say they are almost identical with ps4 having a slight advantage, i don’t think i’d notice anything switching between the two.

    I’d still get the xbone version just because i can snap youtube while gaming, and have an online that doesn’t get shut down every week.

  • GHz

    8 mnths ago, some Devs were having problems reaching parity on XB1. That gap today is near closed. That’s what I see.
    PS4s incredible close to the metal API gave it a good head start back then and now the XB1 is catching up, despite still having games developed for it on a bloated API (Dx11).

    • GK15

      That’s actually also what the Metro Redux devs said

    • justerthought

      Metro Redux is not closing the parity gap. The reason why the XB1 can make a good fist of it is because the game is a linear corridor shooter with small maps. The devs can preload the graphics in advance like a racing game because they know what is around the next corner, so there is less strain on the ESRAM bottleneck.

      This is not an open world game with a huge map where the devs cannot predict what the player will do or where he will go, and have to rapidly stream everything into RAM in real time ready for the GPU to render. The XB1 parity gap is still huge.

      The devs cannot tell the full truth otherwise they shoot themselves in the foot and won’t be able to sell their game to the XB1 gamers.

    • Stephane Vaille

      Could you provide us a deep explanation, because your last point regarding prediction is pretty wrong from my point of view … ?
      In addition to that the fact you’re using the word ‘huge’ talking about the gap sound like a kind of orientation …

    • Mark

      Forza Horizon 2 says no, ur wrong lol. I believe Guiseppee did an analysis on how Forza H2 is open world, less predictable for streaming, and performing well at 1080p 30fps. The biggest challenge to 4A Games with Metro Redux on X1 was, well go read it again man. People have to feel like their machine is outta this world, and the comp is so terrible. Actually, that was a good read on EuroGamers’s interview. Oles confirmed that PS4 was a “bit more powerful” which we now PS4 has the hardware edge. But some people cannot even fathom a world where the Xbox has been behind PS4 in terms of software support for devs. As of now, I don’t even think anybody’s using the Move Engines (DMA) yet, for Esram. People think launch told the whole truth about the Xbox. Indeed, no. Both systems r great imo. But there’s too much damage controlling when the X1 gets some good news haha.

    • Mike

      Isn’t forza horizon 2 on 360 also?

    • Mark

      R u serious man? Lol. 2 different games using 2 different engines.

    • Mike

      K. I didn’t see that they were developed separately. Doesn’t matter to me, I only have a ps4. If Xbox one gets an exclusive that blows me away, I will get one. I am partial to Sony exclusives. I haven’t played a racing game since GT2, I’m gonna try driveclub out though. My buddy is addicted to forza games, he hasn’t got an Xbox one yet though, just has a 360. He gave me forza 3 to try out but I never played it.

    • GHz

      “because the game is a linear corridor shooter with small maps.”

      And blah blah blah.

      See you’re only looking at 3rd party games. Everyone who want to believe that the XB1 is weaker by a significant and obvious amount wont talk about 1st party titles. 1st party titles across both platforms is more of an eye opener because those games are meant to take advantage of their respected platforms. And what do we see?

      We see games like FH2 doing more on the XB1 than DC do on the PS4. We see games like Quantum Break just doing some weird unnatural tricks on a system that is just too “weak”. I mean no matter what res that game is running in, everyone agrees that it looks stellar and was the star of the show @ GC. What does that mean?

      How is METRO on PS4 any different in game philosophy than KZSF? What kind of cutbacks did GG had to make to get the fidelity they wanted in that game? Why was it so important for Sony to false advertise that game? Or say rather say a half truth?

      While you and the rest of the internet judge on a handful of 3rd party games, which are mostly last gen titles, next gen has already started on the XB1 via 1st party titles. Games will always and forever be the truth, despite what’s been said.

    • GK15

      Well, Destiny is a big open world game and that is also at parity so….

    • Stephane Vaille

      That’s pretty right … I’m really happy to see MS pushing things to close the gap and allow developpers to create nice games without struggling with the hardware.
      Further more, Mantle and DX12 will allow PC developpers to shorten the time to market and thus increase game quality on consoles. This is were things will happen, because PC will always be the lead platform.

    • GHz

      You know I feel the same about PC being the dominant lead platform in the future across the board. DX12 will help DEVs save tons of money when transporting games to other platforms which include tablets and cell phones.

      4A bluntly said that mantle in their opinion,is a temporary API. Temporary as a stepping stone to DX12? Temporary in this business is not good. But in the end, it is his opinion, a strong one at that.
      DX12 is exclusive to PC & XB1 only. Later on tablets and phones will benefit from its non discriminative nature. They seem to have locked Sony PS4 out, with their engineers having to go the extra mile to marry it with the PS4. What’s your thoughts on this?

    • random dude

      ps4 dont need dx12 improvements, it already has its own API which is actually even better than dx12 will be , just facts from what i read online

    • GHz

      Wow which industry developer said this. Please link me to where they agree that PS4’s API is actually even better than dx12! This is HUGE!
      EVERYONE IN THE FORUM! PAY ATTENTION! THIS GUY HAS SOME BIG NEWS TO REVEAL! :D

    • random dude

      k big boy its all right , i didn’t mean to upset you really.. its just the last sentence you wrote,i dont get it.. you say they locked ps4 out?? like they dont want to make dx12 for ps4 or what? That 4A dev said it in Eurogamer article , ps4 API can’t get any better , its perfect

    • GHz

      Naw I’m not upset. Amused more than anything. And you are an example of that phrase. The dumbest people don’t know that they’re dumb, because they’re just too dumb to know it.

    • Mike

      I’ve read articles that have said DX12 isn’t going to make a difference, just depends on what article you read. You can argue this all you want. Different devs say different things, just depends on who you want to believe. There are articles saying the ps4 api improvements are going to be mind blowing. We won’t know until it all happens. One thing that does affect development is install base. That so far is in ps4s hands.

