NBA 2K17 Will Run In Native 4K at 60FPS and HDR Output On PS4 Pro

Technical showcase.

Posted By | On 13th, Oct. 2016 Under News | Follow This Author @Pramath1605


NBA 2k17

The PS4 Pro will definitely not be capable enough to render most games in native 4K- that’s why Sony are employing the ingenious Checkerboard upscaling technique. That said, it does seem to have enough grunt to still be able to run some games in native 4K- we know that The Last of Us Remastered will be one of them, but it looks like a true current generation game will manage it too.

The NBA 2K17 developers have confirmed on Twitter that the game will run in native 4K output on the PlayStation 4 Pro. Not only that, it will maintain a full 60FPS while doing so, too, and also support HDR output. That’s not all, either- NBA 2K17 will output in 4K even if you are playing it on a 1080p HDTV, so that the image quality will noticeably improve, no matter what. Most notably, the developers are promising that 4K rendering, alongside HDR, should lead to softer and better aliasing.

So, this is one technical win for Sony and for 2K Games. NBA 2K17 is out now on Xbox One, PS4, and PC.


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  • theduckofdeath

    Please stop with the “ingenious checkerboard technique” line.

    Has this game run at 60 fps on any console before? I buy it every year (since 2K2), yet in recently years, haven’t found the time to play a season.

    • Eddie Battikha

      Just keep finding time to buy a game and never play it

    • Aaron L.

      lmao! You can just send me a check if you like to throw away money like that. And ya, it’s ingenious…. This brings the native 4k game count up to what 5 or 6 games so far. But even with the ones that are most likely at 1800p or so and then upscaled the rest of the way with checkboarding, the games will look so much better.

    • theduckofdeath

      These days, it seems like I spend more time downloading & installing patches and driver updates than actually playing anything. Kind of like a zombie going through the motions. NBA2K (and NFL2K) was one of my favorite series, so I always buy a copy by Black Friday.

  • DA-ROOSTER

    Great I’m impressed that the weaker PS4 PRO can actually render some current-gen games at 4K natively

    I know the more powerful Xbox Scorpio can render much more current-gen games at native 4K

    • Mr Xrat

      Stop crying, Kirk.

    • Aaron L.

      It cannot be more powerful if it doesn’t exist yet. Ill enjoy playing games in reality come a month from now, while you dream of scorpio that doesn’t come for a full year after that….

    • Psionicinversion

      well you dont know if it will come 1 year later. might come sooner

    • Duke

      The Scorpio announcement said Holiday 2017.

      The Holiday season is better known as the months of November and December. So 1 year later.

    • Psionicinversion

      doesnt stop them from launching sooner though

    • Gamez Rule

      Hope not. Just look at how 360 went with an early release. Rather wait than worry.

    • Psionicinversion

      360 wasnt early it was sony that was late

    • Gamez Rule

      Microsoft chose a November 2005 release date because they thought Sony would ship their PS3 around that time ( and was wrong ) as PS3 released much later. If MS released at a later date maybe the RROD issues people faced wouldn’t have taken place. Rather wait and have no issues than an early release.

    • Psionicinversion

      RROD issues was bad solder. Extra year wouldn’t of fixed that

    • Gamez Rule

      Excessive heat stressed the solder joints on the CPU and GPU which are connected to the poorly made X-Clamp= RROD. But why have so much heat build-up in the first place for that too happen? With good heat dissipation that wouldn’t have taken place at all, hence why I believed an extra year could have allowed a fix to take place to stop RROD.

      It wasn’t just bad solder as pointed out above. It was poor design due to lack of heat dissipation. We could even add the disc drive fault in 360’s that scratched game discs. But like I said, I’ll rather wait than rush going by MS past history of console problems just because they believed Sony would be releasing a console at a certain date☺

    • Gamez Rule

      PS: I still have my modded 360 running after all these years as I replaced shoddy parts☺

      https://uploads.disquscdn.com/images/974b8def7a28d0712e112d29232c1066915fbd2f5754321e219381ba1a232ca5.jpg

  • DA-ROOSTER

    I find it funny when Microsoft said that games on Xbox Scorpio can run at 4K natively 60fps the gaming media said that wouldn’t be true for 3rd party AAA games but here is the 4.2 Teraflops PS4 PRO running 3rd party AAA games at native 4K 60fps
    Okay so nobody doubts about 4.2 Teraflops console but they doubt a 6 Teraflops console like the Xbox Scorpio
    This is gaming media bias at it’s best

    • Mr Xrat

      You sound scared, Kirk.

  • Eliezer Barreto

    This is why:
    New PS4 Pro instructions allow for double throughput

    Don’t expect a AAA title, but, from a technical perspective, developer VooFoo Studios created quite an impressive game. On paper, they managed to quadruple the game’s resolution over the standard PS4 version, while the PS4 Pro only sports a GPU that has 2.3 times the compute power of the base PS4, and only 25% more memory bandwidth.

    The exact extent of the PS4 Pro’s new instructions isn’t known at this point, but based on Digital Foundry’s findings, the PS4 Pro allows to complete two 16-bit FLOPS in the time taken to complete one FLOP on the standard PS4.

    Of course, we already knew that the Pro graphics core implements a range of new instructions – it was part of the initial leak – but we didn’t really know exactly what they could actually do. As we understand it, with the new enhancements, it’s possible to complete two 16-bit floating point operations in the time taken to complete one on the base PS4 hardware. The end result from the new Radeon technology is the additional throughput required to making Mantis Burn Racing hit its 4K performance target, though significant shader optimisation was required on the part of the developer.
    Digital Foundry concludes that the PS4 Pro offers more than a teraflop comparison between the standard PS4 and its upgraded counterpart, suggests.

    In short, there’s more to PS4 Pro’s enhancements than teraflop comparisons suggest – and we understand that there are more ‘secret sauce’ features still to be revealed. At the PlayStation Meeting, Sony staff told me that the enhancements made to the core hardware go beyond the checkerboard upscaling technology, and the new instructions certainly support Mark Cerny’s assertion that the PS4 Pro possesses graphics features not found in AMD’s current Polaris line of GPUs. Interesting stuff, and we look forward to learning more.

    • Psionicinversion

      so that means that took some stuff from Vega then. Its obvious sony cant talk about those features because they dont belong to sony they belong to AMD and they cant talk about it until AMD announces Vega which is probably next month

  • Eliezer Barreto

    So many People still thinks that sony just bought the tech or the gpu to amd and put it on the Pro and thats it. Jajajaj. They always customize the arquitecture. This is simple, this means that every floating point on ps4 pro is gone do two calculations, instead of one, almost and i said almost like if you double the teraflops on the gpu.

  • Mr Xrat

    But Xgimps said!


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