Peter Molynuex finds monetising disgusting
“You’re not supposed to do this for money.”
As a developer it’s a bit shameful to talk about monetizing, according to Peter Molynuex, who has just released his new game Curiosity: Behind the Cube. That game contains monetisation and Molynuex explains why he feels that way to GI.Biz.
For a developer, monetisation is still slightly disgusting to talk about.
“You’re not supposed to do this for money. But, actually, if you all pin us down and put a bright light in our eyes, feed us truth drugs, I bet all of us would be. Well, you need money, let’s be honest.”
He is a pretty straightforward person when it comes to sharing opinions and that makes him likable too, however he tells a bit about greed and how it infests the Indie world.
“The thing that we’re disgusted about, in the indie world, is greed. I’ve got this big thing about free-to-play at the moment: in a lot of freemium games I’ve played it’s obvious to me that they just want to wring me for everything I’ve got, in the shortest possible time. That’s all,” he said.
“They want to squeeze me into ten hours of gameplay, get everything out of me, spit me out and that’s it. And that’s wrong. In a lot of free-to-play games I’ve felt dirty about spending money: I feel like I cheated, I feel like I’m impatient, I feel like I’m bored.”
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