    • GHz

      For PC its common knowledge that it’ll be a big deal. For XB1, I’ll go with what Phil said, which was, It’s not going to be a massive change but will unlock more capability for devs.

      Which make perfect sense. The key words there however are “unlock more capabilities.” <—-NDA

      I think 2015 is going to very interesting when AMD and NVidia finally releases their new graphic cards that will take full advantage of DX12. Go back and read up on pass GDC 2014 event news. They pretty much said the same thing about these yet to be released cards. DX12 features and capabilities that they are not ready to talk about. Good stuff if you are a PC gamer, and interestingly curious if you own an XB1.

    • Stephane Vaille

      Yes, I feel the same about API convergence. Consoles were always really designed far from PC standards, today it’s not the case for Xbox and PS4.
      Regarding current developement budget it’s normal to merge ressources (R&D, Standards API, Middleware Tools …) from PC and consoles together, so that game developpers will be able to increase the overall game quality without havin to spend time in specific development because a machine is designed differently.
      It’s a win win situation.

    • Rubix99

      “because PC will always be the lead platform”

      Only in a technical sense…..in terms of profit and sales…..PC games sell like utter crap so developers care way more about consoles than PC.

    • GHz

      I honestly think thats going to change though. There has been a lot of investment in the PC gaming space overall leading into next year. Devs are slowly talking about a paradigm shift. When they start talking like that, it means that they are genuinely excited about something. I think the PC space have a lot to do with that. We’ll see though.

    • Stephane Vaille

      Yes, but it’s going to change … In 2014, regarding development costs it’s no more possible to spend time with different tools and hardware for each game version.
      The initiative of Mantle and DX12 is a way to ensure a global and standard layer as close as possible of the hardware in order to close the gap beetween consoles and PC world.
      Regarding the lead Platform, I was talking about technical performance of course, you’re right.

    • Rubix99

      Do you think there will come a time when you can buy a top spec PC and it will last 10 years without ever once needing any upgrades or a new graphic card…..and be able to play all games on max settings?

    • TristanPR77

      Sorry to break your dream but reaching the same resolution doesn’t mean parity is closed. The PS4 has the superior hardware and that will not change, PS4 will always has the edge. Some people may want to believe something else but reality is reality, you cannot change it with a wish.

    • Mark

      He said “near closed”. His point is that, according to Oles from 4A Games is confirming that currently DX11 kinda sucks. He says that. X1 will have great software support in DX12 next year from all developers. Both systems will start to use multi-threading which will have a better impact on GPU performance.

    • GHz

      “PS4 will always has the edge”

      In regards to 3rd party multi-plats, 8 mnths later we have a developer saying that the PS4 is a bit more powerful. Last time I checked a bit meant something small and unimportant of its kind. He also said, “We may push 40 per cent more pixels per frame on PS4, but it’s not 40 per cent better as a result… your own eyes can tell you that.” This is his professional opinion on the matter in regards to your view of what makes PS4 “superior”. Maybe you should pay attention to what the man said so you don’t over exaggerate how powerful the ps4 is in comparison to the XB1. Why do you care so much that the 3rd party games are now near indistinguishable? Why does that bother you?

    • random dude

      that will only matter in exclusives , multiplats wil only benefit from fps/res. fine by me tho i have no intention of buying a console

    • Gaikai

      It didn’t even reach the same resolution the XO version runs at 912p while the PS4 version it’s 1080p and with better framerate, but some people try to deny it because they can’t get over or accept the fact that PS4 is indeed more powerful and that won’t change no matter how many times they update they’re tools

    • GHz

      No one denies that. PS4 is the more powerful console. End of story. But by how much? Could it be that we were duped to believe that this power difference was significant when in actuality it is not? What do we know now according to the 4A DVLPR?

      You said “It didn’t even reach the same resolution the XO version runs at 912p while the PS4 version it’s 1080p”

      4A said, ” We could possibly have aimed for a higher res, but we went for a 100 per cent stable, vsync-locked frame-rate this time That is not to say we could not have done more with more time, and per my earlier answer, the XDK and system software continues to improve every month.”

      So there you have it. They ran out of time.

      Ps4 benefits from an easy to use, close to the metal API also. Meanwhile XB1 is still stuck with a bloated, not close the metal API. Considering all this, 4A managed to do some good work on XB1 and near closed the graphic gap. This was achieved with not using the newest updates. They ran out of time.

    • Gaikai

      Of course they could’ve aimed for a higher resolution but at what cost? Even at 912p the framerate it’s still less stable than ps4 running at 1080p Don’t forget that there is a major difference between 900p and 1080p not visually of course but technically 1080p means 30% more pixels on screen, They would have to lower the framerate at 30 FPS in order to achive 1080p on Xbox, and just the like the xbox the PS4’s SDK improves as well

    • GHz

      LOL OMG. The dev said, “That is not to say we could not have done more with more time, and per my earlier answer, the XDK and system software continues to improve every month.”
      Don’t add to what they said. Don’t project. Don’t lead with your assumptions.
      What game looks better. Halo The Master Chief Edition or Metro? Both last gen games running on old engines. Which of the two looks better. HALO TMCE of course, but yet that game runs at a buttery 60fps locked @ 1080p.
      3rd party ports don’t say all, look across the board at all games.

    • Gaikai

      I didn’t add anything 4A themselves and other developers as well stated that PS4 is more powerful than xbox one Everything else I said are pure facts, And if you’d try to look up and do some researches you would know I am right at this point it’s pretty obvious that PS4 is the superior console I can’t believe there are still people who doubt it, and I can’t believe you really compared Halo with Metro? Lol at this point you lost all your credibility

    • Will

      I believe he’s referring to your assumption that “They would have to lower the framerate at 30 FPS in order to achive 1080p on Xbox”. That’s a projection; an assumption that goes contrary to what the developer was saying. The developer wanted 60 FPS. They achieved 912P and he was saying with time they could have done better.

