Mortal Kombat Hands On

Posted By | On 15th, Mar. 2011 Under Previews | Follow This Author @GamingBoltTweet


Recently I was invited for a preview event in my city for the upcoming and the so called reboot of the Mortal Kombat franchise.  Admit it or not, ever since the dawn of the new century, the franchise has been sinking and it desperately needed an effort from the developers to save this legendary franchise from turning into nothing but a game that will collect dust on my table.

Get over here...

Mortal Kombat was first shown at last year’s E3, promising a return to the roots of the original 1990’s classic gameplay.  Being a Mortal Kombat fan for years, I am very glad to report that the latest build of the game ensures that the final retail version will mark a historical change for the franchise.  At the event I was able to get hands on the Ladder Mode which is nothing but your classical Tournament mode where you will select a character from your favourite roaster of fighters. The one thing you will notice straight away is the look and feel of the game which will remind you of the old Mortal Kombat games.  The Ladder Mode has three difficulty levels: easy, medium and hard, though I will really like to see more options in the final retail version as most of the modern games have moved on from the classical three way approach to the difficulty settings.

The most amazing thing that Netherrealm Studios have implemented is the realism factor. It’s safe to say that this reboot is perhaps the most realistic fighting game in the series.  Every character has a different set of moves, some new and some old classics returning. Much of the gameplay remains the same as compared to its predecessors with a much better approach to technical fighting.  Whether it be the freeze move from Sub Zero or the “get over here” slang from Scorpion, this is Mortal Kombat, finally true to its roots.  Each of the characters have a multiple number of moves, all accessible via an in-built command list. It’s nice to see the developers moving away from the complex combos to simpler ones, whilst maintaining the fun factor at an all time high in the game.

X-Ray moves never get old

Much like Marvel Versus Capcom 3, Mortal Kombat also employs a power meter which will fill if you are being hit or when you are inflicting damage (albeit a bit slowly) to your opponent. When you will fill up the power meter, you will be able to perform X-ray moves. These moves are nothing but scripted events and trust me, they are insanely brutal.  For example when the X-Ray move is initiated for Kitana, she will take out her daggers, poke them at opponents’ head and then the eyes. All of this looks insane, and even though I would have liked to have more user interaction in the form of quick time events, it still is very satisfying. X-ray moves may get repetitive after some time but I am pretty sure it won’t get old for many users.

Any Mortal Kombat can’t be a Mortal Kombat game, if it does not have fatalities in it. As you guys know that ever since the 1990’s, fatalities in the franchise were becoming bland and Netherrealm Studios have made sure that the unfortunate trend won’t continue in the reboot.  Fatalities are immensely satisfying and brutal (colour me red!) with the likes of Kung Lao using his “legendary” hat to cut off his opponents’ head.  Then you have Scorpion using his sword from “hell” to chop off limbs and toss his opponent’s head in the air and cut it two pieces. All in all, Fatalities are back with a bang.

Oops... FATALITY!

After playing through Mortal Kombat for an hour, I am very pleased with the way the developers are handling the game. The graphics are shaping up nicely with catchy, familiar background scores from previous Mortal Kombat games. I also witnessed some frame rate issues, the game would lag if there is too much going in the background. I hope that the final version will be bug free and these irritating lag issues won’t be present. It will be interesting to see how this one will churn out. Till then, keep it here at GamingBolt.com.


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  • shastyxmcnasty

    All I can say is epic win, I’m glad to see Mortal Kombat going back to its roots. I can’t wait to go home today and download the demo so I can try it first hand.

    • PrivatePyle

      You need to be a PlayPlus member to get your hands on it.

    • shastyxmcnasty

      do you know if this will be available to non-plus members?

    • PilarVIRUS

      Yeah, it started to be public just the other day.

  • PilarVIRUS

    I-I… I don’t have words to describe it…

    I’m sold.

  • doub7

    This is how mortal kombat should be! Can’t wait.

  • tareq salah

    i’m happy that they implemented new challenges and ideas (x-ray) into this game and didn’t just treat it like another bad MK just to cash in fast.

  • PrivatePyle

    The mini-games are always fun on these.
    Low and behold, they brought them back.

  • tareq salah

    im curious if they worked on the combat mechanics. unlike street fighter, mortal kombat can be easily spammed by mashing one or two buttons. i remember my little brother used to beat me by keeping on punching me fast.

    • PrivatePyle

      Eh, the button combos aren’t that complicated, at least the ones the demo has.
      Blazblue is where you want to go to get away from the button-mashing, Mortal Kombat is for fun, not competition.

  • hal0

    mortal combat is one of the best games i ever played .i specially like the fatality part were u actually slay someone head off lol going to buy it soon as i can

  • jbg0623

    hells yes, I’ve been playin the demo for this non stop.

    • shastyxmcnasty

      isnt it crazy addictive

  • tareq salah

    i finally got a chance to play the demo, and yeah they fixed the buttons from the sega days. i liked the graphics, and the level design is beautiful.

    they really improved on this game. glad they did, i was worried that mortal kombat would die.

    they should call it immortal kombat 🙂

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  • shastyxmcnasty

    Im glad to see that they have gotten rid of the “open world” feel from the last few Mortal Kombats, I felt tlike MK was trying to be something it wasnt…i cant wait to tear into the tournamnet ladder mode

  • tareq salah

    i can’t wait to see a youtube video of all fatalities back to back. 🙂

  • sofabound00

    who’s looking forward to this? I AM!!

    • tareq salah

      me, but honestly i was always more like a mortal kombat watcher than a player. i think its a great game, but i dont think i’m buying it because i never was good at it :p i’m more of a street fighter player.

  • bstoiks

    sick game cant wait to get it

  • bstoiks

    sub-zero is a legend

  • Musser64

    Epicness.


 

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