Collaboration is key.
PS3 was a symbol of Japanese architecture–Ken Kutaragi’s vision with the Cell processor that made the machine so exotic.
The PS4 however isn’t designed in Japan although there is a little collaboration between the two sides and Mark Cerny, who is the lead system architect of the PS4 was instrumental in making sure it’s something that is designed with the gamers and developers in mind.
“We got the entire group of core developers together and gave deep feedback on everything system-related. It’s no longer designed in an ivory tower somewhere in Tokyo, it’s shared with us, with Naughty Dog, with Sony San Diego – and together we’ve built the machine,” Guerrilla Games co-founder Herman Hulst told The Guardian.
“As Mark said at one point during the launch event, it’s a console for gamers by gamers.”
The machine’s architecture is also more PC-like and that will help developers according to Hulst.
“If you look at the transition between PlayStation 2 and PS3 and the launch titles on the latter machine, then look at the launch titles for PS4, I think you’ll see a much more impressive leap in quality.”
“I think the console and the ability for us to work with it has shown that we can make that leap much faster – we as developers are much closer to the insides of the thing.”
The controller was also designed with all the feedback from Sony developers in mind and Matt Southern Evolution Studios’ boss revealed that they held a small meeting after E3 2012 to discuss this where they showed their prototype controllers.
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