      Other multi-platform games have certainly managed to achieve parity. You seem to have completely missed the point that this developer made, saying “Counting pixel output probably isn’t the best way to measure the difference between them though. There are plenty of other (and more important factors) that affect image quality besides resolution. We may push 40 per cent more pixels per frame on PS4, but it’s not 40 per cent better as a result… your own eyes can tell you that.”

      Digital Foundry recommended XOne’s version of Thief because it loads the high-res textures much faster. PS4 gives us a nice glaring view of low-resolution texture objects before it has time to render them properly. This is a MUCH more noticeable difference than native 1080p vs. native 900p, upscaled to 1080p.

      The POINT is that the developer claimed the PS4 is “just a bit more powerful.” This claim, besides coming from a reputable developer, is absolutely backed up by the games themselves. Not one game on PS4 shows a huge difference in power. In fact, it’s arguable that PS4 has yet to release a game that looks as good as Ryse does.

    • GK15

      I could not agree more with your post here. Well said

    • demfax

      Factual PS4 Hardware Advantages: +6 CUs, +540 GFlops (40% greater) or more, +16 ROPs, +6 ACEs/CQs, better GPGPU support (volatile bit and onion+ gpu cache bypass bus), better performing CPU, faster unified memory, and less OS overhead.

      If they’re both running at the same resolution the Xbox version will have lower framerate, more screen tear, and/or less visual effects, or the PS4 hardware isn’t being pushed. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

      Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality.

      Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget.

      Forza 5 or Horizon 2 would run better on PS4, and Driveclub would run worse on Xbox. Quantum Break would run better on PS4, and The Order would run worse on Xbox.

      Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

      “PS4 is off the shelf, brute force” is a myth. PS4 has several important customizations to GPGPU compute (8 ACEs, onion+ GPU cache bypass bus, and volatile bit flag), and unified GDDR5 RAM.

      PS3 was more powerful than 360, but a nightmare to code for. PS4 is both more powerful AND easier to code for. It’s a win/win for PS4.

      GDDR5 is superior to DDR3+on-die ESRAM in pretty much every way in terms of actual games performance.

      Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

      DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

      XB1 has memory size and bandwidth bottlenecks, weaker GPU and GPGPU, only 16 ROPs, and OS virtualization overhead that degrades gaming performance. Take your pick.

      DDR3+ESRAM is more complex and expensive yet resulted in a less powerful system than the PS4. It’s a lose-lose from a design perspective. It was a poor design decision for gaming graphics performance.

      Exclusively console 1080p 60 FPS games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3, Project Cars, Metro Redux, more.

      If a game runs 50+ FPS average it’s generally called “60 FPS”.

      Don’t forget PS4’s +16 ROPs and better GPGPU support with 6 more ACEs, volatile bit flag, onion+ bus, fully unified GDDR5 memory instead of split ESRAM/DDR3, etc.

      PS4’s large GPGPU advantage will widen as devs take advantage of it. It’s not just 2 to 8 ACEs (asynchronous compute engines), but the volatile bit flag, unified memory, and onion+ GPU to RAM cache bypass bus. Not only does PS4 have more CUs to do compute on, but it can do compute work more efficiently with less impact on rendering.

      Examples of GPGPU include Resogun’s voxels, Infamous’ particle system, The Order’s soft body, cloth, and object destruction physics, and MGS’s simulated weather. To port those to Xbox devs will need to reserve already limited CUs for compute or remove those features entirely.

      Digital Foundry proves that PS4 multiplat games consistently run at higher res, framerate, and/or visual quality over Xbox.

      PS4 version of Watch Dogs has higher shadow quality, higher resolution, higher framerate, better depth of field, and far better ambient occlusion over Xbox.

      PS4 version of Wolfenstein has higher average resolution and higher shadow quality over Xbox. The Xbox version lowers resolution down to 960×1080 to maintain 60 fps. The Xbox version of wolfenstein is 1080p if you’re staring at a wall or empty room. Otherwise it’s lower during actual gameplay.

      PS4 version of Thief has higher res, framerate, and mostly higher visual effects. It’s superior in almost every way aside from trilinear filtering being traded off for parallax occlusion mapping over Xbox.

      PS4 version of Trials Fusion has higher resolution and framerate over Xbox. Texture data is identical with texture streaming times dependent on hard drive speed.

      PS4 version of BF4 has higher resolution, higher average framerate, and better effects over Xbox.

      Some use cherry picked screenshots from where a streamed texture was 0.01 seconds from fully loading and try to use it as false proof PS4 has worse textures. This is wrong and deceptive. Hard drive speed is the main issue in texture streaming load times. Installing a SSD in PS4 decreases texture streaming times dramatically. The texture data on most multiplats is identical.

      Texture data is identical between console versions. Sometimes texture streaming issues crop up in one or the other version, or even on PC. That’s generally dependent on hard drive speed. If you run a game off an SSD texture streaming issues are much less.

      Texture streaming issues can also happen if you start a game before it’s fully installed to the hard drive, or if you load from a save file and some textures haven’t been loaded from the drive into RAM yet.

      Texture streaming is a complex issue with multiple possible causes including drive speed, whether the footage is from a recently loaded save file where the textures haven’t been streamed into RAM yet, or whether the game hasn’t been fully installed to the HD yet.

      “Sharper colors” is just the crushed blacks bug on the Xbox that can be replicated by adjusting the contrast or sharpness on your display. Oversharpening and crushed blacks are a bad thing for visual quality.

      Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

      PS4 could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher res/framerate/effects, as it has more powerful hardware.

      Infamous is technically superior to Ryse in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc. Almost all of Ryse’s cutscenes are pre-rendered movies.

