Moto Racer 4 Review – A Quick Ride

Will this be the next best racer or should you leave it in the dust?

Posted By | On 28th, Nov. 2016

Moto Racer 4 Review – A Quick Ride

With so many great racing games on the market for so many different kinds of players, it becomes quite a struggle to figure out which racer to get based on numerous factors: past iterations of a title’s success, or precision controls, or graphics and frame rate, or online capabilities. Ultimately, most players want as many of those bases covered in the game of their choosing; and the more bases covered the narrower their choices will get to choose from. But what if you’re hungry for a quick, reactive experience that can be picked up and sat down like a mobile racer for home? Moto Racer 4 from Anuman Interactive could fill that hunger, but you might want to hold out for this entry in the series until you’re starving.

Moto Racer 4 is a game for the quick at heart. Those players that want a “pick up and play game” kind of experience might appreciate what is on offer here. Its intuitive game modes are very simplistic and not at all for the hardcore player. You won’t find a lot of modes or the ability to customize your motorcycles to your handling preference, but you will find a ton of speed, unbalanced controls and a lackluster presentation of the overall experience.

motoracer4-1

"What’s nice about gaining stars at the end of each race is that you can earn them based on how well you think you can do. "

Moto Racer 4‘s career mode lets you choose which races you’d like to compete in first in a four versus four playstyle. By placing individual races along a ‘route’ you’ll have the option to choose which race you’d like to attempt first. Setting races up based on which routes to choose feels like a stimulating choice, but ultimately you’ll want to do as many of the races as you can to acquire as many stars as you can to open the next track.

Opening tracks requires stars (yes, similar to Super Mario 64 — it makes sense if you think about it). Stars can be collected based on how well you perform in any given race and many of the tracks have at least two options on how to play them. What’s nice about gaining stars at the end of each race is that you can earn them based on how well you think you can do. For example: if you are new to the game and don’t think you can achieve a first place rank, the game gives you an option on some tracks to pick which place you think you can achieve. First place will grant you three stars, second place two, and third place one. These stars are collected at the end of each race and can be used to unlock other tracks.

motoracer4

"Unfortunately, Moto Racer 4‘s graphics still don’t shine with Unreal Engine 4, but it’s far from the worst game you’ll see this year."

Stars can be earned on every track in different categories such as a single race, survival (which is about beating the clock) or Last Man Riding (which eliminates drivers throughout the race based on their current position and time). Game modes are extremely limited in that sense. Choosing which position you believe you’ll finish in will grant you at least one star pushing your career farther along each time. Each of the bigger races is locked behind a padlock which can only be opened with a certain amount of star power depending on which race it is. So if you only unlock one star per race, you may have to go back or play different races and get better placing to collect more stars.

Unfortunately, Moto Racer 4‘s graphics still don’t shine with Unreal Engine 4, but it’s far from the worst game you’ll see this year. It’s fair to say the effects of the tracks along with the several different racer models and their custom motorcycles are a tad lower than average, but decent enough to enjoy the entire experience without crying at something extremely low-quality. With that in mind, the tracks are actually pretty well laid out. From sudden turns to instant transitional paths, there’s no telling what’s around the next bend. Crashing will cause you to lose a few seconds, but if you’re an avid racer, it shouldn’t hurt to much to get back into the game shortly thereafter. AI can be really great and just pummel you the entire way through or they can be a little easier going and let you catch up.

Right from the start Moto Racer 4 tries to prove its excitement with its incredibly fast paced, breakneck speeds. You can go from zero to 200 KM/H in seconds and it feels great. The intense speed really forces you to have quick reflexes for pivots and going down straightaways one after another. The speed is exhilarating and it made me smile going so fast so quickly and the boost power makes the game more crazy. What also helped was the excellent handling of the turns while on some of the many bikes I had to choose from. There isn’t any way to adjust the bikes’ controls, but the handling for turns on most of the bikes felt good.

motoracer4-2

"Being able to play along side a friend or family member while sitting on the couch is a game mode that is getting left behind more and more this generation."

However, the controls for Moto Racer 4 are way too loose and fidgety. Barely adjusting the analog stick to control your angle and balance will cause the racer to tilt his/her body and lean very deeply in causing the bike to sway instantly and by a large margin. This can be overcome with practice and time, but as for racers, there isn’t much to do in this game causing that time needed to practice to practically not exist – no one wants to play a short-burst game practicing the controls all of the time. It should be time spent on playing and enjoying the game right from the start. Without the ability to adjust the controls for your motorcycle, this game becomes a lot harder to handle than most people will want to put time in to. There are tricks and abilities to learn throughout the experience and an easy to access menu to find them all.

With the option to split screen, Moto Racer 4 becomes instantly more attractive. Being able to play along side a friend or family member while sitting on the couch is a game mode that is getting left behind more and more this generation.

With everything about Moto Racer 4 out in the wild there really isn’t anything that sets this racer apart from a standard indie-style racer. It’s extremely limited game modes, online functionality that doesn’t have enough players to find a steady amount of races, fidgety controls and mediocre graphics, Moto Racer 4 isn’t the motorcycle game most people will be lining up at midnight to pick up at the game store, but its short-style races make it fun enough for a quick ‘pick-up-then-go’ game for someone trying to get in a race before work or school.

This game was reviewed on the Xbox One.


THE GOOD

The speed is fun and the track layouts are sometimes very intense.

THE BAD

Mediocre graphics, fidgety controls, uninspired game modes.

Final Verdict:
FAIR
Moto Racer 4 won't be a game of choice when it comes to racers, but its short races make it fun for those looking to get in a quick race.
A copy of this game was provided by Developer/Publisher/Distributor/PR Agency for review purposes. Click here to know more about our Reviews Policy.

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

However, developer MachineGames hasn't provided any estimates for what the upcoming action-adventure title's r...

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Players will be able to make use of Indy's camera as a tool in the game, but a Photo Mode won't be included, a...