Splinter Cell Blacklist ComDev Q&A #3 Explores Scoring System
Zack Cooper talks about the allocation of points across play styles
There are some stealth games which don’t mind if you go insane and kill everyone in sight (Hitman: Absolution), while others encourage a more stealth-oriented approach to keep yourself safe (Metal Gear Solid). Splinter Cell showed some flirtation with the former in Conviction, but Splinter Cell: Blacklist is looking to accomodate any and all play styles come this Spring.
In a new community developer video, Zack Cooper looks at how the Economy scoring system works across the three different play styles for Blacklist. For more stealthy play, you’ll be awarded as a Ghost, represented by its own individual icon. For an assassin-like play style, which combines both stealth and violence, you’ll receive points for being a Panther. Finally, going loud nets you points as an Assault player.
The game will grade you on these different styles after a mission, and may even mark you on a mix of all of them. Cooper promises that future videos will showcase exactly how the Economy system works for missions.