      The Order, Uncharted 4, Driveclub, and pretty much any Naughty Dog game will trump Ryse’s visuals while running at a higher resolution and framerate.

      Driveclub at E3 2014 was widely called the best looking console racing game, and impressions of The Order frequently cited that they couldn’t tell when the cutscene ended and gameplay began due to the CG-like nature of the visuals.

      Ryse is a 900p, 25 fps average, QTE corridor brawler with CG movie cutscenes in comparison.

      PS4 has plenty of room for optimization in terms of GPGPU, hUMA/HSA-like features, and unified memory.

      Exclusively 1080p 60 FPS console games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3, Project Cars, Metro Redux, TLOU Remastered, more.

      The Order, Uncharted 4, Driveclub, and pretty much any Naughty Dog or Santa Monica Studios game will trump Ryse’s visuals while running at a higher resolution and framerate.

      Sony’s ICE team, Naughty Dog, and Santa Monica Studios will fully utilize PS4’s stronger hardware, so it will remain ahead in graphics performance.

      If devs claim Destiny is “1080p 30 fps” on both, PS4 will still have a higher average framerate and/or better visual effects (AA, shadows, particles, etc.), or PS4’s stronger hardware isn’t being pushed.

    • GK15

      No one’s denying that the PS4 is slightly more powerful. What is a question, is does it really matter? In the case of Metro, we are talking a virtually unnoticeable difference in res and 1 frame per second (they even said they probably could’ve done more with more time. They had PS4 dev kits for 6 months and XB1 kits for 4). In the case of Diablo 3, we are talking single digit frames per second difference at the exact same resolution. Wolfenstein and several other are pretty much at parity. Bungie has said that Destiny will also have parity across the board.

      So for me, these differences just don’t matter. The games look and play great on both.

    • GK15

      They also said they had the PS4 dev kits for 6 months and the XB1 dev kits for 4 and that they could’ve done more on the XB1 version with more time. Not making that up, it’s in the interview with the Metro dev!

      I’m not denying that the PS4 is a little bit more powerful, I just don’t think it’s enough that it matters. I honestly can’t tell the difference between 900p upscaled vs native 1080p. I think it’s tiny and you have to be about a foot away to even notice. And as far as FPS goes, the XB1 only dropped 1 frame in DF’s test. That’s nothing that anyone will actually spot when playing the game.

      It just seems like some people HAVE to feel like they have the superior this or that. That stuff doesn’t matter to me. I love the features of my XB1 and games like Metro, Diablo3, Wolfenstein… pretty much all the multiplats look and play great on both. Let’s just enjoy the games and quit this nitpicking.

    • GHz

      I own both so I’m like meh…who cares. It’s good that the tools are getting better for the XB1 period. In my opinion sony needs to step their game up. For the XB1 to improve so much while the ps4 seems to have halted is kind of mind boggling.

    • GK15

      It seems like Sony did a great job of hitting their launch window with a pretty capable console. It almost seems like MS wanted to launch the XB1 a year later. XB1 is very different now from launch in both features and development tools. The XB1 is a little more complicated with the ESRAM, so I’m glad they are working with third party devs and making development easier for them.

      With all the moving parts to a console, and the XB1 have a few advantages like a bigger audio chip (it offloads all the audio which frees up more CPU), faster clocked CPU and GPU, and the higher theoretical peak max bandwidth for it’s Ram (204GB/s max theoretical with about 150 GB/s actual. It’s come out recently that PS4 gets about 120-140 actual GB/s as opposed to it’s max theoretical 176GB/s), I think the gap between the consoles is not so large and even the Metro dev said that MS is not sleeping and always improving. Plus we’ve still yet to see DX12 and any game really use cloud compute. Should be awesome!

      I think multiplats will perform close enough all gen and first party titles will shine on both. Not every PS4 exclusive will look better than every XB1 exclusive and vice versa. Kind of like last gen, lol! People should game wherever they want to game and don’t let anyone tell them their console doesn’t rock!

    • GHz

      I agree. Judging by the games that are out, and especially the ones that will be released next year, we’re in for a treat no matter which platform you own. I’m just more excited for what XB1 has coming in.

    • GK15

      Oh definitely, same here! Really excited for ForzaH2, HaloMCC, Sunset and Ori this year. And Halo5, Quantum Break, Fable and Tomb Raider are all must haves next year. Quantum Break looks like one of the best games I’ve ever seen. Not just gfx, but gameplay, story, etc.

    • justerthought

      Quantum break won’t even come close to The Last Of Us remastered on the PS4 and the best game on the near horizon is Far Cry 4 and that will run superior in the PS4. The next Tomb Raider is a travesty because the devs took corrupt bribe to keep it off the console that would have run it the best and where all the devoted fans are that made the game such a success.

    • GK15

      Quantum Break looks better than anything on or announced for PS4, including TLOU. All multiplats look and play close enough that it doesn’t matter.

      I don’t know what it is with you Sony fanboys always needing to feel so superior? Yes early XB1 dev kits were not good and devs had issues with the ESRAM, but we see that going away now. Many multiplats recently have been close enough to par that it’s all good. I’d expect that to be the norm all Gen. Maybe an odd game out here or there, just like last Gen.

    • Mark

      4A Games actually had the PS4 devkit 2 months more than the box. It seems people hate the fact that the X1 version is head n toe with PS4. In some way better, worse in others. Lol! Not that serious guys.

    • Will

      I agree. I would also add that “the gap” at its sharpest distinction in any multi-platform game past or present, has been (and still is) blown way out of proportion and grossly exaggerated. The real-world differences between the consoles as manifest in games have been negligible, at best, with most games, if not all, practically identical.

    • demfax

      It seems most people are ignoring attempts to downplay PS4’s stronger hardware and buying PS4s anyway. Sorry.

