Sunset Overdrive Runs At 900p/30fps On Xbox One

“We rather just focus on optimizing what you can see on the screen,” says Insomniac Games.

Posted By | On 14th, Jun. 2014 Under News | Follow This Author @GamingBoltTweet

sunset overdrive

GamingBolt was at Microsoft’s E3 booth earlier this week and we were able to get in touch with Sunset Overdrive‘s lead writer John Paquette and brand development director Ryan Schneider. Among the various things we discussed  with Insomniac Games, GamingBolt was able to confirm the frame rate and resolution of Sunset  Overdrive.

The game will run at 900p and 30fps on the Xbox One, Ryan Schneider confirmed to GamingBolt. We also asked them whether there is a chance of a resolution upgrade later on, but it seems it’s not on their radar for the time being.

“If you play the game and see the experience, we are pretty comfortable where we are in terms of frame rate and resolution wise. We rather just focus on optimizing what you can see on the screen and that we think will create a better experience overall,” Ryan explained.

Even though the game runs under 1080p, Sunset Overdrive was one of the most impressive games we saw at E3. The game releases on October 28, 2014 exclusively on the Xbox One. Let us know your thoughts in the comments section below.

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  • LOL Xbone.
    On PS4 probably this game would run at 1080p/60fps

    • Антон Иванов

      Insomniac will continue making games for PS4 as well, don’t worry, they just want to own their IP, not to give it to any publisher.

  • Антон Иванов

    I play on PS4 and I don’t care whether it’s 900 or 1080p – whatever. But if any Xbox One gamer wants to play along with me – you are welcome, cause I don’t care about fu”ing resolution and framerate.

    • Guest

      And I play on X1 and I do care whether it’s 900 or 1080p – period. I do care about fu”ing resolution and framerate otherwise i wouldnt have upgraded from the 360.

    • Антон Иванов

      Good point. I just wanna stop these arguments about resolution – for instance if it’s a thorny issue for you why then didn’t you buy PS4? There are lots of amazing games on PS4 as on Xbox One

    • Guest

      Because i am a Xbox guy, but i guess thats what i get for taking sides as oppsed to picking the better product.

    • Guest

      Wah, wah, wah, you’re crying like a baby. Dont be mad bro.

  • TJ

    Only Sony fanboys & trolls care about 1080p/60fps over gameplay & a good game…fukkin retards I swear

  • HisDivineOrder

    The story should always be IF an Xbox One release is 1080p native. We all know it’s sub-native unless it’s said otherwise.

    But remember. The guy over at the Forza Horizon 2 developer said that 1080p native was the bare minimum for quality in gameplay, so what does that say about all these Xbox One games?

    It says that poor guy wishes he was working on the PS4. 😉

    • Jason Mounce

      Well, to be fair, Insomniac Games fed Sony with the 3 Resistance games that got decent reviews but BARELY sold. They weren’t getting enough money to likely remain afloat on stable grounds. That and if you look at their list of games being made – they’re going at a trajectory of Less and less positive reviews. It’s going downhill.

      It’s both a win/lose scenario. Sony lost an old friendship but Sony stopped funding devs that, while they do make great games – haven’t shown the ability to make a great AAA-seller or a game that can be a console seller anymore. The good side for them moving on being course, more diversity, multiplatform pursuits can get them more profit potential, Thouuuugh, it’d not shock me if this game didn’t sell well or get AMAZING reviews seeing how their rates are going. They’d need to make a new IP that is phenomenal and go with that to regain steady grounds.

    • MrSec84 .

      Resistance FOM sold over 4 million, 2 sold over 2 & the 3rd game sold over a million.
      The series is profitable, just off of the back of the 1st two games.

      Motorstorm sold way less than Resistance yet Sony continues to fund Evolution & are happy for them to delay an unproven title.

      Sony haven’t lost a friendship in Insomniac, they’re heavily involved in The Ratchet & Clank movie as well as re-imagining the 1st game for PS4.
      Andrew House talked about it at Sony’s E3 conference.

      FYI Ratchet & Clank wasn’t a huge seller, even on PS2.

  • Jecht_Sin

    It isn’t only 180p, it is 633,600 pixels less than 1080p.

    • Volpejr

      The Order 1886 will be 550,000 pixels less than a true 1080p pixel count.