    • phar0ahad3

      The PS4 Has better Hardware so either something corrupt is going on or microsoft magically put power in thexbox one but i can almost guarantee xbox is paying people because theres no way when every game used to be better on PS4 all of a sudden oh now all games are equal………………………

    • GHz

      I think maybe the power difference between the 2 systems were greatly exaggerated. Maybe we should listen to the developers. From the get go they said that the tools for the XB1 were terrible in comparison to the PS4 which are excellent. Now according to 4A and many other devs, the tools are improving for XB1, hence better looking games in the 3rd party multi plat arena. I’ll go with what the devs say on this one.

    • phar0ahad3

      Dude if i have a 60 gb phone and you have a 40gb the only way we can get the same amount of songs is if the person distributing the songs gipped the 60gb owner you act like if this is a surprise microsoft is known for paying devs for stuff cough cough “timed exclusivity” oh i meant exclusive yes exclusive “trademark”Winter 2015……………….Keep believing devs and game journalists if you see whats going on with game gate 2014 right now …………….

    • GHz

      You said “if i have a 60 gb phone and you have a 40gb the only way we can get the same amount of songs is if the person distributing the songs gipped the 60gb owner.”

      We’re talking software. How efficiently your hardware works depends on that. How do I get 60 gigs worth of songs on a 40gig phone? Compression/codec! And hardly anyone will notice the difference in quality if i know what I’m doing. 4A mentioned a paradigm shift is coming. Read that interview with an open mind and forget all that internet forum doctrine which most preach like a new religion. Listen to the developers!

      As far as the rest of your argument, don’t be naive, Sony does it too. Get real. And I’m fine with that because all I care about are games. Yoshida, Kaz, Phil, ect. None of these dudes know who I am personally and I don’t know them. So I’m not going to pretend to know how they should handle their business. I’m just a consumer.

    • phar0ahad3

      Wanna know how i know that the gaming industry is doomed ? because of people thinking the way you think thats why microsoft has gotten to the position there at they literally have no classics under their belt and they have not done anything for gamers when they made a console it didnt feel like what us gamers were used to it felt corrupt and since then the industry changed for the worst gaming is no longer playing something great and then something else great comes out now gamings a sport or an addiction all the companys hate eachother and its all about money and not creativity so you can keep advertising bottlenecking and work arounds while i support the real deal…………….

    • GHz

      WHOOOW! Ookaaay. O____O. And we’re done here gramps.

    • GK15

      I think this guy might be like 12 years old or something. He literally has absolutely no clue what he’s talking about, lol! No classics? How about… Uh… Halo? Fable? Gears of War? Forza? KOTOR (my favorite game of all time)? Not to mention all the OG Xbox classics that may make a return to the XB1. And done nothing for gaming? Lol, how about making online gaming popular on consoles? Setting the standard for online console gaming with Halo2? First console with an HDD? Introducing apps to consoles like Netflix and other apps. First console to have an online store for movies and games? I personally don’t think Xbox gets enough credit.

      Quite the contrary, I think gaming is hampered because of narrow minded people that think the way he does and don’t understand things like software improvements and dev kits, lol. Gaming is held back b/c ppl like him nitpick tiny differences, and put added pressure on devs to hit 1080p when they could be boosting visuals in other places. Gaming community looks bad b/c ppl like him boycott, harass, start petitions and send threats to developers and voice actors if a game isn’t coming to their platform.

      Gaming is certainly not doomed tho. It’s gonna be a great Gen. Despite a few ridiculous fanboys

    • GHz

      Well said! :D

    • phar0ahad3

      All of those games started on PC ………………….

    • phar0ahad3

      im 22 …………………

    • GK15

      I wouldn’t even waste your time talking with this one. He’s completely clueless

    • GHz

      OMG! Scroll down. You were not kidding about this dude! LMAO!

    • justerthought

      No it is not. You are deluding yourself. This is a linear corridor shooter that does not put the ESRAM bottleneck under any severe strain. Graphics can be preloaded into the slow RAM like a racer because the devs know what is around the next corner. In any case only the frame rate has parity, the resolution is gimped to 912p compared to 1080p on the PS4.

      The parity problem is still there for complex games such as open world games, where nothing can be predicted and the graphics have to be rapidly loaded into RAM in real time so the GPU can render the frames.

      When you claim “that’s what I see”, you are only viewing online comparison videos that have video compression, so you are not seeing the real quality coming out of the PS4. Like I said, you are deluding yourself.

  • GK15

    I gotta be honest with ya. I struggle to see the PS4 version looking better at all. They look so close it’s ridiculous. Especially from 6-10 feet away. PC version looks slightly better.

  • Jim Neerland

    I’m baffled as to how you can even tell them apart to the point where one “trumps” another. I bet if someone just reversed this and said the Xbox One section was the PS4 section you’d be saying it was better. Garbage article meant to get clicks, congrats, you got me.

  • Mark

    I thought this video showed the comparison! Lol. Gotta wait till a full analysis tho.

  • Razorsurfmonkey

    Parity is something that can never be reached. The simple fact is that the PS4 has more CU’s, more ROPs, and more bandwidth than the XB1. That is a physical advantage and no amount of software can bridge that gap. Sony’s GNM API allows to the metal coding which the DX bloatware just can’t do normally. It’s only now that MS have unclenched enough to copy Sony’s approach and let coders near the metal. But that is still not going to be enough to bridge the physical gap.

    With Metro 4A have the PS4 hitting 1080@60 with all the bells and whistles. And it doesn’t even break a sweat. The XBone is just about keeping up. I wonder what extra eye candy, had 4A had more time and inclination, the PS4 could have supported.

    This simple fact is that this generation what the XB1 can do, the PS4 can do and more. I guess this is going to be a short one for MS!

    • Will

      “Parity is something that can never be reached.”

      It already has been; several times.

      “The simple fact is that the PS4 has more CU’s, more ROPs, and more bandwidth than the XB1″

      Not necessarily more bandwidth.

      “This simple fact is that this generation what the XB1 can do, the PS4 can do and more.”

      Can the PS4 have drivatars that perform based on actual player data on a global scale, replacing old-school AI? How about feedback in the analog triggers? Can it snap another app mid-game?

      It seems that all the PS4 can do so far, is push out some more pixels that people wouldn’t notice, unless informed, when developers are on a time constraint to release multi-platform games.

      Yes, parity, in terms of pixel count, has been, and will continue to be, reached.

    • Razorsurfmonkey

      “It already has been; several times.”

      Parity exists so far only in games not fully exploiting the PS4 and reverting the lowest denominator. Keep everything at the level the XB1 can support and not push the PS4.

      “Not necessarily more bandwidth.”

      ~176GB/sec vs ~68GB/sec. There is no way that advantage can be overcome. And yes the ESRAM is super fast but you still have to feed it from the DDR3.

      “Can the PS4 have drivatars that perform based on actual player data on a global scale, replacing old-school AI?”

      If that is something that Sony or developers see the value in then yes it could.

      “How about feedback in the analog triggers?”

      That was a feature that remained totally unused on the PS3. Why bother with the PS4? It was a dead feature.

      “Can it snap another app mid-game?”

      No. But then again it’s a games console that is very good at what it does. Gimmicks that weaken the support for games would be a dumb thing to do.

      “It seems that all the PS4 can do so far, is push out some more pixels that people wouldn’t notice, unless informed, when developers are on a time constraint to release multi-platform games.
      Yes, parity, in terms of pixel count, has been, and will continue to be, reached.”

      Again, it’s a physical difference. Unless MS figure out a way to bend the laws of physics that physical parity will never be reached. The gap will only widen as the generation advances and the developers get more used to the PS4 and start actually using compute for physics, AI, et al.

    • Will

      “~176GB/sec vs ~68GB/sec. There is no way that advantage can be overcome. And yes the ESRAM is super fast but you still have to feed it from the DDR3.”

      What? You do not have to “feed” it from DDR3; that would defeat the purpose of the high-speed RAM. ESRAM has simultaneous read and write access to both the CPU/GPU and the DDR3 RAM pool. The DDR3 provides the large pool, and the ESRAM provides the bandwidth.

      “No. But then again it’s a games console that is very good at what it does. Gimmicks that weaken the support for games would be a dumb thing to do.”

      Look, parroting a company tag line does nothing for validity. What determines how good a console is for games? The game experience. I guess I could call keyless entry to a car a “gimmick”, but it’s a gimmick I love to have. Same with snap feature, or HDMI in, or drivatars, or feedback triggers. As if having these features would somehow take away from the capability of the console.

      “Parity exists so far only in games not fully exploiting the PS4 and reverting the lowest denominator. Keep everything at the level the XB1 can support and not push the PS4.”

      Wow, a conspiracy theorist for the games industry.

      Do you have any semblance of a source for this? I’d love to see it.

      Games are optimized for each platform, dude. This is why there are technical discrepancies AT ALL between games. This is why Metro 2033 has “better image quality” on the XOne, and why Last Light has “better depth of field and shadow effects” on the PS4. Just because a development team is able to achieve its targets on the Xbox One with more efficient tools and better access of its bandwidth at the “magical” 1080p, the PS4 is now dumbed down?

      Each game, which comprises insane amounts of coding and labor, is going to squeeze what it can out of its respective platform at the time to achieve its targets. I just don’t see a development team going “Nah, let’s decrease the draw distance so XOne won’t look as bad.” What a stupid, baseless assumption.

      First party games can’t have the excuse that the other platform is holding it back. What do we see? We see Battlefield 4 having to use some variation of an interlace method so that they can “claim” it’s full 1080p. We see Forza Horizon 2 vs. Driveclub. We see Ryse, arguably the best looking console game to date.

      “Again, it’s a physical difference. Unless MS figure out a way to bend the laws of physics that physical parity will never be reached.”

      Where exactly do you get your information? You’ve been incorrect about EVERY SINGLE POINT you made. That’s not a good track record, dude. Maybe you should start questioning the sources of your information.

      Again, we have this developer (and many others from the start) stating the PS4 is “just a bit more powerful.” ‘Just a bit’ is not much. That kind of difference can, has been, and will be overcome with coding efficiency and optimization. The games back that up. When you stand back and look at the end results, the games are practically identical.

      “The gap will only widen as the generation advances and the developers get more used to the PS4 and start actually using compute for physics, AI, et al.”

      Again, no. The gap is CLOSING, not widening. Keep in mind, the PS4 ALREADY HAD low-level access to its hardware from launch. Devs kept telling us in the beginning the PS4 tools are much better and easier. The PS4 has unified memory, advanced tools, and an x86 architecture. It may be the EASIEST console to code for in the history of consoles. Its optimization curve has risen MUCH sooner than the XOne’s. It’s the Xbox One, NOT the PS4, that has developers on the learning curve. It’s the Xbox One that has by far more “room” to improve. And, yet again, the GAMES back this up.

    • Razorsurfmonkey

      “What? You do not have to “feed” it from DDR3; that would defeat the purpose of the high-speed RAM. ESRAM has simultaneous read and write access to both the CPU/GPU and the DDR3 RAM pool. The DDR3 provides the large pool, and the ESRAM provides the bandwidth.”

      So the ESRAM has simultaneous read and write access to both the CPU/GPU and the DDR3 RAM pool. Does this magically avoid the 68GB/sec bandwidth? No. It still has to be fed from the DDR3. It’s basically a big cache for often used data. As soon as you need anything new in there you have to feed it from the DDR pool. That’s why it’s been said that the XB1 achieves the optimal bandwidth usage if either the CPU or the GPU are basically stalled from accessing the DDR3 when the other needs it.