  • GHz

    But SunsetOverdrive looks better than knack and knack is 1080p. What does that mean?

    • MrSec84 .

      Knack isn’t the game you should be comparing this to.
      Infamous Second Son is also an open world game, it runs at a far higher resolution, with a better frame rate than Sunset Overdrive, but also has far more impressive graphics.

    • GHz

      i compared it to knack because of the art style. its also 1080p but does it look better? No. Also infamous open world is mostly empty and lifeless, cut backs to be at 1080p.. Sunset Overdrive handle near 100 enemies on screen @ a given time while handling complex lighting, particle effects, shadows and so on. I’d rather richer dynamic environments than a sterile slightly sharper one. Most agree that the game looks phenomenal. Thats good enough for me.

    • MrSec84 .

      The art style is actually closer to Infamous than Knack.
      Art style of Sunset Overdrive is nowhere near as demanding as Infamous.

      Knack is irrelevant when comparing the two game types, because it’s not an open world game, but Knack does have some very good graphics (I know because I’ve played the game, it’s great, a lot of fun & quite challenging on the right difficulty settings).
      The world in Infamous isn’t empty at all, you wouldn’t be saying that if you’d actually played the game, there’s a lot of traffic, plus tonnes more particle effects than in any other console game to date.

      Characters in Infamous are made of 120K polygons, compared to 40K in Sunset Overdrive, there are easily several dozen NPCs on screen at times when you wonder around the world in Infamous & aren’t blowing stuff up.
      Overall the IQ is better.

      Infamous handles all of that, with better more complex particle effects, better dynamic lighting & reflections, a far more demanding level of physics.
      Most would agree that Infamous is the better looking game, from a graphics point of view.
      It’s also incredibly fun too.

      Most people are talking about how fun Sunset Overdrive looks, not how great it’s graphics are.

    • GHz

      I’ve played infamous and its cool and compared to other games that fit more in its category like ryse its empty. Sorry. Infamous main Characters have 120.000 polygons, but NPCs have more LODs (lower detail models) . That means the further they are away the less polys they have. Its a great way to save on GPU resources. SunsetOverdrive are only 40.000 but no LOD, that means no loss of detail, and you can count over 40 enemies on screen at a given time, they are way more active from what the demos show and the particle effects are huge. We’ve Both played infamous and we both know that its an empty town compared to Ryse, which is a better comparison. Now Compare action scenes, then art direction.
      Either way Sunset looks great! No dis to any other game that looks great @ 1080p. But SO holds its own due to that upscaler in XB1. No complaints.

  • rigocontreras

    Why is native resolution such a big deal with consoles now. Just about game on the xbox360 was upscaled if you set the output to 1080p.

    This generation from a hardware perspective is going to be a disappointment when you compare to previous generation. Last generation you got really powerful hardware comparable to high end PCs. It took Microsoft and Sony several years to start turning a profit on those consoles. This was great for the consumer because very powerful hardware and reasonable price.

    Now both companies elected to take what is essentially off the shelf technology and turn a profit day one. Which means the hardware is no way near high end PC like it was in the previous generation. The consoles aren’t selling at a loss like the last generation.

    This just my opinion but this is going to be a short console cycle. I think within 4 years you see new hardware that is hopefully backwards compatible and significantly more powerful.

  • PromKnight
    • ilovegoogleglass

      That’s not the case anymore.

    • PromKnight

      actually it is, the version running at E3 in an older stable build, I was told was running at 900p, that is not the retail version the retail is full 1080p

      This site is inciting propaganda and needs to be called out for it.

    • ilovegoogleglass

      That’s awesome!

  • Cigi

    Even though the game runs under 1080p,
    Sunset Overdrive was one of the most impressive games we saw at E3. The
    game releases on October 28, 2014 exclusively on the Xbox One

    THIS IS WHAT MATTERS, erverything else is utter bullshit. See murder suspect where the PS4 textures are looking bad compared to the XO. Sony is doing every thing to ride the 1080P is better argument. But resolution is not the solution to better games. Infamous is a lone city with max 10 NPC at a time, where SSOD has over 100 NPC at the same time with a lot, i mean a lot going on at the same time. That means – FUN!!! – XO is going for FUN games, Sony is going for visualsl. Look at 1886 a game on a rail with black bars, with gameclips and Quick Events this is really sad.


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