      If you like gimmicks then you like gimmicks. You must have been overjoyed with the mandatory kinnect, drm, and TVTVTV launch. I play games not gimmicks.

      “Again, no. The gap is CLOSING, not widening. Keep in mind, the PS4 ALREADY HAD low-level access to its hardware from launch. Devs kept telling us in the beginning the PS4 tools are much better and easier. The PS4 has unified memory, advanced tools, and an x86 architecture. It may be the EASIEST console to code for in the history of consoles. Its optimization curve has risen MUCH sooner than the XOne’s. It’s the Xbox One, NOT the PS4, that has developers on the learning curve. It’s the Xbox One that has by far more “room” to improve. And, yet again, the GAMES back this up.”

      The gap can only ever remain the same. It can’t close. That is a physical impossibility. The difference in power in the hardware will always be there. It’s not rocket science! It’s not as if only devs on the XB1 will be hard at work optimising libraries etc whilst the PS4 devs stand still! When that happens you get a situation like at the end of the 360PS3 era when Uncharted, LoU, and Beyond 2 Souls basically gave us a taste of the next gen whilst the 360 just stopped.

      There is a huge learning curve with using compute on the PS4. It’s a technology that’s never been available in the console space before. The ESRAM is just a follow on from the EDRAM and the learning curve is well known. MS just messed up by not providing enough of it to actually be properly useful.

      About the only first party game that looks to be anywhere pushing the boundaries on the XB1 is Quantum Break. Compared to the tech included in Driveclub, The Order et al there’s just not much happening with the XB1. And that’s the one point where you were right. The games back it up!

    • Will

      “And that’s the one point where you were right. The games back it up!”

      Are you implying that my other points are wrong? :D

      “So the ESRAM has simultaneous read and write access to both the CPU/GPU and the DDR3 RAM pool. Does this magically avoid the 68GB/sec bandwidth? No. It still has to be fed from the DDR3.”

      Again, no, it does not have to be fed from the DDR3. It can be accessed directly. It CAN be fed from the DDR3, but is not required. The idea is to transfer resources in and out of ESRAM at the right time from either DDR3 or CPU that are hungry for bandwidth. Developers have already gotten better at it, and will continue to get better at it.

      This is a learning curve that PS4 developers do not have to deal with. Additionally, developer tools were far ahead of Xbox One at launch. Therefore, PS4 is much further along the optimization path. Yes, the PS4 will be further optimized; we’re barely in the new generation. But, the Xbox One has much more optimization potential.

      “The gap can only ever remain the same. It can’t close.”

      The hardware difference can never close, but do you not get that the hardware difference is NOT a major difference? The PS4 is “a bit” more powerful. Sorry if that bothers you.

      “There is a huge learning curve with using compute on the PS4. It’s a technology that’s never been available in the console space before.”

      Compute allows the GPU to perform CPU operations. Not sure why a developer would want to sacrifice GPU rendering in favor of CPU operations in a game, but who knows? Maybe they’ll find a good use for it.

      “When that happens you get a situation like at the end of the 360PS3 era when Uncharted, LoU, and Beyond 2 Souls basically gave us a taste of the next gen whilst the 360 just stopped.”

      Those games were not leaps and bounds ahead of the 360, and were certainly not next gen. (That’s why they did a remake of TLoU on PS4.) I guess you could argue a “taste” of next-gen, since it’s such a vague description, but that could easily apply to the 360 as well. Yes, games at the latter end of the 360/PS3 era were vastly improved from the earlier.

      “If you like gimmicks then you like gimmicks. You must have been overjoyed with the mandatory kinnect, drm, and TVTVTV launch. I play games not gimmicks.”

      :D This statement is just cheesy. “I play games not gimmicks.” This stupid marketing rhetoric has no validity WHATSOEVER, dude. I DO like keyless entry on cars, love the feedback triggers to feel when tires are slipping in Forza, love the slick UI that Xbox One has. Not a big fan of the blue light on PS4’s controller that glares in the screen, though. Glad Sony saw that for the gimmick it was. Should I argue that because Sony included the blue light on the controller, it takes away from the PS4’s performance or ability to play games? Nah, that would be a stupid argument.

      “About the only first party game that looks to be anywhere pushing the boundaries on the XB1 is Quantum Break. Compared to the tech included in Driveclub, The Order et al there’s just not much happening with the XB1.”

      Do tell. Explain your expert analysis of why the “tech” in Driveclub is superior, and why all Xbox One games (except Quantum Break) can be dismissed with a wave of the hand. I suspect you have no clue what you’re talking about, but go ahead.

    • demfax

      Sony’s ICE team, Naughty Dog, and Santa Monica Studios will fully utilize PS4’s stronger hardware, so it will stay ahead in graphics performance.

    • demfax

      Factual PS4 Hardware Advantages: +6 CUs, +540 GFlops (40% greater) or more, +16 ROPs, +6 ACEs/CQs, better GPGPU support (volatile bit and onion+ gpu cache bypass bus), better performing CPU, faster unified memory, and less OS overhead.

      If they’re both running at the same resolution the Xbox version will have lower framerate, more screen tear, and/or less visual effects, or the PS4 hardware isn’t being pushed. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

      Anyone with technical knowledge knew PS4’s game graphics performance would be better for the entire generation as soon as the specs were official. That was well over a year ago. Apparently it’s taking some people a LONG time to come to terms with reality.

      Every console or gaming device has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox, and good PCs have an even higher budget.

      Forza 5 or Horizon 2 would run better on PS4, and Driveclub would run worse on Xbox. Quantum Break would run better on PS4, and The Order would run worse on Xbox.

      Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

      “PS4 is off the shelf, brute force” is a myth. PS4 has several important customizations to GPGPU compute (8 ACEs, onion+ GPU cache bypass bus, and volatile bit flag), and unified GDDR5 RAM.

      PS3 was more powerful than 360, but a nightmare to code for. PS4 is both more powerful AND easier to code for. It’s a win/win for PS4.

      GDDR5 is superior to DDR3+on-die ESRAM in pretty much every way in terms of actual games performance.

      Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

      DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

      XB1 has memory size and bandwidth bottlenecks, weaker GPU and GPGPU, only 16 ROPs, and OS virtualization overhead that degrades gaming performance. Take your pick.

      DDR3+ESRAM is more complex and expensive yet resulted in a less powerful system than the PS4. It’s a lose-lose from a design perspective. It was a poor design decision for gaming graphics performance.

      Exclusively console 1080p 60 FPS games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3, Project Cars, Metro Redux, more.

      If a game runs 50+ FPS average it’s generally called “60 FPS”.

      Don’t forget PS4’s +16 ROPs and better GPGPU support with 6 more ACEs, volatile bit flag, onion+ bus, fully unified GDDR5 memory instead of split ESRAM/DDR3, etc.

      PS4’s large GPGPU advantage will widen as devs take advantage of it. It’s not just 2 to 8 ACEs (asynchronous compute engines), but the volatile bit flag, unified memory, and onion+ GPU to RAM cache bypass bus. Not only does PS4 have more CUs to do compute on, but it can do compute work more efficiently with less impact on rendering.

      Examples of GPGPU include Resogun’s voxels, Infamous’ particle system, The Order’s soft body, cloth, and object destruction physics, and MGS’s simulated weather. To port those to Xbox devs will need to reserve already limited CUs for compute or remove those features entirely.

      Digital Foundry proves that PS4 multiplat games consistently run at higher res, framerate, and/or visual quality over Xbox.

      PS4 version of Watch Dogs has higher shadow quality, higher resolution, higher framerate, better depth of field, and far better ambient occlusion over Xbox.

      PS4 version of Wolfenstein has higher average resolution and higher shadow quality over Xbox. The Xbox version lowers resolution down to 960×1080 to maintain 60 fps. The Xbox version of wolfenstein is 1080p if you’re staring at a wall or empty room. Otherwise it’s lower during actual gameplay.

      PS4 version of Thief has higher res, framerate, and mostly higher visual effects. It’s superior in almost every way aside from trilinear filtering being traded off for parallax occlusion mapping over Xbox.

      PS4 version of Trials Fusion has higher resolution and framerate over Xbox. Texture data is identical with texture streaming times dependent on hard drive speed.

      PS4 version of BF4 has higher resolution, higher average framerate, and better effects over Xbox.

      Some use cherry picked screenshots from where a streamed texture was 0.01 seconds from fully loading and try to use it as false proof PS4 has worse textures. This is wrong and deceptive. Hard drive speed is the main issue in texture streaming load times. Installing a SSD in PS4 decreases texture streaming times dramatically. The texture data on most multiplats is identical.

      Texture data is identical between console versions. Sometimes texture streaming issues crop up in one or the other version, or even on PC. That’s generally dependent on hard drive speed. If you run a game off an SSD texture streaming issues are much less.

      Texture streaming issues can also happen if you start a game before it’s fully installed to the hard drive, or if you load from a save file and some textures haven’t been loaded from the drive into RAM yet.

      Texture streaming is a complex issue with multiple possible causes including drive speed, whether the footage is from a recently loaded save file where the textures haven’t been streamed into RAM yet, or whether the game hasn’t been fully installed to the HD yet.

      “Sharper colors” is just the crushed blacks bug on the Xbox that can be replicated by adjusting the contrast or sharpness on your display. Oversharpening and crushed blacks are a bad thing for visual quality.

      Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

      PS4 could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher res/framerate/effects, as it has more powerful hardware.

      Infamous is technically superior to Ryse in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc. Almost all of Ryse’s cutscenes are pre-rendered movies.

      The Order, Uncharted 4, Driveclub, and pretty much any Naughty Dog game will trump Ryse’s visuals while running at a higher resolution and framerate.

      Driveclub at E3 2014 was widely called the best looking console racing game, and impressions of The Order frequently cited that they couldn’t tell when the cutscene ended and gameplay began due to the CG-like nature of the visuals.

      Ryse is a 900p, 25 fps average, QTE corridor brawler with CG movie cutscenes in comparison.

      PS4 has plenty of room for optimization in terms of GPGPU, hUMA/HSA-like features, and unified memory.

      Exclusively 1080p 60 FPS console games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion, Diablo 3, Project Cars, Metro Redux, TLOU Remastered, more.

      The Order, Uncharted 4, Driveclub, and pretty much any Naughty Dog or Santa Monica Studios game will trump Ryse’s visuals while running at a higher resolution and framerate.

      Sony’s ICE team, Naughty Dog, and Santa Monica Studios will fully utilize PS4’s stronger hardware, so it will remain ahead in graphics performance.

      If devs claim Destiny is “1080p 30 fps” on both, PS4 will still have a higher average framerate and/or better visual effects (AA, shadows, particles, etc.), or PS4’s stronger hardware isn’t being pushed.

  • Dangerousjo 1985

    Lol they all look 100% same ..

  • Vious

    where’s that 40% more POWAHHH!?

  • Mark Cardwell

    My problem with PC is I hate having to screw around tweaking settings and such just to get the game to play. Just picked up a couple new PC games and had a few hours to kill but by the time I got done downloading updates and stupid patches I only played for maybe 15 min. Screw PC!!!

  • Nate B

    You people arguing about the tech like the difference is critical. Every generation has a “superior” console yet it usually never stands out. Honestly, I am satisfied with my Xbox one as Microsoft has stepped up on the software and that’s the only thing that ever matters. Vita owners should know by now as they can’t even get close to the software offering the 3ds offers.

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